Stellarium 0.15.2
List of all members | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes
SceneInfo Struct Reference

Contains all the metadata necessary for a Scenery3d scene, and can be loaded from special .ini files in a scene's folder. More...

#include <SceneInfo.hpp>

+ Collaboration diagram for SceneInfo:

Public Member Functions

bool hasLocation () const
 Returns true if the location object is valid. More...
 
bool hasLookAtFOV () const
 Returns true if the lookat_fov is valid. More...
 
QString getLocalizedHTMLDescription () const
 Tries to find a description. More...
 

Static Public Member Functions

static bool loadByID (const QString &id, SceneInfo &info)
 Loads the scene metadata associated with this ID (directory) into the given object. Returns true on success. More...
 
static bool loadByName (const QString &name, SceneInfo &info)
 Convenience method that finds the ID for the given name and calls loadByID. More...
 
static QString getIDFromName (const QString &name)
 Returns the ID for the given scene name. More...
 
static QStringList getAllSceneIDs ()
 Returns all available scene IDs. More...
 
static QStringList getAllSceneNames ()
 Returns all available scene names. More...
 

Public Attributes

bool isValid
 If this is a valid sceneInfo object loaded from file. More...
 
QString id
 ID of the scene (relative directory) More...
 
QString fullPath
 The full path to the scene's folder. Other paths (model files) are to be seen relative to this path. More...
 
QString name
 Name of the scene. More...
 
QString author
 Author of the scene. More...
 
QString description
 A description, which can be displayed in the GUI - supporting HTML tags! Note that this description, as stored in the scenery3d.ini, is only meant as a fallback. More...
 
QString copyright
 Copyright string. More...
 
QString landscapeName
 The name of the landscape to switch to. The landscape's position is applied on loading. More...
 
QString modelScenery
 The file name of the scenery .obj model. More...
 
QString modelGround
 The file name of the optional seperate ground model (used as a heightmap for walking) More...
 
QString vertexOrder
 Optional string depicting vertex order of models (XYZ, ZXY, ...) More...
 
float camNearZ
 Distance to cam near clipping plane. Default 0.3. More...
 
float camFarZ
 Distance to cam far clipping plane. Default 10000.0. More...
 
float shadowFarZ
 An optional shadow far clipping plane, constraining the shadowmaps to a smaller region than is visible. More...
 
float shadowSplitWeight
 Weighting of the shadow frustum splits between uniform (at 0) and logarithmic (at 1) splits When -1, should be calculated from the scene using the old algorithm. More...
 
QSharedPointer< StelLocationlocation
 Optional more accurate location information, which will override the landscape's position. More...
 
Vec3f lookAt_fov
 Optional initial look-at vector (azimuth, elevation and FOV in degrees) More...
 
double eyeLevel
 The height at which the observer's eyes are placed. Default 1.65. More...
 
QString gridName
 The name of the grid space for displaying the world positon. More...
 
Vec3d modelWorldOffset
 Offset of the center of the model in a given grid space. More...
 
Vec3d startWorldOffset
 The world grid space offset where the observer is placed upon loading. More...
 
Vec3d relativeStartPosition
 Relative start position in model space, calculated from the world offset and start offset with Z rotation, etc. More...
 
bool altitudeFromModel
 If true, it indicates that the model file's bounding box is used for altitude calculation. More...
 
bool startPositionFromModel
 If true, it indicates that the model file's bounding box is used for starting position calculation. More...
 
bool groundNullHeightFromModel
 If true, it indicates that the model file's bounding box is used for starting height calculation. More...
 
Mat4d obj2gridMatrix
 If only a non-georeferenced OBJ can be provided, you can specify a matrix via .ini/[model]/obj_world_trafo. More...
 
Mat4d zRotateMatrix
 The vertical axis rotation that must be applied to the scene, for meridian convergence. More...
 
double groundNullHeight
 The height value outside the ground model's heightmap, or used if no ground model exists. More...
 
float transparencyThreshold
 Threshold for cutout transparency (no blending). Default is 0.5f. More...
 
bool sceneryGenerateNormals
 Recalculate normals of the scene from face normals? Default false. More...
 
bool groundGenerateNormals
 Recalculate normals of the ground from face normals? Default false. More...
 

Static Public Attributes

static const QString SCENES_PATH
 The folder for scenery is found here. More...
 
static int metaTypeId
 The meta type ID associated to the SceneInfo type. More...
 

Detailed Description

Contains all the metadata necessary for a Scenery3d scene, and can be loaded from special .ini files in a scene's folder.

Definition at line 34 of file SceneInfo.hpp.

Member Function Documentation

static QStringList SceneInfo::getAllSceneIDs ( )
static

Returns all available scene IDs.

static QStringList SceneInfo::getAllSceneNames ( )
static

Returns all available scene names.

static QString SceneInfo::getIDFromName ( const QString &  name)
static

Returns the ID for the given scene name.

If multiple scenes exist with the same name, the first one found is returned. If no scene is found with this name, an empty string is returned.

QString SceneInfo::getLocalizedHTMLDescription ( ) const

Tries to find a description.

<language>.utf8 file for this scene, and returns its contents. If no such file exists, the description.en.utf8 is checked. If this is also missing, a null QString is returned. Consider using the value of SceneInfo::description in this case.

bool SceneInfo::hasLocation ( ) const
inline

Returns true if the location object is valid.

Definition at line 117 of file SceneInfo.hpp.

bool SceneInfo::hasLookAtFOV ( ) const
inline

Returns true if the lookat_fov is valid.

Definition at line 119 of file SceneInfo.hpp.

static bool SceneInfo::loadByID ( const QString &  id,
SceneInfo info 
)
static

Loads the scene metadata associated with this ID (directory) into the given object. Returns true on success.

static bool SceneInfo::loadByName ( const QString &  name,
SceneInfo info 
)
static

Convenience method that finds the ID for the given name and calls loadByID.

Member Data Documentation

bool SceneInfo::altitudeFromModel

If true, it indicates that the model file's bounding box is used for altitude calculation.

Definition at line 94 of file SceneInfo.hpp.

QString SceneInfo::author

Author of the scene.

Definition at line 50 of file SceneInfo.hpp.

float SceneInfo::camFarZ

Distance to cam far clipping plane. Default 10000.0.

Definition at line 70 of file SceneInfo.hpp.

float SceneInfo::camNearZ

Distance to cam near clipping plane. Default 0.3.

Definition at line 68 of file SceneInfo.hpp.

QString SceneInfo::copyright

Copyright string.

Definition at line 57 of file SceneInfo.hpp.

QString SceneInfo::description

A description, which can be displayed in the GUI - supporting HTML tags! Note that this description, as stored in the scenery3d.ini, is only meant as a fallback.

The better way would be to create description.<lang>.utf8 files in the scene's folder. This can then be retrieved using getLocalizedHTMLDescription.

Definition at line 55 of file SceneInfo.hpp.

double SceneInfo::eyeLevel

The height at which the observer's eyes are placed. Default 1.65.

Definition at line 84 of file SceneInfo.hpp.

QString SceneInfo::fullPath

The full path to the scene's folder. Other paths (model files) are to be seen relative to this path.

Definition at line 46 of file SceneInfo.hpp.

QString SceneInfo::gridName

The name of the grid space for displaying the world positon.

Definition at line 86 of file SceneInfo.hpp.

bool SceneInfo::groundGenerateNormals

Recalculate normals of the ground from face normals? Default false.

Definition at line 114 of file SceneInfo.hpp.

double SceneInfo::groundNullHeight

The height value outside the ground model's heightmap, or used if no ground model exists.

Definition at line 107 of file SceneInfo.hpp.

bool SceneInfo::groundNullHeightFromModel

If true, it indicates that the model file's bounding box is used for starting height calculation.

Definition at line 98 of file SceneInfo.hpp.

QString SceneInfo::id

ID of the scene (relative directory)

Definition at line 44 of file SceneInfo.hpp.

bool SceneInfo::isValid

If this is a valid sceneInfo object loaded from file.

Definition at line 42 of file SceneInfo.hpp.

QString SceneInfo::landscapeName

The name of the landscape to switch to. The landscape's position is applied on loading.

Definition at line 59 of file SceneInfo.hpp.

QSharedPointer<StelLocation> SceneInfo::location

Optional more accurate location information, which will override the landscape's position.

Definition at line 79 of file SceneInfo.hpp.

Vec3f SceneInfo::lookAt_fov

Optional initial look-at vector (azimuth, elevation and FOV in degrees)

Definition at line 81 of file SceneInfo.hpp.

int SceneInfo::metaTypeId
static

The meta type ID associated to the SceneInfo type.

Definition at line 141 of file SceneInfo.hpp.

QString SceneInfo::modelGround

The file name of the optional seperate ground model (used as a heightmap for walking)

Definition at line 63 of file SceneInfo.hpp.

QString SceneInfo::modelScenery

The file name of the scenery .obj model.

Definition at line 61 of file SceneInfo.hpp.

Vec3d SceneInfo::modelWorldOffset

Offset of the center of the model in a given grid space.

Definition at line 88 of file SceneInfo.hpp.

QString SceneInfo::name

Name of the scene.

Definition at line 48 of file SceneInfo.hpp.

Mat4d SceneInfo::obj2gridMatrix

If only a non-georeferenced OBJ can be provided, you can specify a matrix via .ini/[model]/obj_world_trafo.

This will be applied to make sure that X=Grid-East, Y=Grid-North, Z=height.

Definition at line 102 of file SceneInfo.hpp.

Vec3d SceneInfo::relativeStartPosition

Relative start position in model space, calculated from the world offset and start offset with Z rotation, etc.

Definition at line 92 of file SceneInfo.hpp.

bool SceneInfo::sceneryGenerateNormals

Recalculate normals of the scene from face normals? Default false.

Definition at line 112 of file SceneInfo.hpp.

const QString SceneInfo::SCENES_PATH
static

The folder for scenery is found here.

Definition at line 127 of file SceneInfo.hpp.

float SceneInfo::shadowFarZ

An optional shadow far clipping plane, constraining the shadowmaps to a smaller region than is visible.

Must be smaller or equal to camFarZ. Default equals camFarZ.

Definition at line 73 of file SceneInfo.hpp.

float SceneInfo::shadowSplitWeight

Weighting of the shadow frustum splits between uniform (at 0) and logarithmic (at 1) splits When -1, should be calculated from the scene using the old algorithm.

Definition at line 76 of file SceneInfo.hpp.

bool SceneInfo::startPositionFromModel

If true, it indicates that the model file's bounding box is used for starting position calculation.

Definition at line 96 of file SceneInfo.hpp.

Vec3d SceneInfo::startWorldOffset

The world grid space offset where the observer is placed upon loading.

Definition at line 90 of file SceneInfo.hpp.

float SceneInfo::transparencyThreshold

Threshold for cutout transparency (no blending). Default is 0.5f.

Definition at line 110 of file SceneInfo.hpp.

QString SceneInfo::vertexOrder

Optional string depicting vertex order of models (XYZ, ZXY, ...)

Definition at line 65 of file SceneInfo.hpp.

Mat4d SceneInfo::zRotateMatrix

The vertical axis rotation that must be applied to the scene, for meridian convergence.

This is calculated from other fields in the file.

Definition at line 105 of file SceneInfo.hpp.


The documentation for this struct was generated from the following file: