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| void | reloadShaders () |
| | Clears the shader cache, forcing a reload of shaders on use. More...
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| void | showMessage (const QString &message) |
| | Display text message on screen, fade out automatically. More...
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| void | showStoredViewDialog () |
| | Shows the stored view dialog. More...
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| void | setEnableScene (const bool val) |
| | Enables/Disables the plugin. More...
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bool | getEnableScene () const |
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void | setEnablePixelLighting (const bool val) |
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bool | getEnablePixelLighting (void) const |
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| void | setEnableShadows (const bool enableShadows) |
| | Use this to set/get the enableShadows flag. More...
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bool | getEnableShadows (void) const |
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| void | setUseSimpleShadows (const bool simpleShadows) |
| | If true, only 1 shadow cascade is used, giving a speedup. More...
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bool | getUseSimpleShadows () const |
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| void | setEnableBumps (const bool enableBumps) |
| | Use this to set/get the enableBumps flag. More...
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bool | getEnableBumps (void) const |
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| S3DEnum::ShadowFilterQuality | getShadowFilterQuality (void) const |
| | Returns the current shadow filter quality. More...
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| void | setShadowFilterQuality (const S3DEnum::ShadowFilterQuality val) |
| | Sets the shadow filter quality. More...
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void | setEnablePCSS (const bool val) |
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bool | getEnablePCSS () const |
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| S3DEnum::CubemappingMode | getCubemappingMode (void) const |
| | Returns the current cubemapping mode. More...
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| void | setCubemappingMode (const S3DEnum::CubemappingMode val) |
| | Sets the cubemapping mode. More...
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bool | getUseFullCubemapShadows () const |
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void | setUseFullCubemapShadows (const bool useFullCubemapShadows) |
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| void | setEnableDebugInfo (const bool debugEnabled) |
| | Set to true to show some rendering debug information. More...
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bool | getEnableDebugInfo () const |
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| void | setEnableLocationInfo (const bool enableLocationInfo) |
| | Set to true to show the current standing positin as text on screen. More...
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bool | getEnableLocationInfo () const |
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| void | setEnableTorchLight (const bool enableTorchLight) |
| | Set to true to add an additional light source centered at the current position, useful in night scenes. More...
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bool | getEnableTorchLight () const |
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| void | setTorchStrength (const float torchStrength) |
| | Sets the strength of the additional illumination that can be toggled when pressing a button. More...
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float | getTorchStrength () const |
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| void | setTorchRange (const float torchRange) |
| | Sets the range of the torchlight. More...
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float | getTorchRange () const |
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| void | setEnableLazyDrawing (const bool val) |
| | Sets the state of the cubemap lazy-drawing mode. More...
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bool | getEnableLazyDrawing () const |
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| void | setOnlyDominantFaceWhenMoving (const bool val) |
| | When true, only the face which currently is most dominantly visible is updated while moving. More...
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bool | getOnlyDominantFaceWhenMoving () const |
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void | setSecondDominantFaceWhenMoving (const bool val) |
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bool | getSecondDominantFaceWhenMoving () const |
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| void | forceCubemapRedraw () |
| | Forces a redraw of the cubemap. More...
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| void | setLazyDrawingInterval (const double val) |
| | Sets the interval for cubemap lazy-drawing mode. More...
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double | getLazyDrawingInterval () const |
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| void | setCubemapSize (const uint val) |
| | Sets the size used for cubemap rendering. More...
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uint | getCubemapSize () const |
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| void | setShadowmapSize (const uint val) |
| | Sets the size used for shadowmap rendering. More...
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uint | getShadowmapSize () const |
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bool | getIsGeometryShaderSupported () const |
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bool | getAreShadowsSupported () const |
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bool | getIsShadowFilteringSupported () const |
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bool | getIsANGLE () const |
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uint | getMaximumFramebufferSize () const |
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| SceneInfo | getCurrentScene () const |
| | Gets the SceneInfo of the scene that is currently being displayed. More...
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| SceneInfo | getLoadingScene () const |
| | Gets the SceneInfo of the scene that is currently in the process of being loaded. More...
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| SceneInfo | loadScenery3dByName (const QString &name) |
| | This starts the scene loading process. More...
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| SceneInfo | loadScenery3dByID (const QString &id) |
| | This starts the scene loading process. More...
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QString | getDefaultScenery3dID () const |
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void | setDefaultScenery3dID (const QString &id) |
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| void | setView (const StoredView &view, const bool setDate) |
| | Changes the current view to the given view. JD is updated only if view contains valid data and setDate is true. More...
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| StoredView | getCurrentView () |
| | Returns a StoredView that represents the current observer position + view direction. More...
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void | enableSceneChanged (const bool val) |
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void | enablePixelLightingChanged (const bool val) |
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void | enableShadowsChanged (const bool val) |
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void | useSimpleShadowsChanged (const bool val) |
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void | enableBumpsChanged (const bool val) |
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void | shadowFilterQualityChanged (const S3DEnum::ShadowFilterQuality val) |
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void | enablePCSSChanged (const bool val) |
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void | cubemappingModeChanged (const S3DEnum::CubemappingMode val) |
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void | useFullCubemapShadowsChanged (const bool val) |
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void | enableDebugInfoChanged (const bool val) |
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void | enableLocationInfoChanged (const bool val) |
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void | enableTorchLightChanged (const bool val) |
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void | torchStrengthChanged (const float val) |
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void | torchRangeChanged (const float val) |
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void | enableLazyDrawingChanged (const bool val) |
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void | lazyDrawingIntervalChanged (const double val) |
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void | onlyDominantFaceWhenMovingChanged (const bool val) |
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void | secondDominantFaceWhenMovingChanged (const bool val) |
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void | cubemapSizeChanged (const uint val) |
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void | shadowmapSizeChanged (const uint val) |
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void | currentSceneChanged (const SceneInfo &sceneInfo) |
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| void | progressReport (const QString &str, int val, int min, int max) |
| | This signal is emitted from another thread than this QObject belongs to, so use QueuedConnection. More...
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Main class of the module, inherits from StelModule.
Manages initialization, provides an interface to change Scenery3d properties and handles user input
Definition at line 48 of file Scenery3dMgr.hpp.