25 #include "VecMath.hpp" 47 MinMinMin = 0, MaxMinMin, MaxMaxMin, MinMaxMin,
48 MinMinMax, MaxMinMax, MaxMaxMax, MinMaxMax,
54 Front = 0, Back, Bottom, Top, Left, Right,
71 void expand(
const Vec3f& vec);
73 Vec3f getCorner(Corner corner)
const;
82 Vec4f getEquation(AABB::Plane p)
const;
void transform(const QMatrix4x4 &tf)
Transforms the vertices.
An axis-aligned bounding-box class.
A simple "box" class with 8 arbitrary vertices.
void render() const
Renders the box.