Stellarium 0.14.3
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Representation of a complete 3D scenery. More...
#include <Scenery3d.hpp>
Public Types | |
enum | ShadowCaster { None, Sun, Moon, Venus } |
Public Member Functions | |
Scenery3d (Scenery3dMgr *parent) | |
Initializes an empty Scenery3d object. More... | |
bool | loadScene (const SceneInfo &scene) |
Loads the specified scene. More... | |
void | handleKeys (QKeyEvent *e) |
Walk/Fly Navigation with Ctrl+Cursor and Ctrl+PgUp/Dn keys. More... | |
void | update (double deltaTime) |
Update method, called by Scenery3dMgr. More... | |
void | drawCoordinatesText () |
Draw observer grid coordinates as text. More... | |
void | drawDebug () |
Draw some text output. This can be filled as needed by development. More... | |
void | draw (StelCore *core) |
Draw scenery, called by Scenery3dMgr. More... | |
void | init () |
Performs initialization that requires an valid OpenGL context. More... | |
SceneInfo | getCurrentScene () |
Gets the current scene's metadata. More... | |
bool | getDebugEnabled () const |
void | setDebugEnabled (bool debugEnabled) |
bool | getPixelLightingEnabled () const |
void | setPixelLightingEnabled (const bool val) |
bool | getShadowsEnabled (void) const |
void | setShadowsEnabled (bool shadowsEnabled) |
bool | getUseSimpleShadows () const |
void | setUseSimpleShadows (bool val) |
bool | getBumpsEnabled (void) const |
void | setBumpsEnabled (bool bumpsEnabled) |
bool | getTorchEnabled (void) const |
void | setTorchEnabled (bool torchEnabled) |
S3DEnum::ShadowFilterQuality | getShadowFilterQuality () const |
void | setShadowFilterQuality (S3DEnum::ShadowFilterQuality quality) |
bool | getPCSS () const |
void | setPCSS (bool val) |
bool | getLocationInfoEnabled (void) const |
void | setLocationInfoEnabled (bool locationinfoenabled) |
bool | getLazyCubemapEnabled () const |
void | setLazyCubemapEnabled (bool val) |
double | getLazyCubemapInterval () const |
void | setLazyCubemapInterval (double val) |
void | getLazyCubemapUpdateOnlyDominantFaceOnMoving (bool &val, bool &alsoSecondDominantFace) |
void | setLazyCubemapUpdateOnlyDominantFaceOnMoving (bool val, bool alsoSecondDominantFace) |
void | invalidateCubemap () |
Does a cubemap redraw at the next possible opportunity when lazy-drawing is enabled. More... | |
S3DEnum::CubemappingMode | getCubemappingMode () const |
void | setCubemappingMode (S3DEnum::CubemappingMode mode) |
Changes cubemapping mode and forces re-initialization on next draw call. More... | |
void | setUseFullCubemapShadows (bool val) |
bool | getUseFullCubemapShadows () const |
uint | getCubemapSize () const |
void | setCubemapSize (uint size) |
Note: This may not set the size to the desired one because of hardware limits, call getCubemapSize to receive the value set after this call. More... | |
uint | getShadowmapSize () const |
void | setShadowmapSize (uint size) |
Note: This may not set the size to the desired one because of hardware limits, call getShadowmapSize to receive the value set after this call. More... | |
float | getTorchBrightness () const |
void | setTorchBrightness (float brightness) |
float | getTorchRange () const |
void | setTorchRange (float range) |
void | setLoadCancel (bool val) |
void | setGridPosition (Vec3d pos) |
Sets the observer position to the specified grid coordinates. More... | |
Vec3d | getCurrentGridPosition () const |
Gets the current position on the scene's grid (height at feet) More... | |
void | setEyeHeight (const float eyeheight) |
Sets the observer eye height. More... | |
float | getEyeHeight () const |
Gets the current observer eye height (vertical difference from feet to camera position). More... | |
ShaderMgr & | getShaderManager () |
Returns the shader manager this instance uses. More... | |
void | finalizeLoad () |
Loads the model into GL and sets the loaded scene to be the current one. More... | |
bool | isGeometryShaderCubemapSupported () |
bool | areShadowsSupported () |
bool | isShadowFilteringSupported () |
bool | isANGLEContext () |
unsigned int | getMaximumFramebufferSize () |
Representation of a complete 3D scenery.
Definition at line 46 of file Scenery3d.hpp.
Scenery3d::Scenery3d | ( | Scenery3dMgr * | parent | ) |
Initializes an empty Scenery3d object.
void Scenery3d::draw | ( | StelCore * | core | ) |
Draw scenery, called by Scenery3dMgr.
void Scenery3d::drawCoordinatesText | ( | ) |
Draw observer grid coordinates as text.
void Scenery3d::drawDebug | ( | ) |
Draw some text output. This can be filled as needed by development.
void Scenery3d::finalizeLoad | ( | ) |
Loads the model into GL and sets the loaded scene to be the current one.
Vec3d Scenery3d::getCurrentGridPosition | ( | ) | const |
Gets the current position on the scene's grid (height at feet)
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Gets the current scene's metadata.
Definition at line 76 of file Scenery3d.hpp.
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Gets the current observer eye height (vertical difference from feet to camera position).
Definition at line 152 of file Scenery3d.hpp.
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Returns the shader manager this instance uses.
Definition at line 157 of file Scenery3d.hpp.
void Scenery3d::handleKeys | ( | QKeyEvent * | e | ) |
Walk/Fly Navigation with Ctrl+Cursor and Ctrl+PgUp/Dn keys.
Pressing Ctrl-Alt: 5x, Ctrl-Shift: 10x speedup; Ctrl-Shift-Alt: 50x! To allow fine control, zoom in. If you release Ctrl key while pressing cursor key, movement will continue.
void Scenery3d::init | ( | ) |
Performs initialization that requires an valid OpenGL context.
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Does a cubemap redraw at the next possible opportunity when lazy-drawing is enabled.
Definition at line 107 of file Scenery3d.hpp.
bool Scenery3d::loadScene | ( | const SceneInfo & | scene | ) |
Loads the specified scene.
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Changes cubemapping mode and forces re-initialization on next draw call.
This may not set the actual mode to the parameter, call getCubemappingMode to find out what was set.
Definition at line 112 of file Scenery3d.hpp.
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Note: This may not set the size to the desired one because of hardware limits, call getCubemapSize to receive the value set after this call.
Definition at line 132 of file Scenery3d.hpp.
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Sets the observer eye height.
Definition at line 150 of file Scenery3d.hpp.
void Scenery3d::setGridPosition | ( | Vec3d | pos | ) |
Sets the observer position to the specified grid coordinates.
The height is assumed to be at the feet, so make sure to set the eye height with setEyeHeight before, if necessary.
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Note: This may not set the size to the desired one because of hardware limits, call getShadowmapSize to receive the value set after this call.
Definition at line 135 of file Scenery3d.hpp.
void Scenery3d::update | ( | double | deltaTime | ) |
Update method, called by Scenery3dMgr.
Shifts observer position due to movement through the landscape.