Stellarium 0.15.2
Scenery3dMgr Member List

This is the complete list of members for Scenery3dMgr, including all inherited members.

ActionDraw enum valueStelModule
ActionHandleKeys enum valueStelModule
ActionHandleMouseClicks enum valueStelModule
ActionHandleMouseMoves enum valueStelModule
ActionUpdate enum valueStelModule
addAction(const QString &id, const QString &groupId, const QString &text, QObject *target, const char *slot, const QString &shortcut="", const QString &altShortcut="")StelModuleprotected
addAction(const QString &id, const QString &groupId, const QString &text, const char *slot, const QString &shortcut="", const QString &altShortcut="")StelModuleinlineprotected
AddToSelection enum valueStelModule
areShadowsSupported (defined in Scenery3dMgr)Scenery3dMgr
configureGui(bool show)Scenery3dMgrvirtual
cubemappingMode (defined in Scenery3dMgr)Scenery3dMgr
cubemappingModeChanged(const S3DEnum::CubemappingMode val) (defined in Scenery3dMgr)Scenery3dMgrsignal
cubemapSize (defined in Scenery3dMgr)Scenery3dMgr
cubemapSizeChanged(const uint val) (defined in Scenery3dMgr)Scenery3dMgrsignal
currentSceneChanged(const SceneInfo &sceneInfo) (defined in Scenery3dMgr)Scenery3dMgrsignal
deinit()Scenery3dMgrvirtual
draw(StelCore *core)Scenery3dMgrvirtual
enableBumps (defined in Scenery3dMgr)Scenery3dMgr
enableBumpsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableDebugInfo (defined in Scenery3dMgr)Scenery3dMgr
enableDebugInfoChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableLazyDrawing (defined in Scenery3dMgr)Scenery3dMgr
enableLazyDrawingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableLocationInfo (defined in Scenery3dMgr)Scenery3dMgr
enableLocationInfoChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enablePCSS (defined in Scenery3dMgr)Scenery3dMgr
enablePCSSChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enablePixelLighting (defined in Scenery3dMgr)Scenery3dMgr
enablePixelLightingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableScene (defined in Scenery3dMgr)Scenery3dMgr
enableSceneChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableShadows (defined in Scenery3dMgr)Scenery3dMgr
enableShadowsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
enableTorchLight (defined in Scenery3dMgr)Scenery3dMgr
enableTorchLightChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
forceCubemapRedraw()Scenery3dMgrslot
getAreShadowsSupported() const (defined in Scenery3dMgr)Scenery3dMgrslot
getAuthorEmail() const StelModuleinlinevirtual
getAuthorName() const StelModuleinlinevirtual
getCallOrder(StelModuleActionName actionName) const Scenery3dMgrvirtual
getCubemappingMode(void) const Scenery3dMgrslot
getCubemapSize() const (defined in Scenery3dMgr)Scenery3dMgrslot
getCurrentScene() const Scenery3dMgrslot
getCurrentView()Scenery3dMgrslot
getDefaultScenery3dID() const (defined in Scenery3dMgr)Scenery3dMgrinlineslot
getEnableBumps(void) const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableDebugInfo() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableLazyDrawing() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableLocationInfo() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnablePCSS() const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnablePixelLighting(void) const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableScene() const (defined in Scenery3dMgr)Scenery3dMgrinlineslot
getEnableShadows(void) const (defined in Scenery3dMgr)Scenery3dMgrslot
getEnableTorchLight() const (defined in Scenery3dMgr)Scenery3dMgrslot
getIsANGLE() const (defined in Scenery3dMgr)Scenery3dMgrslot
getIsGeometryShaderSupported() const (defined in Scenery3dMgr)Scenery3dMgrslot
getIsShadowFilteringSupported() const (defined in Scenery3dMgr)Scenery3dMgrslot
getLazyDrawingInterval() const (defined in Scenery3dMgr)Scenery3dMgrslot
getLoadingScene() const Scenery3dMgrinlineslot
getMaximumFramebufferSize() const (defined in Scenery3dMgr)Scenery3dMgrslot
getModuleVersion() const StelModulevirtual
getOnlyDominantFaceWhenMoving() const (defined in Scenery3dMgr)Scenery3dMgrslot
getSecondDominantFaceWhenMoving() const (defined in Scenery3dMgr)Scenery3dMgrslot
getShadowFilterQuality(void) const Scenery3dMgrslot
getShadowmapSize() const (defined in Scenery3dMgr)Scenery3dMgrslot
getTorchRange() const (defined in Scenery3dMgr)Scenery3dMgrslot
getTorchStrength() const (defined in Scenery3dMgr)Scenery3dMgrslot
getUseFullCubemapShadows() const (defined in Scenery3dMgr)Scenery3dMgrslot
getUseSimpleShadows() const (defined in Scenery3dMgr)Scenery3dMgrslot
handleKeys(QKeyEvent *e)Scenery3dMgrvirtual
handleMouseClicks(class QMouseEvent *)StelModuleinlinevirtual
handleMouseMoves(int x, int y, Qt::MouseButtons b)StelModuleinlinevirtual
handleMouseWheel(class QWheelEvent *)StelModuleinlinevirtual
handlePinch(qreal scale, bool started)StelModuleinlinevirtual
init()Scenery3dMgrvirtual
isANGLE (defined in Scenery3dMgr)Scenery3dMgr
isGeometryShaderSupported (defined in Scenery3dMgr)Scenery3dMgr
isShadowFilteringSupported (defined in Scenery3dMgr)Scenery3dMgr
lazyDrawingInterval (defined in Scenery3dMgr)Scenery3dMgr
lazyDrawingIntervalChanged(const double val) (defined in Scenery3dMgr)Scenery3dMgrsignal
loadScenery3dByID(const QString &id)Scenery3dMgrslot
loadScenery3dByName(const QString &name)Scenery3dMgrslot
maximumFramebufferSize (defined in Scenery3dMgr)Scenery3dMgr
onlyDominantFaceWhenMoving (defined in Scenery3dMgr)Scenery3dMgr
onlyDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
progressReport(const QString &str, int val, int min, int max)Scenery3dMgrsignal
reloadShaders()Scenery3dMgrslot
RemoveFromSelection enum valueStelModule
ReplaceSelection enum valueStelModule
Scenery3dMgr() (defined in Scenery3dMgr)Scenery3dMgr
secondDominantFaceWhenMoving (defined in Scenery3dMgr)Scenery3dMgr
secondDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
setCubemappingMode(const S3DEnum::CubemappingMode val)Scenery3dMgrslot
setCubemapSize(const uint val)Scenery3dMgrslot
setDefaultScenery3dID(const QString &id) (defined in Scenery3dMgr)Scenery3dMgrslot
setEnableBumps(const bool enableBumps)Scenery3dMgrslot
setEnableDebugInfo(const bool debugEnabled)Scenery3dMgrslot
setEnableLazyDrawing(const bool val)Scenery3dMgrslot
setEnableLocationInfo(const bool enableLocationInfo)Scenery3dMgrslot
setEnablePCSS(const bool val) (defined in Scenery3dMgr)Scenery3dMgrslot
setEnablePixelLighting(const bool val) (defined in Scenery3dMgr)Scenery3dMgrslot
setEnableScene(const bool val)Scenery3dMgrslot
setEnableShadows(const bool enableShadows)Scenery3dMgrslot
setEnableTorchLight(const bool enableTorchLight)Scenery3dMgrslot
setLazyDrawingInterval(const double val)Scenery3dMgrslot
setOnlyDominantFaceWhenMoving(const bool val)Scenery3dMgrslot
setSecondDominantFaceWhenMoving(const bool val) (defined in Scenery3dMgr)Scenery3dMgrslot
setShadowFilterQuality(const S3DEnum::ShadowFilterQuality val)Scenery3dMgrslot
setShadowmapSize(const uint val)Scenery3dMgrslot
setTorchRange(const float torchRange)Scenery3dMgrslot
setTorchStrength(const float torchStrength)Scenery3dMgrslot
setUseFullCubemapShadows(const bool useFullCubemapShadows) (defined in Scenery3dMgr)Scenery3dMgrslot
setUseSimpleShadows(const bool simpleShadows)Scenery3dMgrslot
setView(const StoredView &view, const bool setDate)Scenery3dMgrslot
shadowFilterQuality (defined in Scenery3dMgr)Scenery3dMgr
shadowFilterQualityChanged(const S3DEnum::ShadowFilterQuality val) (defined in Scenery3dMgr)Scenery3dMgrsignal
shadowmapSize (defined in Scenery3dMgr)Scenery3dMgr
shadowmapSizeChanged(const uint val) (defined in Scenery3dMgr)Scenery3dMgrsignal
showMessage(const QString &message)Scenery3dMgrslot
showStoredViewDialog()Scenery3dMgrslot
StelModule() (defined in StelModule)StelModule
StelModuleActionName enum nameStelModule
StelModuleSelectAction enum nameStelModule
torchRange (defined in Scenery3dMgr)Scenery3dMgr
torchRangeChanged(const float val) (defined in Scenery3dMgr)Scenery3dMgrsignal
torchStrength (defined in Scenery3dMgr)Scenery3dMgr
torchStrengthChanged(const float val) (defined in Scenery3dMgr)Scenery3dMgrsignal
update(double deltaTime)Scenery3dMgrvirtual
updateProgress(const QString &str, int val, int min, int max)Scenery3dMgr
useFullCubemapShadows (defined in Scenery3dMgr)Scenery3dMgr
useFullCubemapShadowsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
useSimpleShadows (defined in Scenery3dMgr)Scenery3dMgr
useSimpleShadowsChanged(const bool val) (defined in Scenery3dMgr)Scenery3dMgrsignal
~Scenery3dMgr() (defined in Scenery3dMgr)Scenery3dMgrvirtual
~StelModule() (defined in StelModule)StelModuleinlinevirtual