Stellarium 0.14.3
Scenery3dMgr Member List

This is the complete list of members for Scenery3dMgr, including all inherited members.

configureGui(bool show) (defined in Scenery3dMgr)Scenery3dMgrvirtual
cubemappingModeChanged(const S3DEnum::CubemappingMode val) (defined in Scenery3dMgr)Scenery3dMgrsignal
cubemapSizeChanged(const uint val) (defined in Scenery3dMgr)Scenery3dMgrsignal
currentSceneChanged(const SceneInfo &sceneInfo) (defined in Scenery3dMgr)Scenery3dMgrsignal
deinit() (defined in Scenery3dMgr)Scenery3dMgrvirtual
draw(StelCore *core) (defined in Scenery3dMgr)Scenery3dMgrvirtual
enableBumpsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableDebugInfoChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableLazyDrawingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableLocationInfoChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enablePCSSChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enablePixelLightingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableSceneChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableShadowsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableTorchLightChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
forceCubemapRedraw()Scenery3dMgrslot
getAreShadowsSupported() const (defined in Scenery3dMgr)Scenery3dMgrslot
getCallOrder(StelModuleActionName actionName) const (defined in Scenery3dMgr)Scenery3dMgrvirtual
getCubemappingMode(void) const Scenery3dMgrslot
getCubemapSize() const (defined in Scenery3dMgr)Scenery3dMgrslot
getCurrentScene() const Scenery3dMgrslot
getCurrentView()Scenery3dMgrslot
getDefaultScenery3dID() const (defined in Scenery3dMgr)Scenery3dMgrinlineslot
getEnableBumps(void) const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableDebugInfo() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableLazyDrawing() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableLocationInfo() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnablePCSS() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnablePixelLighting(void) const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableScene() const (defined in Scenery3dMgr)Scenery3dMgrinlineslot
getEnableShadows(void) const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableTorchLight() const (defined in Scenery3dMgr)Scenery3dMgrslot
getIsANGLE() const (defined in Scenery3dMgr)Scenery3dMgrslot
getIsGeometryShaderSupported() const (defined in Scenery3dMgr)Scenery3dMgrslot
getIsShadowFilteringSupported() const (defined in Scenery3dMgr)Scenery3dMgrslot
getLazyDrawingInterval() const (defined in Scenery3dMgr)Scenery3dMgrslot
getLoadingScene() const Scenery3dMgrinlineslot
getMaximumFramebufferSize() const (defined in Scenery3dMgr)Scenery3dMgrslot
getOnlyDominantFaceWhenMoving() const (defined in Scenery3dMgr)Scenery3dMgrslot
getSecondDominantFaceWhenMoving() const (defined in Scenery3dMgr)Scenery3dMgrslot
getShadowFilterQuality(void) const Scenery3dMgrslot
getShadowmapSize() const (defined in Scenery3dMgr)Scenery3dMgrslot
getTorchRange() const (defined in Scenery3dMgr)Scenery3dMgrslot
getTorchStrength() const (defined in Scenery3dMgr)Scenery3dMgrslot
getUseFullCubemapShadows() const (defined in Scenery3dMgr)Scenery3dMgrslot
getUseSimpleShadows() const (defined in Scenery3dMgr)Scenery3dMgrslot
handleKeys(QKeyEvent *e) (defined in Scenery3dMgr)Scenery3dMgrvirtual
init() (defined in Scenery3dMgr)Scenery3dMgrvirtual
lazyDrawingIntervalChanged(const double val) (defined in Scenery3dMgr)Scenery3dMgrsignal
loadScenery3dByID(const QString &id)Scenery3dMgrslot
loadScenery3dByName(const QString &name)Scenery3dMgrslot
onlyDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
progressReport(const QString &str, int val, int min, int max)Scenery3dMgrsignal
reloadShaders()Scenery3dMgrslot
Scenery3dMgr() (defined in Scenery3dMgr)Scenery3dMgr
secondDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
setCubemappingMode(const S3DEnum::CubemappingMode val)Scenery3dMgrslot
setCubemapSize(const uint val)Scenery3dMgrslot
setDefaultScenery3dID(const QString &id) (defined in Scenery3dMgr)Scenery3dMgrslot
setEnableBumps(const bool enableBumps)Scenery3dMgrslot
setEnableDebugInfo(const bool debugEnabled)Scenery3dMgrslot
setEnableLazyDrawing(const bool val)Scenery3dMgrslot
setEnableLocationInfo(const bool enableLocationInfo)Scenery3dMgrslot
setEnablePCSS(const bool val) (defined in Scenery3dMgr)Scenery3dMgrslot
setEnablePixelLighting(const bool val) (defined in Scenery3dMgr)Scenery3dMgrslot
setEnableScene(const bool val)Scenery3dMgrslot
setEnableShadows(const bool enableShadows)Scenery3dMgrslot
setEnableTorchLight(const bool enableTorchLight)Scenery3dMgrslot
setLazyDrawingInterval(const double val)Scenery3dMgrslot
setOnlyDominantFaceWhenMoving(const bool val)Scenery3dMgrslot
setSecondDominantFaceWhenMoving(const bool val) (defined in Scenery3dMgr)Scenery3dMgrslot
setShadowFilterQuality(const S3DEnum::ShadowFilterQuality val)Scenery3dMgrslot
setShadowmapSize(const uint val)Scenery3dMgrslot
setTorchRange(const float torchRange)Scenery3dMgrslot
setTorchStrength(const float torchStrength)Scenery3dMgrslot
setUseFullCubemapShadows(const bool useFullCubemapShadows) (defined in Scenery3dMgr)Scenery3dMgrslot
setUseSimpleShadows(const bool simpleShadows)Scenery3dMgrslot
setView(const StoredView &view, const bool setDate)Scenery3dMgrslot
shadowFilterQualityChanged(const S3DEnum::ShadowFilterQuality val) (defined in Scenery3dMgr)Scenery3dMgrsignal
shadowmapSizeChanged(const uint val) (defined in Scenery3dMgr)Scenery3dMgrsignal
showMessage(const QString &message)Scenery3dMgrslot
showStoredViewDialog()Scenery3dMgrslot
torchRangeChanged(const float val) (defined in Scenery3dMgr)Scenery3dMgrsignal
torchStrengthChanged(const float val) (defined in Scenery3dMgr)Scenery3dMgrsignal
update(double deltaTime) (defined in Scenery3dMgr)Scenery3dMgrvirtual
updateProgress(const QString &str, int val, int min, int max)Scenery3dMgr
useFullCubemapShadowsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
useSimpleShadowsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
~Scenery3dMgr() (defined in Scenery3dMgr)Scenery3dMgrvirtual