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StelProjector Class Reference

Provide the main interface to all operations of projecting coordinates from sky to screen. More...

#include <StelProjector.hpp>

List of all members.

Classes

class  Mat4dTransform
class  ModelViewTranform
struct  StelProjectorParams
 Contains all the param needed to initialize a StelProjector. More...

Public Types

enum  StelProjectorMaskType { MaskNone, MaskDisk }
 

Define viewport mask types.

More...
typedef QSharedPointer
< ModelViewTranform
ModelViewTranformP
 Shared pointer on a ModelViewTranform instance (implement reference counting).

Public Member Functions

virtual ~StelProjector ()
 Destructor.
virtual QString getNameI18 () const =0
 Get a human-readable name for this projection type.
virtual QString getDescriptionI18 () const
 Get a human-readable short description for this projection type.
QString getHtmlSummary () const
 Get a HTML version of the short description for this projection type.
virtual float getMaxFov () const =0
 Get the maximum FOV apperture in degree.
virtual bool forward (Vec3f &v) const =0
 Apply the transformation in the forward direction in place.
virtual bool backward (Vec3d &v) const =0
 Apply the transformation in the backward projection in place.
virtual float deltaZoom (float fov) const =0
 Return the small zoom increment to use at the given FOV for nice movements.
bool intersectViewportDiscontinuity (const Vec3d &p1, const Vec3d &p2) const
 Determine whether a great circle connection p1 and p2 intersects with a projection discontinuity.
bool intersectViewportDiscontinuity (const SphericalCap &cap) const
virtual float fovToViewScalingFactor (float fov) const =0
 Convert a Field Of View radius value in radians in ViewScalingFactor (used internally).
virtual float viewScalingFactorToFov (float vsf) const =0
 Convert a ViewScalingFactor value (used internally) in Field Of View radius in radians.
bool getFlagGravityLabels () const
 Get the current state of the flag which decides whether to arrage labels so that they are aligned with the bottom of a 2d screen, or a 3d dome.
const Vec4igetViewport () const
 Get the lower left corner of the viewport and the width, height.
Vec2f getViewportCenter () const
 Get the center of the viewport relative to the lower left corner of the screen.
int getViewportPosX () const
 Get the horizontal viewport offset in pixels.
int getViewportPosY () const
 Get the vertical viewport offset in pixels.
int getViewportWidth () const
 Get the viewport width in pixels.
int getViewportHeight () const
 Get the viewport height in pixels.
SphericalRegionP getViewportConvexPolygon (float marginX=0., float marginY=0.) const
 Return a convex polygon on the sphere which includes the viewport in the current frame.
const SphericalCapgetBoundingCap () const
 Return a SphericalCap containing the whole viewport.
float getPixelPerRadAtCenter () const
 Get size of a radian in pixels at the center of the viewport disk.
float getFov () const
 Get the current FOV diameter in degrees.
bool needGlFrontFaceCW () const
 Get whether front faces need to be oriented in the clockwise direction.
bool checkInViewport (const Vec3d &pos) const
 Check to see if a 2d position is inside the viewport.
bool checkInViewport (const Vec3f &pos) const
 Check to see if a 2d position is inside the viewport.
Vec3d viewPortIntersect (const Vec3d &p1, const Vec3d &p2) const
 Return the position where the 2 2D point p1 and p2 cross the viewport edge P1 must be inside the viewport and P2 outside (check with checkInViewport() before calling this method).
bool project (const Vec3d &v, Vec3d &win) const
 Project the vector v from the current frame into the viewport.
bool project (const Vec3f &v, Vec3f &win) const
 Project the vector v from the current frame into the viewport.
virtual void project (int n, const Vec3d *in, Vec3f *out)
virtual void project (int n, const Vec3f *in, Vec3f *out)
bool projectInPlace (Vec3d &vd) const
 Project the vector v from the current frame into the viewport.
bool projectInPlace (Vec3f &v) const
 Project the vector v from the current frame into the viewport.
bool projectCheck (const Vec3d &v, Vec3d &win) const
 Project the vector v from the current frame into the viewport.
bool projectCheck (const Vec3f &v, Vec3f &win) const
 Project the vector v from the current frame into the viewport.
bool unProject (const Vec3d &win, Vec3d &v) const
 Project the vector v from the viewport frame into the current frame.
bool unProject (double x, double y, Vec3d &v) const
bool projectLineCheck (const Vec3d &v1, Vec3d &win1, const Vec3d &v2, Vec3d &win2) const
 Project the vectors v1 and v2 from the current frame into the viewport.
ModelViewTranformP getModelViewTransform () const
 Get the current model view matrix.
Mat4f getProjectionMatrix () const
 Get the current projection matrix.
StelProjectorMaskType getMaskType (void) const
 Get the current type of the mask if any.

Static Public Member Functions

static const QString maskTypeToString (StelProjectorMaskType type)
 Get a string description of a StelProjectorMaskType.
static StelProjectorMaskType stringToMaskType (const QString &s)
 Get a StelProjectorMaskType from a string description.

Protected Member Functions

 StelProjector (ModelViewTranformP amodelViewTransform)
 Private constructor. Only StelCore can create instances of StelProjector.
virtual bool hasDiscontinuity () const =0
 Return whether the projection presents discontinuities. Used for optimization.
virtual bool intersectViewportDiscontinuityInternal (const Vec3d &p1, const Vec3d &p2) const =0
 Determine whether a great circle connection p1 and p2 intersects with a projection discontinuity.
virtual bool intersectViewportDiscontinuityInternal (const Vec3d &capN, double capD) const =0
 Determine whether a cap intersects with a projection discontinuity.
virtual void computeBoundingCap ()
 Initialize the bounding cap.

Protected Attributes

ModelViewTranformP modelViewTransform
float flipHorz
float flipVert
float pixelPerRad
StelProjectorMaskType maskType
float zNear
float oneOverZNearMinusZFar
Vec4i viewportXywh
Vec2f viewportCenter
float viewportFovDiameter
bool gravityLabels
float defautAngleForGravityText
SphericalCap boundingCap

Detailed Description

Provide the main interface to all operations of projecting coordinates from sky to screen.

The StelProjector also defines the viewport size and position. All methods from this class are threadsafe. The usual usage is to create local instances of StelProjectorP using the getProjection() method from StelCore where needed. For performing drawing using a particular projection, refer to the StelPainter class.

See also:
StelProjectorP

Member Typedef Documentation

Shared pointer on a ModelViewTranform instance (implement reference counting).


Member Enumeration Documentation

Define viewport mask types.

Enumerator:
MaskNone 

Regular - no mask.

MaskDisk 

For disk viewport mode (circular mask to seem like bins/telescope).


Constructor & Destructor Documentation

virtual StelProjector::~StelProjector (  )  [inline, virtual]

Destructor.

StelProjector::StelProjector ( ModelViewTranformP  amodelViewTransform  )  [inline, protected]

Private constructor. Only StelCore can create instances of StelProjector.


Member Function Documentation

virtual bool StelProjector::backward ( Vec3d v  )  const [pure virtual]
bool StelProjector::checkInViewport ( const Vec3f pos  )  const

Check to see if a 2d position is inside the viewport.

TODO Optimize by storing viewportXywh[1] + viewportXywh[3] and viewportXywh[0] + viewportXywh[2] already computed

bool StelProjector::checkInViewport ( const Vec3d pos  )  const

Check to see if a 2d position is inside the viewport.

TODO Optimize by storing viewportXywh[1] + viewportXywh[3] and viewportXywh[0] + viewportXywh[2] already computed

virtual void StelProjector::computeBoundingCap (  )  [protected, virtual]

Initialize the bounding cap.

Reimplemented in StelProjector2d.

virtual float StelProjector::deltaZoom ( float  fov  )  const [pure virtual]
virtual bool StelProjector::forward ( Vec3f v  )  const [pure virtual]

Apply the transformation in the forward direction in place.

After transformation v[2] will always contain the length of the original v: sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]) regardless of the projection type. This makes it possible to implement depth buffer testing in a way independent of the projection type. I would like to return the squared length instead of the length because of performance reasons. But then far away objects are not textured any more, perhaps because of a depth buffer overflow although the depth test is disabled?

Implemented in StelProjectorPerspective, StelProjectorEqualArea, StelProjectorStereographic, StelProjectorFisheye, StelProjectorHammer, StelProjectorCylinder, StelProjectorMercator, StelProjectorOrthographic, and StelProjector2d.

virtual float StelProjector::fovToViewScalingFactor ( float  fov  )  const [pure virtual]
const SphericalCap& StelProjector::getBoundingCap (  )  const

Return a SphericalCap containing the whole viewport.

virtual QString StelProjector::getDescriptionI18 (  )  const [inline, virtual]
bool StelProjector::getFlagGravityLabels (  )  const

Get the current state of the flag which decides whether to arrage labels so that they are aligned with the bottom of a 2d screen, or a 3d dome.

float StelProjector::getFov (  )  const

Get the current FOV diameter in degrees.

QString StelProjector::getHtmlSummary (  )  const

Get a HTML version of the short description for this projection type.

StelProjectorMaskType StelProjector::getMaskType ( void   )  const

Get the current type of the mask if any.

virtual float StelProjector::getMaxFov (  )  const [pure virtual]
ModelViewTranformP StelProjector::getModelViewTransform (  )  const

Get the current model view matrix.

virtual QString StelProjector::getNameI18 (  )  const [pure virtual]
float StelProjector::getPixelPerRadAtCenter (  )  const

Get size of a radian in pixels at the center of the viewport disk.

Mat4f StelProjector::getProjectionMatrix (  )  const

Get the current projection matrix.

const Vec4i& StelProjector::getViewport (  )  const

Get the lower left corner of the viewport and the width, height.

Vec2f StelProjector::getViewportCenter (  )  const

Get the center of the viewport relative to the lower left corner of the screen.

SphericalRegionP StelProjector::getViewportConvexPolygon ( float  marginX = 0.,
float  marginY = 0. 
) const

Return a convex polygon on the sphere which includes the viewport in the current frame.

Parameters:
marginX an extra margin in pixel which extends the polygon size in the X direction.
marginY an extra margin in pixel which extends the polygon size in the Y direction.
Returns:
a SphericalConvexPolygon or the special fullSky region if the viewport cannot be represented by a convex polygon (e.g. if aperture > 180 deg).
int StelProjector::getViewportHeight (  )  const

Get the viewport height in pixels.

int StelProjector::getViewportPosX (  )  const

Get the horizontal viewport offset in pixels.

int StelProjector::getViewportPosY (  )  const

Get the vertical viewport offset in pixels.

int StelProjector::getViewportWidth (  )  const

Get the viewport width in pixels.

virtual bool StelProjector::hasDiscontinuity (  )  const [protected, pure virtual]
bool StelProjector::intersectViewportDiscontinuity ( const Vec3d p1,
const Vec3d p2 
) const

Determine whether a great circle connection p1 and p2 intersects with a projection discontinuity.

For many projections without discontinuity, this should return always false, but for other like cylindrical projection it will return true if the line cuts the wrap-around line (i.e. at lon=180 if the observer look at lon=0).

virtual bool StelProjector::intersectViewportDiscontinuityInternal ( const Vec3d capN,
double  capD 
) const [protected, pure virtual]
virtual bool StelProjector::intersectViewportDiscontinuityInternal ( const Vec3d p1,
const Vec3d p2 
) const [protected, pure virtual]

Determine whether a great circle connection p1 and p2 intersects with a projection discontinuity.

For many projections without discontinuity, this should return always false, but for other like cylindrical projection it will return true if the line cuts the wrap-around line (i.e. at lon=180 if the observer look at lon=0).

Implemented in StelProjectorPerspective, StelProjectorEqualArea, StelProjectorStereographic, StelProjectorFisheye, StelProjectorHammer, StelProjectorCylinder, StelProjectorMercator, StelProjectorOrthographic, and StelProjector2d.

static const QString StelProjector::maskTypeToString ( StelProjectorMaskType  type  )  [static]

Get a string description of a StelProjectorMaskType.

bool StelProjector::needGlFrontFaceCW (  )  const

Get whether front faces need to be oriented in the clockwise direction.

bool StelProjector::project ( const Vec3f v,
Vec3f win 
) const

Project the vector v from the current frame into the viewport.

Parameters:
v the vector in the current frame.
win the projected vector in the viewport 2D frame.
Returns:
true if the projected coordinate is valid.
bool StelProjector::project ( const Vec3d v,
Vec3d win 
) const

Project the vector v from the current frame into the viewport.

Parameters:
v the vector in the current frame.
win the projected vector in the viewport 2D frame.
Returns:
true if the projected coordinate is valid.
bool StelProjector::projectCheck ( const Vec3f v,
Vec3f win 
) const

Project the vector v from the current frame into the viewport.

Parameters:
v the direction vector in the current frame. Does not need to be normalized.
win the projected vector in the viewport 2D frame. win[0] and win[1] are in screen pixels, win[2] is unused.
Returns:
true if the projected point is inside the viewport.
bool StelProjector::projectCheck ( const Vec3d v,
Vec3d win 
) const

Project the vector v from the current frame into the viewport.

Parameters:
v the direction vector in the current frame. Does not need to be normalized.
win the projected vector in the viewport 2D frame. win[0] and win[1] are in screen pixels, win[2] is unused.
Returns:
true if the projected point is inside the viewport.
bool StelProjector::projectInPlace ( Vec3f v  )  const

Project the vector v from the current frame into the viewport.

Parameters:
v the vector in the current frame.
Returns:
true if the projected coordinate is valid.
bool StelProjector::projectInPlace ( Vec3d vd  )  const

Project the vector v from the current frame into the viewport.

Parameters:
vd the vector in the current frame.
Returns:
true if the projected coordinate is valid.
bool StelProjector::projectLineCheck ( const Vec3d v1,
Vec3d win1,
const Vec3d v2,
Vec3d win2 
) const

Project the vectors v1 and v2 from the current frame into the viewport.

Parameters:
v1 the first vector in the current frame.
v2 the second vector in the current frame.
win1 the first projected vector in the viewport 2D frame.
win2 the second projected vector in the viewport 2D frame.
Returns:
true if at least one of the projected vector is within the viewport.
static StelProjectorMaskType StelProjector::stringToMaskType ( const QString &  s  )  [static]

Get a StelProjectorMaskType from a string description.

bool StelProjector::unProject ( const Vec3d win,
Vec3d v 
) const

Project the vector v from the viewport frame into the current frame.

Parameters:
win the vector in the viewport 2D frame. win[0] and win[1] are in screen pixels, win[2] is unused.
v the unprojected direction vector in the current frame.
Returns:
true if the projected coordinate is valid.
Vec3d StelProjector::viewPortIntersect ( const Vec3d p1,
const Vec3d p2 
) const

Return the position where the 2 2D point p1 and p2 cross the viewport edge P1 must be inside the viewport and P2 outside (check with checkInViewport() before calling this method).

virtual float StelProjector::viewScalingFactorToFov ( float  vsf  )  const [pure virtual]
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