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Stellarium 0.12.4
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Renderer backend using OpenGL 2.1 or GLSL 2.0 with Qt. More...
#include <StelQGL2Renderer.hpp>
Public Member Functions | |
StelQGL2Renderer (QGraphicsView *parent, bool pvrSupported) | |
Construct a StelQGL2Renderer. More... | |
virtual bool | init () |
Initialize the renderer. More... | |
virtual bool | areFloatTexturesSupported () const |
Returns true if floating point textures are supported, false otherwise. More... | |
virtual bool | areNonPowerOfTwoTexturesSupported () const |
Returns true if non-power-of-two textures are supported, false otherwise. More... | |
virtual StelGLSLShader * | createGLSLShader () |
Create a GLSL shader. More... | |
virtual bool | isGLSLSupported () const |
Are GLSL shaders supported? More... | |
StelQGLGLSLShader * | getShader (const StelVertexAttribute *const attributes, const int attributeCount) |
Get shader corresponding to specified vertex format. More... | |
void | bindCustomShader (StelQGLGLSLShader *shader) |
Use a custom shader program, overriding builtin shader programs. More... | |
void | releaseCustomShader (StelQGLGLSLShader *shader) |
Release a custom shader program, allowing use of builtin shader programs. More... | |
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StelQGLRenderer (QGraphicsView *const parent, const bool pvrSupported) | |
Construct a StelQGLRenderer. More... | |
virtual QImage | screenshot () |
Take a screenshot and return it. More... | |
virtual void | renderFrame (StelRenderClient &renderClient) |
Render a frame. More... | |
virtual void | viewportHasBeenResized (const QSize size) |
Must be called once at startup and on every GL viewport resize, specifying new size. More... | |
virtual QSize | getViewportSize () const |
Get size of the viewport in pixels. More... | |
StelIndexBuffer * | createIndexBuffer (const IndexType type) |
Create an empty index buffer and return a pointer to it. More... | |
virtual void | drawText (const TextParams ¶ms) |
Draw text with specified parameters. More... | |
virtual void | setFont (const QFont &font) |
Set font to use for drawing text. More... | |
virtual void | bindTextureBackend (StelTextureBackend *const textureBackend, const int textureUnit) |
Bind a texture (following draw calls will use this texture on specified texture unit). More... | |
void | ensureTextureNotBound (StelTextureBackend *const textureBackend) |
Must be called by texture backend destructor to ensure we don't keep any pointers to it. More... | |
virtual void | destroyTextureBackend (StelTextureBackend *const textureBackend) |
Destroy a StelTextureBackend. More... | |
virtual void | setGlobalColor (const Vec4f &color) |
Set the global vertex color. More... | |
virtual void | setCulledFaces (const CullFace cullFace) |
Set which faces (triangles) should be culled. More... | |
virtual void | setBlendMode (const BlendMode mode) |
Set blend mode. More... | |
virtual void | setDepthTest (const DepthTest test) |
Set depth test mode. More... | |
virtual void | clearDepthBuffer () |
Clear the depth buffer to zeroes, removing any depth information. More... | |
virtual void | setStencilTest (const StencilTest test) |
Set stencil test mode. More... | |
virtual void | clearStencilBuffer () |
Clear the stencil buffer to zeroes, removing any stencil information. More... | |
virtual void | swapBuffers () |
Swap front and back buffers. More... | |
virtual void | drawRect (const float x, const float y, const float width, const float height, const float angle=0.0f) |
Draw a rectangle to the screen. More... | |
virtual void | drawTexturedRect (const float x, const float y, const float width, const float height, const float angle=0.0f) |
Draw a textured rectangle to the screen. More... | |
virtual StelRendererStatistics & | getStatistics () |
Access statistics data. More... | |
virtual void | makeGLContextCurrent () |
Make Stellarium GL context the currently used GL context. Call this before GL calls. More... | |
QGLContext * | getGLContext () |
Used to access the GL context. More... | |
QGLFunctions & | getGLFunctions () |
Used for GL/GLES-compatible function wrappers and to determine which GL features are available. More... | |
QThread * | getLoaderThread () |
Get a pointer to the thread used for loading graphics data (e.g. textures). More... | |
const Vec4f & | getGlobalColor () const |
Get global vertex color (used for drawing). More... | |
QPaintEngine::Type | qtPaintEngineType () const |
Get the paint engine type used for Qt drawing. More... | |
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virtual | ~StelRenderer () |
Destructor. More... | |
template<class V > | |
StelVertexBuffer< V > * | createVertexBuffer (const PrimitiveType primitiveType) |
Create an empty vertex buffer and return a pointer to it. More... | |
template<class V > | |
void | drawVertexBuffer (StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer=NULL, StelProjectorP projector=StelProjectorP(NULL), bool dontProject=false) |
Draw contents of a vertex buffer. More... | |
template<class V > | |
void | drawVertexBuffer (StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer, StelProjector *projector, bool dontProject=false) |
Draw contents of a vertex buffer. More... | |
virtual void | drawLine (const float startX, const float startY, const float endX, const float endY) |
Draw a line with current global color to the screen. More... | |
StelTextureNew * | createTexture (const QString &filename, const TextureParams ¶ms=TextureParams(), const TextureLoadingMode loadingMode=TextureLoadingMode_Normal) |
Create a texture from specified file or URL. More... | |
StelTextureNew * | createTexture (QImage &image, const TextureParams ¶ms=TextureParams()) |
Create a texture from an image. More... | |
StelTextureNew * | createTexture (const void *const data, const QSize size, const TextureDataFormat format, const TextureParams ¶ms=TextureParams()) |
Create a texture from raw data. More... | |
StelTextureNew * | getViewportTexture () |
Get a texture of the viewport, with everything drawn to the viewport so far. More... | |
void | setGlobalColor (const float r, const float g, const float b, const float a=1.0f) |
setGlobalColor overload specifying color channels directly instead of through Vec4f. More... | |
Protected Member Functions | |
virtual StelVertexBufferBackend * | createVertexBufferBackend (const PrimitiveType primitiveType, const QVector< StelVertexAttribute > &attributes) |
Create a vertex buffer backend. More... | |
virtual void | drawVertexBufferBackend (StelVertexBufferBackend *vertexBuffer, StelIndexBuffer *indexBuffer=NULL, StelProjector *projector=NULL, bool dontProject=false) |
Draw contents of a vertex buffer (backend). More... | |
virtual int | getTextureUnitCountBackend () |
Return the number of texture units (implementation). More... | |
virtual void | invariant () const |
Asserts that we're in a valid state. More... | |
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virtual StelTextureBackend * | createTextureBackend (const QString &filename, const TextureParams ¶ms, const TextureLoadingMode loadingMode) |
Implementation of createTexture. More... | |
virtual StelTextureBackend * | createTextureBackend (QImage &image, const TextureParams ¶ms) |
Implementation of createTexture loading from image. More... | |
virtual StelTextureBackend * | createTextureBackend (const void *data, const QSize size, const TextureDataFormat format, const TextureParams ¶ms) |
Implementation of createTexture loading from raw data. More... | |
virtual StelTextureBackend * | getViewportTextureBackend () |
Implementation of getViewportTexture. More... | |
void | setupGLState (StelProjector *projector) |
Set up GL state common between the GL1 and GL2 backends before drawing. More... | |
void | restoreGLState (StelProjector *projector) |
Reset GL state after drawing. More... | |
template<class VBufferBackend > | |
void | updateDrawStatistics (VBufferBackend *vertexBuffer, StelQGLIndexBuffer *indexBuffer) |
Update statistics in a drawVertexBufferBackend() call. More... | |
Additional Inherited Members | |
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QString | glVendorString |
OpenGL vendor string (used to enable/disable features based on driver). More... | |
QString | glRendererString |
OpenGL renderer (usually GPU) string (can be used to enable/disable features based on GPU). More... | |
StelRendererStatistics | statistics |
Statistics collected during program run (such as estimated texture memory usage, etc.). More... | |
QGLFunctions | gl |
Wraps some GL functions for compatibility across GL and GLES. More... | |
Renderer backend using OpenGL 2.1 or GLSL 2.0 with Qt.
Definition at line 40 of file StelQGL2Renderer.hpp.
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inline |
Construct a StelQGL2Renderer.
parent | Parent widget for the renderer's GL widget. |
pvrSupported | Are .pvr (PVRTC - PowerVR hardware) textures supported on this platform? This should be true for mobile platforms with PowerVR GPUs. |
Definition at line 48 of file StelQGL2Renderer.hpp.
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inlinevirtual |
Returns true if floating point textures are supported, false otherwise.
Implements StelRenderer.
Definition at line 287 of file StelQGL2Renderer.hpp.
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inlinevirtual |
Returns true if non-power-of-two textures are supported, false otherwise.
Implements StelQGLRenderer.
Definition at line 293 of file StelQGL2Renderer.hpp.
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inline |
Use a custom shader program, overriding builtin shader programs.
This can only be called when no custom shader is bound already (any previously bound custom shader must be released).
Used by StelQGLGLSLShader.
shader | Shader to use. |
Definition at line 367 of file StelQGL2Renderer.hpp.
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inlinevirtual |
Create a GLSL shader.
This can only be called if isGLSLSupported() is true.
The constructed shader must be deleted before the StelRenderer is destroyed.
Reimplemented from StelRenderer.
Definition at line 295 of file StelQGL2Renderer.hpp.
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inlineprotectedvirtual |
Create a vertex buffer backend.
Used by createVertexBuffer.
This allows each Renderer backend to create its own vertex buffer backend.
primitiveType | Graphics primitive type stored in the buffer. |
attributes | Descriptions of all attributes of the vertex type stored in the buffer. |
Implements StelRenderer.
Definition at line 395 of file StelQGL2Renderer.hpp.
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inlineprotectedvirtual |
Draw contents of a vertex buffer (backend).
Used by drawVertexBuffer.
Implements StelRenderer.
Definition at line 402 of file StelQGL2Renderer.hpp.
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inline |
Get shader corresponding to specified vertex format.
If the user binds a custom shader (StelGLSLShader, in this case StelQGLGLSLShader), this shader is returned instead. (I.e. custom shader programs override builtin ones.)
attributes | Vertex attributes used in the vertex format. |
attributeCount | Number of vertex attributes. |
Definition at line 310 of file StelQGL2Renderer.hpp.
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inlineprotectedvirtual |
Return the number of texture units (implementation).
Implements StelQGLRenderer.
Definition at line 517 of file StelQGL2Renderer.hpp.
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inlinevirtual |
Initialize the renderer.
Must be called before any other methods.
Reimplemented from StelQGLRenderer.
Definition at line 70 of file StelQGL2Renderer.hpp.
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inlineprotectedvirtual |
Asserts that we're in a valid state.
Overriding methods should also call StelQGLRenderer::invariant().
Reimplemented from StelQGLRenderer.
Definition at line 527 of file StelQGL2Renderer.hpp.
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inlinevirtual |
Are GLSL shaders supported?
Implements StelRenderer.
Definition at line 300 of file StelQGL2Renderer.hpp.
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inline |
Release a custom shader program, allowing use of builtin shader programs.
The released shader must match the currently bound one.
Used by StelQGLGLSLShader.
shader | Shader assumed to be bound, for error checking. |
Definition at line 382 of file StelQGL2Renderer.hpp.