Stellarium 0.15.2
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Implementation of StelFader which implements a linear transition. More...
#include <StelFader.hpp>
Public Member Functions | |
LinearFader (int _duration=1000, float minimumValue=0.f, float maximumValue=1.f, bool initialState=false) | |
void | update (int deltaTicks) |
float | getInterstate () const |
float | getInterstatePercentage () const |
StelFader & | operator= (bool s) |
void | setDuration (int _duration) |
virtual float | getDuration () |
void | setMaxValue (float _max) |
Public Member Functions inherited from StelFader | |
StelFader (bool initialState, float minimumValue=0.f, float maximumValue=1.f) | |
bool | operator== (bool s) const |
operator bool () const | |
virtual void | setMinValue (float _min) |
float | getMinValue () |
float | getMaxValue () |
Protected Attributes | |
bool | isTransiting |
int | duration |
float | startValue |
float | targetValue |
int | counter |
float | interstate |
Protected Attributes inherited from StelFader | |
bool | state |
float | minValue |
float | maxValue |
Implementation of StelFader which implements a linear transition.
Please note that state is updated instantaneously, so if you need to draw something fading in and out, you need to check the interstate value (!=0) to know to draw when on AND during transitions.
Definition at line 77 of file StelFader.hpp.