Stellarium 0.14.3
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This is the complete list of members for Scenery3dMgr, including all inherited members.
configureGui(bool show) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
cubemappingModeChanged(const S3DEnum::CubemappingMode val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
cubemapSizeChanged(const uint val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
currentSceneChanged(const SceneInfo &sceneInfo) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
deinit() (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
draw(StelCore *core) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
enableBumpsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableDebugInfoChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableLazyDrawingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableLocationInfoChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enablePCSSChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enablePixelLightingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableSceneChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableTorchLightChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
forceCubemapRedraw() | Scenery3dMgr | slot |
getAreShadowsSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getCallOrder(StelModuleActionName actionName) const (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
getCubemappingMode(void) const | Scenery3dMgr | slot |
getCubemapSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getCurrentScene() const | Scenery3dMgr | slot |
getCurrentView() | Scenery3dMgr | slot |
getDefaultScenery3dID() const (defined in Scenery3dMgr) | Scenery3dMgr | inlineslot |
getEnableBumps(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableDebugInfo() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableLazyDrawing() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableLocationInfo() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnablePCSS() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnablePixelLighting(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableScene() const (defined in Scenery3dMgr) | Scenery3dMgr | inlineslot |
getEnableShadows(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableTorchLight() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getIsANGLE() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getIsGeometryShaderSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getIsShadowFilteringSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getLazyDrawingInterval() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getLoadingScene() const | Scenery3dMgr | inlineslot |
getMaximumFramebufferSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getOnlyDominantFaceWhenMoving() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getSecondDominantFaceWhenMoving() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getShadowFilterQuality(void) const | Scenery3dMgr | slot |
getShadowmapSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getTorchRange() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getTorchStrength() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getUseFullCubemapShadows() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getUseSimpleShadows() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
handleKeys(QKeyEvent *e) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
init() (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
lazyDrawingIntervalChanged(const double val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
loadScenery3dByID(const QString &id) | Scenery3dMgr | slot |
loadScenery3dByName(const QString &name) | Scenery3dMgr | slot |
onlyDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
progressReport(const QString &str, int val, int min, int max) | Scenery3dMgr | signal |
reloadShaders() | Scenery3dMgr | slot |
Scenery3dMgr() (defined in Scenery3dMgr) | Scenery3dMgr | |
secondDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
setCubemappingMode(const S3DEnum::CubemappingMode val) | Scenery3dMgr | slot |
setCubemapSize(const uint val) | Scenery3dMgr | slot |
setDefaultScenery3dID(const QString &id) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setEnableBumps(const bool enableBumps) | Scenery3dMgr | slot |
setEnableDebugInfo(const bool debugEnabled) | Scenery3dMgr | slot |
setEnableLazyDrawing(const bool val) | Scenery3dMgr | slot |
setEnableLocationInfo(const bool enableLocationInfo) | Scenery3dMgr | slot |
setEnablePCSS(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setEnablePixelLighting(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setEnableScene(const bool val) | Scenery3dMgr | slot |
setEnableShadows(const bool enableShadows) | Scenery3dMgr | slot |
setEnableTorchLight(const bool enableTorchLight) | Scenery3dMgr | slot |
setLazyDrawingInterval(const double val) | Scenery3dMgr | slot |
setOnlyDominantFaceWhenMoving(const bool val) | Scenery3dMgr | slot |
setSecondDominantFaceWhenMoving(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setShadowFilterQuality(const S3DEnum::ShadowFilterQuality val) | Scenery3dMgr | slot |
setShadowmapSize(const uint val) | Scenery3dMgr | slot |
setTorchRange(const float torchRange) | Scenery3dMgr | slot |
setTorchStrength(const float torchStrength) | Scenery3dMgr | slot |
setUseFullCubemapShadows(const bool useFullCubemapShadows) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setUseSimpleShadows(const bool simpleShadows) | Scenery3dMgr | slot |
setView(const StoredView &view, const bool setDate) | Scenery3dMgr | slot |
shadowFilterQualityChanged(const S3DEnum::ShadowFilterQuality val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
shadowmapSizeChanged(const uint val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
showMessage(const QString &message) | Scenery3dMgr | slot |
showStoredViewDialog() | Scenery3dMgr | slot |
torchRangeChanged(const float val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
torchStrengthChanged(const float val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
update(double deltaTime) (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
updateProgress(const QString &str, int val, int min, int max) | Scenery3dMgr | |
useFullCubemapShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
useSimpleShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
~Scenery3dMgr() (defined in Scenery3dMgr) | Scenery3dMgr | virtual |