A client which can connect to a SyncServer to receive state changes, and apply them.
More...
#include <SyncClient.hpp>
|
|
void | connectToServer (const QString &host, const int port) |
| |
|
void | disconnectFromServer () |
| |
|
|
void | connected () |
| |
|
void | disconnected () |
| |
|
void | connectionError () |
| |
|
|
| SyncClient (QObject *parent=0) |
| |
| bool | isConnected () const |
| | True if the connection has been established completely. More...
|
| |
|
QString | errorString () const |
| |
|
|
void | timerEvent (QTimerEvent *evt) Q_DECL_OVERRIDE |
| |
A client which can connect to a SyncServer to receive state changes, and apply them.
Definition at line 30 of file SyncClient.hpp.
| bool SyncClient::isConnected |
( |
| ) |
const |
True if the connection has been established completely.
The documentation for this class was generated from the following file: