20 #ifndef _ZONEDATA_HPP_ 21 #define _ZONEDATA_HPP_ 26 #include "VecMath.hpp" 60 return s->createStelObject(*
this);
66 return reinterpret_cast<Star*
>(stars);
70 #endif // _ZONEDATA_HPP_ int getNrOfStars() const
Get number of stars in this triangle.
Wrapper struct around ZoneData.
The base abstract class for sky objects used in Stellarium like Stars, Planets, Constellations etc...
Star * getStars(void) const
Get array of stars in this zone.
Define the StelObjectP type.