20 #ifndef SYNCCLIENTHANDLERS_HPP_ 21 #define SYNCCLIENTHANDLERS_HPP_ 23 #include "SyncProtocol.hpp" A client which can connect to a SyncServer to receive state changes, and apply them.
Base interface for message handlers, i.e. reacting to messages.
Reacts to Server challenge and challenge OK on the client.
Handling the connection to a remote peer (i.e. all clients on the server, and the server on the clien...
Main class for Stellarium core processing.
virtual bool handleMessage(QDataStream &stream, SyncRemotePeer &peer)=0
Read a message directly from the stream.
Manage the selection and queries on one or more StelObjects.