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Stellarium 0.14.3
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This is the complete list of members for Scenery3dMgr, including all inherited members.
| configureGui(bool show) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
| cubemappingModeChanged(const S3DEnum::CubemappingMode val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| cubemapSizeChanged(const uint val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| currentSceneChanged(const SceneInfo &sceneInfo) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| deinit() (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
| draw(StelCore *core) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
| enableBumpsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enableDebugInfoChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enableLazyDrawingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enableLocationInfoChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enablePCSSChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enablePixelLightingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enableSceneChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enableShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| enableTorchLightChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| forceCubemapRedraw() | Scenery3dMgr | slot |
| getAreShadowsSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getCallOrder(StelModuleActionName actionName) const (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
| getCubemappingMode(void) const | Scenery3dMgr | slot |
| getCubemapSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getCurrentScene() const | Scenery3dMgr | slot |
| getCurrentView() | Scenery3dMgr | slot |
| getDefaultScenery3dID() const (defined in Scenery3dMgr) | Scenery3dMgr | inlineslot |
| getEnableBumps(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getEnableDebugInfo() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getEnableLazyDrawing() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getEnableLocationInfo() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getEnablePCSS() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getEnablePixelLighting(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getEnableScene() const (defined in Scenery3dMgr) | Scenery3dMgr | inlineslot |
| getEnableShadows(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getEnableTorchLight() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getIsANGLE() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getIsGeometryShaderSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getIsShadowFilteringSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getLazyDrawingInterval() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getLoadingScene() const | Scenery3dMgr | inlineslot |
| getMaximumFramebufferSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getOnlyDominantFaceWhenMoving() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getSecondDominantFaceWhenMoving() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getShadowFilterQuality(void) const | Scenery3dMgr | slot |
| getShadowmapSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getTorchRange() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getTorchStrength() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getUseFullCubemapShadows() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| getUseSimpleShadows() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| handleKeys(QKeyEvent *e) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
| init() (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
| lazyDrawingIntervalChanged(const double val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| loadScenery3dByID(const QString &id) | Scenery3dMgr | slot |
| loadScenery3dByName(const QString &name) | Scenery3dMgr | slot |
| onlyDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| progressReport(const QString &str, int val, int min, int max) | Scenery3dMgr | signal |
| reloadShaders() | Scenery3dMgr | slot |
| Scenery3dMgr() (defined in Scenery3dMgr) | Scenery3dMgr | |
| secondDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| setCubemappingMode(const S3DEnum::CubemappingMode val) | Scenery3dMgr | slot |
| setCubemapSize(const uint val) | Scenery3dMgr | slot |
| setDefaultScenery3dID(const QString &id) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| setEnableBumps(const bool enableBumps) | Scenery3dMgr | slot |
| setEnableDebugInfo(const bool debugEnabled) | Scenery3dMgr | slot |
| setEnableLazyDrawing(const bool val) | Scenery3dMgr | slot |
| setEnableLocationInfo(const bool enableLocationInfo) | Scenery3dMgr | slot |
| setEnablePCSS(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| setEnablePixelLighting(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| setEnableScene(const bool val) | Scenery3dMgr | slot |
| setEnableShadows(const bool enableShadows) | Scenery3dMgr | slot |
| setEnableTorchLight(const bool enableTorchLight) | Scenery3dMgr | slot |
| setLazyDrawingInterval(const double val) | Scenery3dMgr | slot |
| setOnlyDominantFaceWhenMoving(const bool val) | Scenery3dMgr | slot |
| setSecondDominantFaceWhenMoving(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| setShadowFilterQuality(const S3DEnum::ShadowFilterQuality val) | Scenery3dMgr | slot |
| setShadowmapSize(const uint val) | Scenery3dMgr | slot |
| setTorchRange(const float torchRange) | Scenery3dMgr | slot |
| setTorchStrength(const float torchStrength) | Scenery3dMgr | slot |
| setUseFullCubemapShadows(const bool useFullCubemapShadows) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
| setUseSimpleShadows(const bool simpleShadows) | Scenery3dMgr | slot |
| setView(const StoredView &view, const bool setDate) | Scenery3dMgr | slot |
| shadowFilterQualityChanged(const S3DEnum::ShadowFilterQuality val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| shadowmapSizeChanged(const uint val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| showMessage(const QString &message) | Scenery3dMgr | slot |
| showStoredViewDialog() | Scenery3dMgr | slot |
| torchRangeChanged(const float val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| torchStrengthChanged(const float val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| update(double deltaTime) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
| updateProgress(const QString &str, int val, int min, int max) | Scenery3dMgr | |
| useFullCubemapShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| useSimpleShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
| ~Scenery3dMgr() (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
1.8.8