Stellarium 0.15.2
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Landscape Class Referenceabstract

Store and manages the displaying of the Landscape. More...

#include <Landscape.hpp>

+ Inheritance diagram for Landscape:
+ Collaboration diagram for Landscape:

Classes

struct  LandscapeLabel
 

Public Types

enum  horizonListMode {
  azDeg_altDeg = 0, azDeg_zdDeg = 1, azRad_altRad = 2, azRad_zdRad = 3,
  azGrad_altGrad = 4, azGrad_zdGrad = 5
}
 The list of azimuths (counted from True North towards East) and altitudes can come in various formats. We read the first two elements, which can be of formats: More...
 

Public Member Functions

 Landscape (float _radius=2.f)
 
virtual void load (const QSettings &landscapeIni, const QString &landscapeId)=0
 Load landscape. More...
 
virtual unsigned int getMemorySize () const
 Return approximate memory footprint in bytes (required for cache cost estimate in LandscapeMgr) The returned value is only approximate, content of QStrings and other small containers like the horizon polygon are not put in in detail. More...
 
virtual void draw (StelCore *core)=0
 
void update (double deltaTime)
 
void setBrightness (const float b, const float pollutionBrightness=0.0f)
 Set the brightness of the landscape plus brightness of optional add-on night lightscape. More...
 
float getBrightness () const
 Returns the current brightness level. More...
 
float getLightscapeBrightness () const
 Returns the lightscape brightness. More...
 
float getTargetLightscapeBrightness () const
 Returns the lightscape brighness modulated with the fader's target state (i.e. binary on/off) More...
 
float getEffectiveLightscapeBrightness () const
 Gets the currently effective lightscape brightness (modulated by the fader) More...
 
void setFlagShow (const bool b)
 Set whether landscape is displayed (does not concern fog) More...
 
bool getFlagShow () const
 Get whether landscape is displayed (does not concern fog) More...
 
float getEffectiveLandFadeValue ()
 Returns the currently effective land fade value. More...
 
void setFlagShowFog (const bool b)
 Set whether fog is displayed. More...
 
bool getFlagShowFog () const
 Get whether fog is displayed. More...
 
void setFlagShowIllumination (const bool b)
 Set whether illumination is displayed. More...
 
bool getFlagShowIllumination () const
 Get whether illumination is displayed. More...
 
void setFlagShowLabels (const bool b)
 Set whether labels are displayed. More...
 
bool getFlagShowLabels () const
 Get whether labels are displayed. More...
 
void setLabelFontSize (const int size)
 change font and fontsize for landscape labels More...
 
QString getName () const
 Get landscape name. More...
 
QString getAuthorName () const
 Get landscape author name. More...
 
QString getDescription () const
 Get landscape description. More...
 
QString getId () const
 Get landscape id. This is the landscape directory name, used for cache handling. More...
 
const StelLocationgetLocation () const
 Return the associated location (may be empty!) More...
 
bool hasLocation () const
 Return if the location is valid (a valid location has a valid planetName!) More...
 
int getDefaultBortleIndex () const
 Return default Bortle index (light pollution value) or -1 (unknown/no change) More...
 
int getDefaultFogSetting () const
 Return default fog setting (0/1) or -1 (no change) More...
 
float getDefaultAtmosphericExtinction () const
 Return default atmosperic extinction [mag/airmass], or -1 (no change) More...
 
float getDefaultAtmosphericTemperature () const
 Return configured atmospheric temperature [degrees Celsius], for refraction computation, or -1000 for "unknown/no change". More...
 
float getDefaultAtmosphericPressure () const
 Return configured atmospheric pressure [mbar], for refraction computation. More...
 
float getLandscapeMinimalBrightness () const
 Return minimal brightness for landscape returns -1 to signal "standard conditions" (use default value from config.ini) More...
 
void setZRotation (float d)
 Set an additional z-axis (azimuth) rotation after landscape has been loaded. More...
 
bool getIsFullyVisible () const
 Get whether the landscape is currently fully visible (i.e. opaque). More...
 
float getSinMinAltitudeLimit () const
 Get the sine of the limiting altitude (can be used to short-cut drawing below horizon, like star fields). There is no set here, value is only from landscape.ini. More...
 
virtual float getOpacity (Vec3d azalt) const
 Find opacity in a certain direction. More...
 
void loadLabels (const QString &landscapeId)
 Load descriptive labels from optional file gazetteer.LANG.utf8. More...
 

Protected Member Functions

void loadCommon (const QSettings &landscapeIni, const QString &landscapeId)
 Load attributes common to all landscapes. More...
 
void drawLabels (StelCore *core, StelPainter *painter)
 Draw optional labels on the landscape. More...
 
void createPolygonalHorizon (const QString &lineFileName, const float polyAngleRotateZ=0.0f, const QString &listMode="azDeg_altDeg", const bool polygonInverted=false)
 Create a StelSphericalPolygon that describes a measured horizon line. More...
 
const QString getTexturePath (const QString &basename, const QString &landscapeId) const
 search for a texture in landscape directory, else global textures directory More...
 

Protected Attributes

float radius
 
QString name
 
QString author
 Read from landscape.ini:[landscape]name. More...
 
QString description
 Read from landscape.ini:[landscape]author. More...
 
QString id
 Read from landscape.ini:[landscape]description. More...
 
float minBrightness
 Set during load. Required for consistent caching. More...
 
float landscapeBrightness
 Read from landscape.ini:[landscape]minimal_brightness. Allows minimum visibility that cannot be underpowered. More...
 
float lightScapeBrightness
 brightness [0..1] to draw the landscape. Computed by the LandscapeMgr. More...
 
bool validLandscape
 can be used to draw nightscape texture (e.g. city light pollution), if available. Computed by the LandscapeMgr. More...
 
LinearFader landFader
 was a landscape loaded properly? More...
 
LinearFader fogFader
 Used to slowly fade in/out landscape painting. More...
 
LinearFader illumFader
 Used to slowly fade in/out fog painting. More...
 
LinearFader labelFader
 Used to slowly fade in/out illumination painting. More...
 
int rows
 Used to slowly fade in/out landscape feature labels. More...
 
int cols
 horizontal rows. May be given in landscape.ini:[landscape]tesselate_rows. More indicates higher accuracy, but is slower. More...
 
float angleRotateZ
 vertical columns. May be given in landscape.ini:[landscape]tesselate_cols. More indicates higher accuracy, but is slower. More...
 
float angleRotateZOffset
 [radians] if pano does not have its left border in the east, rotate in azimuth. Configured in landscape.ini[landscape]angle_rotatez (or decor_angle_rotatez for old_style landscapes) More...
 
float sinMinAltitudeLimit
 [radians] This is a rotation changeable at runtime via setZRotation (called by LandscapeMgr::setZRotation). More...
 
StelLocation location
 Minimal altitude of landscape cover. Can be used to construct bounding caps, so that e.g. no stars are drawn below this altitude. Default -0.035, i.e. sin(-2 degrees). More...
 
int defaultBortleIndex
 OPTIONAL. If present, can be used to set location. More...
 
int defaultFogSetting
 May be given in landscape.ini:[location]light_pollution. Default: -1 (no change). More...
 
float defaultExtinctionCoefficient
 May be given in landscape.ini:[location]display_fog: -1(no change), 0(off), 1(on). Default: -1. More...
 
float defaultTemperature
 May be given in landscape.ini:[location]atmospheric_extinction_coefficient. Default -1 (no change). More...
 
float defaultPressure
 [Celsius] May be given in landscape.ini:[location]atmospheric_temperature. default: -1000.0 (no change) More...
 
SphericalRegionP horizonPolygon
 [mbar] May be given in landscape.ini:[location]atmospheric_pressure. Default -1.0 (compute from [location]/altitude), use -2 to indicate "no change". More...
 
Vec3f horizonPolygonLineColor
 Optional element describing the horizon line. More...
 
QList< LandscapeLabellandscapeLabels
 for all horizon types, the horizonPolygon line, if specified, will be drawn in this color More...
 
int fontSize
 
Vec3f labelColor
 Used for landscape labels (optionally indicating landscape features) More...
 

Detailed Description

Store and manages the displaying of the Landscape.

Don't use this class directly, use the LandscapeMgr. A landscape's most important element is a photo panorama, or at least a polygon that describes the true horizon visible from your observing location. Optional components include:

We discern:

Parameters
LandscapeIdThe directory name of the landscape.
nameThe landscape name as specified in the LandscapeIni (may contain spaces, translatable, UTF8, ...)

Definition at line 62 of file Landscape.hpp.

Member Enumeration Documentation

The list of azimuths (counted from True North towards East) and altitudes can come in various formats. We read the first two elements, which can be of formats:

Enumerator
azDeg_zdDeg 

azimuth[degrees] altitude[degrees]

azRad_altRad 

azimuth[degrees] zenithDistance[degrees]

azRad_zdRad 

azimuth[radians] altitude[radians]

azGrad_altGrad 

azimuth[radians] zenithDistance[radians]

azGrad_zdGrad 

azimuth[new_degrees] altitude[new_degrees] (may be found on theodolites)

Definition at line 175 of file Landscape.hpp.

Member Function Documentation

void Landscape::createPolygonalHorizon ( const QString &  lineFileName,
const float  polyAngleRotateZ = 0.0f,
const QString &  listMode = "azDeg_altDeg",
const bool  polygonInverted = false 
)
protected

Create a StelSphericalPolygon that describes a measured horizon line.

If present, this can be used to draw a horizon line or simplify the functionality to discern if an object is below the horizon.

Parameters
lineFileNameA text file with lines that are either empty or comment lines starting with # or azimuth altitude [degrees]
polyAngleRotateZpossibility to set some final calibration offset like meridian convergence correction.
listModekeys which indicate angular units for the angles
polygonInvertedMust be true to use horizons which are on average below mathematical horizon (Solution for bug LP:1554639)
void Landscape::drawLabels ( StelCore core,
StelPainter painter 
)
protected

Draw optional labels on the landscape.

QString Landscape::getAuthorName ( ) const
inline

Get landscape author name.

Definition at line 131 of file Landscape.hpp.

float Landscape::getBrightness ( ) const
inline

Returns the current brightness level.

Definition at line 99 of file Landscape.hpp.

float Landscape::getDefaultAtmosphericExtinction ( ) const
inline

Return default atmosperic extinction [mag/airmass], or -1 (no change)

Definition at line 146 of file Landscape.hpp.

float Landscape::getDefaultAtmosphericPressure ( ) const
inline

Return configured atmospheric pressure [mbar], for refraction computation.

returns -1 to signal "standard conditions" [compute from altitude], or -2 for "unknown/invalid/no change"

Definition at line 151 of file Landscape.hpp.

float Landscape::getDefaultAtmosphericTemperature ( ) const
inline

Return configured atmospheric temperature [degrees Celsius], for refraction computation, or -1000 for "unknown/no change".

Definition at line 148 of file Landscape.hpp.

int Landscape::getDefaultBortleIndex ( ) const
inline

Return default Bortle index (light pollution value) or -1 (unknown/no change)

Definition at line 142 of file Landscape.hpp.

int Landscape::getDefaultFogSetting ( ) const
inline

Return default fog setting (0/1) or -1 (no change)

Definition at line 144 of file Landscape.hpp.

QString Landscape::getDescription ( ) const
inline

Get landscape description.

Definition at line 133 of file Landscape.hpp.

float Landscape::getEffectiveLandFadeValue ( )
inline

Returns the currently effective land fade value.

Definition at line 112 of file Landscape.hpp.

float Landscape::getEffectiveLightscapeBrightness ( ) const
inline

Gets the currently effective lightscape brightness (modulated by the fader)

Definition at line 105 of file Landscape.hpp.

bool Landscape::getFlagShow ( ) const
inline

Get whether landscape is displayed (does not concern fog)

Definition at line 110 of file Landscape.hpp.

bool Landscape::getFlagShowFog ( ) const
inline

Get whether fog is displayed.

Definition at line 116 of file Landscape.hpp.

bool Landscape::getFlagShowIllumination ( ) const
inline

Get whether illumination is displayed.

Definition at line 120 of file Landscape.hpp.

bool Landscape::getFlagShowLabels ( ) const
inline

Get whether labels are displayed.

Definition at line 124 of file Landscape.hpp.

QString Landscape::getId ( ) const
inline

Get landscape id. This is the landscape directory name, used for cache handling.

Definition at line 135 of file Landscape.hpp.

bool Landscape::getIsFullyVisible ( ) const
inline

Get whether the landscape is currently fully visible (i.e. opaque).

Definition at line 165 of file Landscape.hpp.

float Landscape::getLandscapeMinimalBrightness ( ) const
inline

Return minimal brightness for landscape returns -1 to signal "standard conditions" (use default value from config.ini)

Definition at line 154 of file Landscape.hpp.

float Landscape::getLightscapeBrightness ( ) const
inline

Returns the lightscape brightness.

Definition at line 101 of file Landscape.hpp.

const StelLocation& Landscape::getLocation ( ) const
inline

Return the associated location (may be empty!)

Definition at line 138 of file Landscape.hpp.

virtual unsigned int Landscape::getMemorySize ( ) const
inlinevirtual

Return approximate memory footprint in bytes (required for cache cost estimate in LandscapeMgr) The returned value is only approximate, content of QStrings and other small containers like the horizon polygon are not put in in detail.

However, texture image sizes must be computed in subclasses. The value returned is a sum of RAM and texture memory requirements.

Reimplemented in LandscapeSpherical, LandscapeFisheye, LandscapePolygonal, and LandscapeOldStyle.

Definition at line 83 of file Landscape.hpp.

QString Landscape::getName ( ) const
inline

Get landscape name.

Definition at line 129 of file Landscape.hpp.

virtual float Landscape::getOpacity ( Vec3d  azalt) const
inlinevirtual

Find opacity in a certain direction.

(New in V0.13 series) can be used to find sunrise or visibility questions on the real-world landscape horizon. Default implementation indicates the horizon equals math horizon.

Reimplemented in LandscapeSpherical, LandscapeFisheye, LandscapePolygonal, and LandscapeOldStyle.

Definition at line 173 of file Landscape.hpp.

float Landscape::getSinMinAltitudeLimit ( ) const
inline

Get the sine of the limiting altitude (can be used to short-cut drawing below horizon, like star fields). There is no set here, value is only from landscape.ini.

Definition at line 167 of file Landscape.hpp.

float Landscape::getTargetLightscapeBrightness ( ) const
inline

Returns the lightscape brighness modulated with the fader's target state (i.e. binary on/off)

Definition at line 103 of file Landscape.hpp.

const QString Landscape::getTexturePath ( const QString &  basename,
const QString &  landscapeId 
) const
protected

search for a texture in landscape directory, else global textures directory

Parameters
basenameThe name of a texture file, e.g. "fog.png"
landscapeIdThe landscape ID (directory name) to which the texture belongs
Exceptions
miscpossibility of throwing "file not found" exceptions
bool Landscape::hasLocation ( ) const
inline

Return if the location is valid (a valid location has a valid planetName!)

Definition at line 140 of file Landscape.hpp.

virtual void Landscape::load ( const QSettings &  landscapeIni,
const QString &  landscapeId 
)
pure virtual

Load landscape.

Parameters
landscapeIniA reference to an existing QSettings object which describes the landscape
landscapeIdThe name of the directory for the landscape files (e.g. "ocean")

Implemented in LandscapeSpherical, LandscapeFisheye, LandscapePolygonal, and LandscapeOldStyle.

void Landscape::loadCommon ( const QSettings &  landscapeIni,
const QString &  landscapeId 
)
protected

Load attributes common to all landscapes.

Parameters
landscapeIniA reference to an existing QSettings object which describes the landscape
landscapeIdThe name of the directory for the landscape files (e.g. "ocean")
void Landscape::loadLabels ( const QString &  landscapeId)

Load descriptive labels from optional file gazetteer.LANG.utf8.

void Landscape::setBrightness ( const float  b,
const float  pollutionBrightness = 0.0f 
)
inline

Set the brightness of the landscape plus brightness of optional add-on night lightscape.

This is called in each draw().

Definition at line 96 of file Landscape.hpp.

void Landscape::setFlagShow ( const bool  b)
inline

Set whether landscape is displayed (does not concern fog)

Definition at line 108 of file Landscape.hpp.

void Landscape::setFlagShowFog ( const bool  b)
inline

Set whether fog is displayed.

Definition at line 114 of file Landscape.hpp.

void Landscape::setFlagShowIllumination ( const bool  b)
inline

Set whether illumination is displayed.

Definition at line 118 of file Landscape.hpp.

void Landscape::setFlagShowLabels ( const bool  b)
inline

Set whether labels are displayed.

Definition at line 122 of file Landscape.hpp.

void Landscape::setLabelFontSize ( const int  size)
inline

change font and fontsize for landscape labels

Definition at line 126 of file Landscape.hpp.

void Landscape::setZRotation ( float  d)
inline

Set an additional z-axis (azimuth) rotation after landscape has been loaded.

This is intended for special uses such as when the landscape consists of a vehicle which might change orientation over time (e.g. a ship). It is called e.g. by the LandscapeMgr. Contrary to that, the purpose of the azimuth rotation (landscape/[decor_]angle_rotatez) in landscape.ini is to orient the pano.

Parameters
dthe rotation angle in degrees.

Definition at line 162 of file Landscape.hpp.

Member Data Documentation

float Landscape::angleRotateZ
protected

vertical columns. May be given in landscape.ini:[landscape]tesselate_cols. More indicates higher accuracy, but is slower.

Definition at line 226 of file Landscape.hpp.

float Landscape::angleRotateZOffset
protected

[radians] if pano does not have its left border in the east, rotate in azimuth. Configured in landscape.ini[landscape]angle_rotatez (or decor_angle_rotatez for old_style landscapes)

Definition at line 227 of file Landscape.hpp.

QString Landscape::author
protected

Read from landscape.ini:[landscape]name.

Definition at line 212 of file Landscape.hpp.

int Landscape::cols
protected

horizontal rows. May be given in landscape.ini:[landscape]tesselate_rows. More indicates higher accuracy, but is slower.

Definition at line 225 of file Landscape.hpp.

int Landscape::defaultBortleIndex
protected

OPTIONAL. If present, can be used to set location.

Definition at line 233 of file Landscape.hpp.

float Landscape::defaultExtinctionCoefficient
protected

May be given in landscape.ini:[location]display_fog: -1(no change), 0(off), 1(on). Default: -1.

Definition at line 235 of file Landscape.hpp.

int Landscape::defaultFogSetting
protected

May be given in landscape.ini:[location]light_pollution. Default: -1 (no change).

Definition at line 234 of file Landscape.hpp.

float Landscape::defaultPressure
protected

[Celsius] May be given in landscape.ini:[location]atmospheric_temperature. default: -1000.0 (no change)

Definition at line 237 of file Landscape.hpp.

float Landscape::defaultTemperature
protected

May be given in landscape.ini:[location]atmospheric_extinction_coefficient. Default -1 (no change).

Definition at line 236 of file Landscape.hpp.

QString Landscape::description
protected

Read from landscape.ini:[landscape]author.

Definition at line 213 of file Landscape.hpp.

LinearFader Landscape::fogFader
protected

Used to slowly fade in/out landscape painting.

Definition at line 221 of file Landscape.hpp.

SphericalRegionP Landscape::horizonPolygon
protected

[mbar] May be given in landscape.ini:[location]atmospheric_pressure. Default -1.0 (compute from [location]/altitude), use -2 to indicate "no change".

Definition at line 240 of file Landscape.hpp.

Vec3f Landscape::horizonPolygonLineColor
protected

Optional element describing the horizon line.

Data shall be read from the file given as landscape.ini[landscape]polygonal_horizon_list For LandscapePolygonal, this is the only horizon data item.

Definition at line 243 of file Landscape.hpp.

QString Landscape::id
protected

Read from landscape.ini:[landscape]description.

Definition at line 214 of file Landscape.hpp.

LinearFader Landscape::illumFader
protected

Used to slowly fade in/out fog painting.

Definition at line 222 of file Landscape.hpp.

Vec3f Landscape::labelColor
protected

Used for landscape labels (optionally indicating landscape features)

Definition at line 248 of file Landscape.hpp.

LinearFader Landscape::labelFader
protected

Used to slowly fade in/out illumination painting.

Definition at line 223 of file Landscape.hpp.

LinearFader Landscape::landFader
protected

was a landscape loaded properly?

Definition at line 220 of file Landscape.hpp.

float Landscape::landscapeBrightness
protected

Read from landscape.ini:[landscape]minimal_brightness. Allows minimum visibility that cannot be underpowered.

Definition at line 217 of file Landscape.hpp.

QList<LandscapeLabel> Landscape::landscapeLabels
protected

for all horizon types, the horizonPolygon line, if specified, will be drawn in this color

specified in landscape.ini[landscape]horizon_line_color. Negative red (default) indicated "don't draw".

Definition at line 246 of file Landscape.hpp.

float Landscape::lightScapeBrightness
protected

brightness [0..1] to draw the landscape. Computed by the LandscapeMgr.

Definition at line 218 of file Landscape.hpp.

StelLocation Landscape::location
protected

Minimal altitude of landscape cover. Can be used to construct bounding caps, so that e.g. no stars are drawn below this altitude. Default -0.035, i.e. sin(-2 degrees).

Definition at line 232 of file Landscape.hpp.

float Landscape::minBrightness
protected

Set during load. Required for consistent caching.

Definition at line 216 of file Landscape.hpp.

int Landscape::rows
protected

Used to slowly fade in/out landscape feature labels.

Definition at line 224 of file Landscape.hpp.

float Landscape::sinMinAltitudeLimit
protected

[radians] This is a rotation changeable at runtime via setZRotation (called by LandscapeMgr::setZRotation).

Not in landscape.ini: Used in special cases where the horizon may rotate, e.g. on a ship.

Definition at line 230 of file Landscape.hpp.

bool Landscape::validLandscape
protected

can be used to draw nightscape texture (e.g. city light pollution), if available. Computed by the LandscapeMgr.

Definition at line 219 of file Landscape.hpp.


The documentation for this class was generated from the following file: