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Stellarium 0.12.4
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OpenGL 2 interleaved vertex array VertexBuffer backend. More...
#include <StelQGL2InterleavedArrayVertexBufferBackend.hpp>
Public Member Functions | |
| void | draw (class StelQGL2Renderer &renderer, const Mat4f &projectionMatrix, class StelQGLIndexBuffer *indexBuffer, class StelQGLGLSLShader *shader) |
| Draw the vertex buffer, optionally with index buffer specifying which indices to draw. More... | |
Public Member Functions inherited from StelQGLInterleavedArrayVertexBufferBackend | |
| virtual void | addVertex (const void *const vertexInPtr) |
| Add a new vertex to the buffer. More... | |
| virtual void | getVertex (const int index, void *const vertexOutPtr) const |
| Get a vertex from the buffer. More... | |
| virtual void | setVertex (const int index, const void *const vertexInPtr) |
| Rewrite a vertex in the buffer. More... | |
| virtual void | lock () |
| Lock the buffer. Must be called before drawing. More... | |
| virtual void | unlock () |
| Unlock the buffer. Must be called to modify the buffer after drawing. More... | |
| virtual void | clear () |
| Clear the buffer, removing all vertices. More... | |
| void | projectVertices (StelProjector *projector, class StelQGLIndexBuffer *indexBuffer) |
| Use a StelProjector to project vertex positions. More... | |
| int | length () const |
| Get the number of vertices in the buffer. More... | |
| PrimitiveType | getPrimitiveType () const |
| Return graphics primitive type formed by the vertices of the buffer,. More... | |
Public Member Functions inherited from StelVertexBufferBackend | |
| StelVertexBufferBackend (const QVector< StelVertexAttribute > &attributes) | |
| Construct a StelVertexBufferBackend, specifying attributes of the vertex type. More... | |
| virtual | ~StelVertexBufferBackend () |
| Required to ensure that derived classes get properly deallocated. More... | |
| void | validateVertexType (const int vertexSize) |
| Assert that the user-specified (in StelVertexBuffer) vertex type is valid. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from StelQGLInterleavedArrayVertexBufferBackend | |
| StelQGLInterleavedArrayVertexBufferBackend (const PrimitiveType type, const QVector< StelVertexAttribute > &attributes) | |
| Construct a StelQGLInterleavedArrayVertexBufferBackend. More... | |
Protected Attributes inherited from StelQGLInterleavedArrayVertexBufferBackend | |
| bool | locked |
| Is the vertex buffer locked (i.e. ready to draw?). More... | |
| PrimitiveType | primitiveType |
| Graphics primitive type formed by the vertices of this buffer. More... | |
| int | vertexCount |
| Number of vertices in the buffer. More... | |
| int | vertexCapacity |
| Number of vertices we have allocated space for. More... | |
| int | vertexBytes |
| Size of a single vertex in bytes. More... | |
| int | vertexStride |
| Size allocated for a single vertex (size of a vertex in the vertices array) More... | |
| char * | vertices |
| Vertices of the buffer. More... | |
| bool | usingProjectedPositions |
| Are we using vertex positions projected by a StelProjector? More... | |
| Vec3f * | projectedPositions |
| Projected vertex positions to draw when we're projecting vertices with a StelProjector. More... | |
| int | projectedPositionsCapacity |
| Allocated space in the projectedPositions array. More... | |
OpenGL 2 interleaved vertex array VertexBuffer backend.
Definition at line 31 of file StelQGL2InterleavedArrayVertexBufferBackend.hpp.
| void StelQGL2InterleavedArrayVertexBufferBackend::draw | ( | class StelQGL2Renderer & | renderer, |
| const Mat4f & | projectionMatrix, | ||
| class StelQGLIndexBuffer * | indexBuffer, | ||
| class StelQGLGLSLShader * | shader | ||
| ) |
Draw the vertex buffer, optionally with index buffer specifying which indices to draw.
Called by StelQGL2Renderer::drawVertexBufferBackend().
| renderer | Renderer that created this buffer. |
| projectionMatrix | Projection matrix (column major) used for drawing. |
| indexBuffer | If NULL, all vertices in the buffer are drawn in the order they are stored. If not NULL, specifies indices of vertices to draw. |
| shader | Shader used for drawing, with any needed projection/transform shaders enabled. |
1.8.3.1