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plugins
Scenery3d
src
Plane.hpp
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/*
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* Stellarium Scenery3d Plug-in
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*
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* Copyright (C) 2011 Simon Parzer, Peter Neubauer, Georg Zotti, Andrei Borza
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
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*/
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#ifndef _PLANE_HPP_
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#define _PLANE_HPP_
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#include "Line.hpp"
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#include "SPolygon.hpp"
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class
Plane
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{
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public
:
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Plane
();
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Plane
(
Vec3f
&v1,
Vec3f
&v2,
Vec3f
&v3);
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Plane
(
const
Vec4f
&e);
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Plane
(
const
Vec3f
&v1,
const
Vec3f
&v2,
const
Vec3f
&v3, SPolygon::Order o);
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~
Plane
();
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Vec3f
normal, sNormal;
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Vec3f
p, sP;
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float
distance, sDistance;
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void
setPoints(
const
Vec3f
&v1,
const
Vec3f
&v2,
const
Vec3f
&v3, SPolygon::Order o = SPolygon::CCW);
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float
calcDistance(
const
Vec3f
p)
const
;
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bool
isBehind(
const
Vec3f
& p)
const
;
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void
saveValues();
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void
resetValues();
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bool
intersect(
const
Line
&l,
float
&val)
const
;
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};
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#endif
Line
Definition:
Line.hpp:26
Plane
Definition:
Plane.hpp:27
Vector4< float >
Vector3< float >
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