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Stellarium 0.15.2
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Main class of the module, inherits from StelModule. More...
#include <Scenery3dMgr.hpp>
Inheritance diagram for Scenery3dMgr:
Collaboration diagram for Scenery3dMgr:Public Slots | |
| void | reloadShaders () |
| Clears the shader cache, forcing a reload of shaders on use. More... | |
| void | showMessage (const QString &message) |
| Display text message on screen, fade out automatically. More... | |
| void | showStoredViewDialog () |
| Shows the stored view dialog. More... | |
| void | setEnableScene (const bool val) |
| Enables/Disables the plugin. More... | |
| bool | getEnableScene () const |
| void | setEnablePixelLighting (const bool val) |
| bool | getEnablePixelLighting (void) const |
| void | setEnableShadows (const bool enableShadows) |
| Use this to set/get the enableShadows flag. More... | |
| bool | getEnableShadows (void) const |
| void | setUseSimpleShadows (const bool simpleShadows) |
| If true, only 1 shadow cascade is used, giving a speedup. More... | |
| bool | getUseSimpleShadows () const |
| void | setEnableBumps (const bool enableBumps) |
| Use this to set/get the enableBumps flag. More... | |
| bool | getEnableBumps (void) const |
| S3DEnum::ShadowFilterQuality | getShadowFilterQuality (void) const |
| Returns the current shadow filter quality. More... | |
| void | setShadowFilterQuality (const S3DEnum::ShadowFilterQuality val) |
| Sets the shadow filter quality. More... | |
| void | setEnablePCSS (const bool val) |
| bool | getEnablePCSS () const |
| S3DEnum::CubemappingMode | getCubemappingMode (void) const |
| Returns the current cubemapping mode. More... | |
| void | setCubemappingMode (const S3DEnum::CubemappingMode val) |
| Sets the cubemapping mode. More... | |
| bool | getUseFullCubemapShadows () const |
| void | setUseFullCubemapShadows (const bool useFullCubemapShadows) |
| void | setEnableDebugInfo (const bool debugEnabled) |
| Set to true to show some rendering debug information. More... | |
| bool | getEnableDebugInfo () const |
| void | setEnableLocationInfo (const bool enableLocationInfo) |
| Set to true to show the current standing positin as text on screen. More... | |
| bool | getEnableLocationInfo () const |
| void | setEnableTorchLight (const bool enableTorchLight) |
| Set to true to add an additional light source centered at the current position, useful in night scenes. More... | |
| bool | getEnableTorchLight () const |
| void | setTorchStrength (const float torchStrength) |
| Sets the strength of the additional illumination that can be toggled when pressing a button. More... | |
| float | getTorchStrength () const |
| void | setTorchRange (const float torchRange) |
| Sets the range of the torchlight. More... | |
| float | getTorchRange () const |
| void | setEnableLazyDrawing (const bool val) |
| Sets the state of the cubemap lazy-drawing mode. More... | |
| bool | getEnableLazyDrawing () const |
| void | setOnlyDominantFaceWhenMoving (const bool val) |
| When true, only the face which currently is most dominantly visible is updated while moving. More... | |
| bool | getOnlyDominantFaceWhenMoving () const |
| void | setSecondDominantFaceWhenMoving (const bool val) |
| bool | getSecondDominantFaceWhenMoving () const |
| void | forceCubemapRedraw () |
| Forces a redraw of the cubemap. More... | |
| void | setLazyDrawingInterval (const double val) |
| Sets the interval for cubemap lazy-drawing mode. More... | |
| double | getLazyDrawingInterval () const |
| void | setCubemapSize (const uint val) |
| Sets the size used for cubemap rendering. More... | |
| uint | getCubemapSize () const |
| void | setShadowmapSize (const uint val) |
| Sets the size used for shadowmap rendering. More... | |
| uint | getShadowmapSize () const |
| bool | getIsGeometryShaderSupported () const |
| bool | getAreShadowsSupported () const |
| bool | getIsShadowFilteringSupported () const |
| bool | getIsANGLE () const |
| uint | getMaximumFramebufferSize () const |
| SceneInfo | getCurrentScene () const |
| Gets the SceneInfo of the scene that is currently being displayed. More... | |
| SceneInfo | getLoadingScene () const |
| Gets the SceneInfo of the scene that is currently in the process of being loaded. More... | |
| SceneInfo | loadScenery3dByName (const QString &name) |
| This starts the scene loading process. More... | |
| SceneInfo | loadScenery3dByID (const QString &id) |
| This starts the scene loading process. More... | |
| QString | getDefaultScenery3dID () const |
| void | setDefaultScenery3dID (const QString &id) |
| void | setView (const StoredView &view, const bool setDate) |
| Changes the current view to the given view. JD is updated only if view contains valid data and setDate is true. More... | |
| StoredView | getCurrentView () |
| Returns a StoredView that represents the current observer position + view direction. More... | |
Signals | |
| void | enableSceneChanged (const bool val) |
| void | enablePixelLightingChanged (const bool val) |
| void | enableShadowsChanged (const bool val) |
| void | useSimpleShadowsChanged (const bool val) |
| void | enableBumpsChanged (const bool val) |
| void | shadowFilterQualityChanged (const S3DEnum::ShadowFilterQuality val) |
| void | enablePCSSChanged (const bool val) |
| void | cubemappingModeChanged (const S3DEnum::CubemappingMode val) |
| void | useFullCubemapShadowsChanged (const bool val) |
| void | enableDebugInfoChanged (const bool val) |
| void | enableLocationInfoChanged (const bool val) |
| void | enableTorchLightChanged (const bool val) |
| void | torchStrengthChanged (const float val) |
| void | torchRangeChanged (const float val) |
| void | enableLazyDrawingChanged (const bool val) |
| void | lazyDrawingIntervalChanged (const double val) |
| void | onlyDominantFaceWhenMovingChanged (const bool val) |
| void | secondDominantFaceWhenMovingChanged (const bool val) |
| void | cubemapSizeChanged (const uint val) |
| void | shadowmapSizeChanged (const uint val) |
| void | currentSceneChanged (const SceneInfo &sceneInfo) |
| void | progressReport (const QString &str, int val, int min, int max) |
| This signal is emitted from another thread than this QObject belongs to, so use QueuedConnection. More... | |
Public Member Functions | |
| virtual void | init () |
| Initialize itself. More... | |
| virtual void | deinit () |
| Called before the module will be delete, and before the openGL context is suppressed. More... | |
| virtual void | draw (StelCore *core) |
| Execute all the drawing functions for this module. More... | |
| virtual void | update (double deltaTime) |
| Update the module with respect to the time. More... | |
| virtual double | getCallOrder (StelModuleActionName actionName) const |
| Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations. More... | |
| virtual bool | configureGui (bool show) |
| Detect or show the configuration GUI elements for the module. More... | |
| virtual void | handleKeys (QKeyEvent *e) |
| Handle key events. More... | |
| void | updateProgress (const QString &str, int val, int min, int max) |
| Sends the progressReport() signal, which eventually updates the progress bar. Can be called from another thread. More... | |
Public Member Functions inherited from StelModule | |
| virtual QString | getModuleVersion () const |
| Get the version of the module, default is stellarium main version. More... | |
| virtual QString | getAuthorName () const |
| Get the name of the module author. More... | |
| virtual QString | getAuthorEmail () const |
| Get the email adress of the module author. More... | |
| virtual void | handleMouseClicks (class QMouseEvent *) |
| Handle mouse clicks. More... | |
| virtual void | handleMouseWheel (class QWheelEvent *) |
| Handle mouse wheel. More... | |
| virtual bool | handleMouseMoves (int x, int y, Qt::MouseButtons b) |
| Handle mouse moves. More... | |
| virtual bool | handlePinch (qreal scale, bool started) |
| Handle pinch gesture events. More... | |
Properties | |
| bool | enableScene |
| bool | enablePixelLighting |
| bool | enableShadows |
| bool | useSimpleShadows |
| bool | enableBumps |
| S3DEnum::ShadowFilterQuality | shadowFilterQuality |
| bool | enablePCSS |
| S3DEnum::CubemappingMode | cubemappingMode |
| bool | useFullCubemapShadows |
| bool | enableDebugInfo |
| bool | enableLocationInfo |
| bool | enableTorchLight |
| float | torchStrength |
| float | torchRange |
| bool | enableLazyDrawing |
| double | lazyDrawingInterval |
| bool | onlyDominantFaceWhenMoving |
| bool | secondDominantFaceWhenMoving |
| uint | cubemapSize |
| uint | shadowmapSize |
| bool | isGeometryShaderSupported |
| bool | areShadowsSupported |
| bool | isShadowFilteringSupported |
| bool | isANGLE |
| uint | maximumFramebufferSize |
Additional Inherited Members | |
Public Types inherited from StelModule | |
| enum | StelModuleSelectAction { AddToSelection, ReplaceSelection, RemoveFromSelection } |
| Enum used when selecting objects to define whether to add to, replace, or remove from the existing selection list. More... | |
| enum | StelModuleActionName { ActionDraw, ActionUpdate, ActionHandleMouseClicks, ActionHandleMouseMoves, ActionHandleKeys } |
| Define the possible action for which an order is defined. More... | |
Protected Member Functions inherited from StelModule | |
| class StelAction * | addAction (const QString &id, const QString &groupId, const QString &text, QObject *target, const char *slot, const QString &shortcut="", const QString &altShortcut="") |
| convenience methods to add an action (call to slot) to the StelActionMgr object. More... | |
| class StelAction * | addAction (const QString &id, const QString &groupId, const QString &text, const char *slot, const QString &shortcut="", const QString &altShortcut="") |
| convenience methods to add an action (call to own slot) to the StelActionMgr object. More... | |
Main class of the module, inherits from StelModule.
Manages initialization, provides an interface to change Scenery3d properties and handles user input
Definition at line 48 of file Scenery3dMgr.hpp.
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Detect or show the configuration GUI elements for the module.
This is to be used with plugins to display a configuration dialog from the plugin list window.
| show | if true, make the configuration GUI visible. If false, hide the config GUI if there is one. |
Reimplemented from StelModule.
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virtual |
Called before the module will be delete, and before the openGL context is suppressed.
Deinitialize all openGL texture in this method.
Reimplemented from StelModule.
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Execute all the drawing functions for this module.
| core | the core to use for the drawing |
Reimplemented from StelModule.
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Forces a redraw of the cubemap.
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Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations.
| actionName | the name of the action for which we want the call order |
Reimplemented from StelModule.
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Returns the current cubemapping mode.
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Gets the SceneInfo of the scene that is currently being displayed.
Check SceneInfo::isValid to determine if a scene is displayed.
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Returns a StoredView that represents the current observer position + view direction.
Label and description are empty.
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inlineslot |
Gets the SceneInfo of the scene that is currently in the process of being loaded.
Check SceneInfo::isValid to determine if a scene is loaded.
Definition at line 231 of file Scenery3dMgr.hpp.
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Returns the current shadow filter quality.
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Handle key events.
Please note that most of the interactions will be done through the GUI module.
| e | the Key event |
Reimplemented from StelModule.
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Initialize itself.
If the initialization takes significant time, the progress should be displayed on the loading bar.
Implements StelModule.
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This starts the scene loading process.
This is asynchronous, this method returns after metadata loading.
| id | a valid scene id/folder path |
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This starts the scene loading process.
This is asynchronous, this method returns after metadata loading.
| name | a valid scene name |
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signal |
This signal is emitted from another thread than this QObject belongs to, so use QueuedConnection.
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slot |
Clears the shader cache, forcing a reload of shaders on use.
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slot |
Sets the cubemapping mode.
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slot |
Sets the size used for cubemap rendering.
For best compatibility and performance, this should be a power of 2.
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slot |
Use this to set/get the enableBumps flag.
If set to true, bump mapping is enabled for the 3D scene.
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slot |
Set to true to show some rendering debug information.
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slot |
Sets the state of the cubemap lazy-drawing mode.
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slot |
Set to true to show the current standing positin as text on screen.
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slot |
Enables/Disables the plugin.
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slot |
Use this to set/get the enableShadows flag.
If set to true, shadow mapping is enabled for the 3D scene.
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slot |
Set to true to add an additional light source centered at the current position, useful in night scenes.
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slot |
Sets the interval for cubemap lazy-drawing mode.
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slot |
When true, only the face which currently is most dominantly visible is updated while moving.
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slot |
Sets the shadow filter quality.
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slot |
Sets the size used for shadowmap rendering.
For best compatibility and performance, this should be a power of 2.
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slot |
Sets the range of the torchlight.
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slot |
Sets the strength of the additional illumination that can be toggled when pressing a button.
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slot |
If true, only 1 shadow cascade is used, giving a speedup.
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slot |
Changes the current view to the given view. JD is updated only if view contains valid data and setDate is true.
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slot |
Display text message on screen, fade out automatically.
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slot |
Shows the stored view dialog.
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virtual |
Update the module with respect to the time.
| deltaTime | the time increment in second since last call. |
Implements StelModule.
| void Scenery3dMgr::updateProgress | ( | const QString & | str, |
| int | val, | ||
| int | min, | ||
| int | max | ||
| ) |
Sends the progressReport() signal, which eventually updates the progress bar. Can be called from another thread.
1.8.11