Stellarium 0.15.2
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This is the complete list of members for Scenery3dMgr, including all inherited members.
ActionDraw enum value | StelModule | |
ActionHandleKeys enum value | StelModule | |
ActionHandleMouseClicks enum value | StelModule | |
ActionHandleMouseMoves enum value | StelModule | |
ActionUpdate enum value | StelModule | |
addAction(const QString &id, const QString &groupId, const QString &text, QObject *target, const char *slot, const QString &shortcut="", const QString &altShortcut="") | StelModule | protected |
addAction(const QString &id, const QString &groupId, const QString &text, const char *slot, const QString &shortcut="", const QString &altShortcut="") | StelModule | inlineprotected |
AddToSelection enum value | StelModule | |
areShadowsSupported (defined in Scenery3dMgr) | Scenery3dMgr | |
configureGui(bool show) | Scenery3dMgr | virtual |
cubemappingMode (defined in Scenery3dMgr) | Scenery3dMgr | |
cubemappingModeChanged(const S3DEnum::CubemappingMode val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
cubemapSize (defined in Scenery3dMgr) | Scenery3dMgr | |
cubemapSizeChanged(const uint val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
currentSceneChanged(const SceneInfo &sceneInfo) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
deinit() | Scenery3dMgr | virtual |
draw(StelCore *core) | Scenery3dMgr | virtual |
enableBumps (defined in Scenery3dMgr) | Scenery3dMgr | |
enableBumpsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableDebugInfo (defined in Scenery3dMgr) | Scenery3dMgr | |
enableDebugInfoChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableLazyDrawing (defined in Scenery3dMgr) | Scenery3dMgr | |
enableLazyDrawingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableLocationInfo (defined in Scenery3dMgr) | Scenery3dMgr | |
enableLocationInfoChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enablePCSS (defined in Scenery3dMgr) | Scenery3dMgr | |
enablePCSSChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enablePixelLighting (defined in Scenery3dMgr) | Scenery3dMgr | |
enablePixelLightingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableScene (defined in Scenery3dMgr) | Scenery3dMgr | |
enableSceneChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableShadows (defined in Scenery3dMgr) | Scenery3dMgr | |
enableShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
enableTorchLight (defined in Scenery3dMgr) | Scenery3dMgr | |
enableTorchLightChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
forceCubemapRedraw() | Scenery3dMgr | slot |
getAreShadowsSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getAuthorEmail() const | StelModule | inlinevirtual |
getAuthorName() const | StelModule | inlinevirtual |
getCallOrder(StelModuleActionName actionName) const | Scenery3dMgr | virtual |
getCubemappingMode(void) const | Scenery3dMgr | slot |
getCubemapSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getCurrentScene() const | Scenery3dMgr | slot |
getCurrentView() | Scenery3dMgr | slot |
getDefaultScenery3dID() const (defined in Scenery3dMgr) | Scenery3dMgr | inlineslot |
getEnableBumps(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableDebugInfo() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableLazyDrawing() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableLocationInfo() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnablePCSS() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnablePixelLighting(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableScene() const (defined in Scenery3dMgr) | Scenery3dMgr | inlineslot |
getEnableShadows(void) const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getEnableTorchLight() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getIsANGLE() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getIsGeometryShaderSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getIsShadowFilteringSupported() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getLazyDrawingInterval() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getLoadingScene() const | Scenery3dMgr | inlineslot |
getMaximumFramebufferSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getModuleVersion() const | StelModule | virtual |
getOnlyDominantFaceWhenMoving() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getSecondDominantFaceWhenMoving() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getShadowFilterQuality(void) const | Scenery3dMgr | slot |
getShadowmapSize() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getTorchRange() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getTorchStrength() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getUseFullCubemapShadows() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
getUseSimpleShadows() const (defined in Scenery3dMgr) | Scenery3dMgr | slot |
handleKeys(QKeyEvent *e) | Scenery3dMgr | virtual |
handleMouseClicks(class QMouseEvent *) | StelModule | inlinevirtual |
handleMouseMoves(int x, int y, Qt::MouseButtons b) | StelModule | inlinevirtual |
handleMouseWheel(class QWheelEvent *) | StelModule | inlinevirtual |
handlePinch(qreal scale, bool started) | StelModule | inlinevirtual |
init() | Scenery3dMgr | virtual |
isANGLE (defined in Scenery3dMgr) | Scenery3dMgr | |
isGeometryShaderSupported (defined in Scenery3dMgr) | Scenery3dMgr | |
isShadowFilteringSupported (defined in Scenery3dMgr) | Scenery3dMgr | |
lazyDrawingInterval (defined in Scenery3dMgr) | Scenery3dMgr | |
lazyDrawingIntervalChanged(const double val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
loadScenery3dByID(const QString &id) | Scenery3dMgr | slot |
loadScenery3dByName(const QString &name) | Scenery3dMgr | slot |
maximumFramebufferSize (defined in Scenery3dMgr) | Scenery3dMgr | |
onlyDominantFaceWhenMoving (defined in Scenery3dMgr) | Scenery3dMgr | |
onlyDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
progressReport(const QString &str, int val, int min, int max) | Scenery3dMgr | signal |
reloadShaders() | Scenery3dMgr | slot |
RemoveFromSelection enum value | StelModule | |
ReplaceSelection enum value | StelModule | |
Scenery3dMgr() (defined in Scenery3dMgr) | Scenery3dMgr | |
secondDominantFaceWhenMoving (defined in Scenery3dMgr) | Scenery3dMgr | |
secondDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
setCubemappingMode(const S3DEnum::CubemappingMode val) | Scenery3dMgr | slot |
setCubemapSize(const uint val) | Scenery3dMgr | slot |
setDefaultScenery3dID(const QString &id) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setEnableBumps(const bool enableBumps) | Scenery3dMgr | slot |
setEnableDebugInfo(const bool debugEnabled) | Scenery3dMgr | slot |
setEnableLazyDrawing(const bool val) | Scenery3dMgr | slot |
setEnableLocationInfo(const bool enableLocationInfo) | Scenery3dMgr | slot |
setEnablePCSS(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setEnablePixelLighting(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setEnableScene(const bool val) | Scenery3dMgr | slot |
setEnableShadows(const bool enableShadows) | Scenery3dMgr | slot |
setEnableTorchLight(const bool enableTorchLight) | Scenery3dMgr | slot |
setLazyDrawingInterval(const double val) | Scenery3dMgr | slot |
setOnlyDominantFaceWhenMoving(const bool val) | Scenery3dMgr | slot |
setSecondDominantFaceWhenMoving(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setShadowFilterQuality(const S3DEnum::ShadowFilterQuality val) | Scenery3dMgr | slot |
setShadowmapSize(const uint val) | Scenery3dMgr | slot |
setTorchRange(const float torchRange) | Scenery3dMgr | slot |
setTorchStrength(const float torchStrength) | Scenery3dMgr | slot |
setUseFullCubemapShadows(const bool useFullCubemapShadows) (defined in Scenery3dMgr) | Scenery3dMgr | slot |
setUseSimpleShadows(const bool simpleShadows) | Scenery3dMgr | slot |
setView(const StoredView &view, const bool setDate) | Scenery3dMgr | slot |
shadowFilterQuality (defined in Scenery3dMgr) | Scenery3dMgr | |
shadowFilterQualityChanged(const S3DEnum::ShadowFilterQuality val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
shadowmapSize (defined in Scenery3dMgr) | Scenery3dMgr | |
shadowmapSizeChanged(const uint val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
showMessage(const QString &message) | Scenery3dMgr | slot |
showStoredViewDialog() | Scenery3dMgr | slot |
StelModule() (defined in StelModule) | StelModule | |
StelModuleActionName enum name | StelModule | |
StelModuleSelectAction enum name | StelModule | |
torchRange (defined in Scenery3dMgr) | Scenery3dMgr | |
torchRangeChanged(const float val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
torchStrength (defined in Scenery3dMgr) | Scenery3dMgr | |
torchStrengthChanged(const float val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
update(double deltaTime) | Scenery3dMgr | virtual |
updateProgress(const QString &str, int val, int min, int max) | Scenery3dMgr | |
useFullCubemapShadows (defined in Scenery3dMgr) | Scenery3dMgr | |
useFullCubemapShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
useSimpleShadows (defined in Scenery3dMgr) | Scenery3dMgr | |
useSimpleShadowsChanged(const bool val) (defined in Scenery3dMgr) | Scenery3dMgr | signal |
~Scenery3dMgr() (defined in Scenery3dMgr) | Scenery3dMgr | virtual |
~StelModule() (defined in StelModule) | StelModule | inlinevirtual |