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void | drawTile (StelPainter *painter, Vec3f color) |
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const ToastSurvey * | getSurvey () const |
| Return the survey the tile belongs to.
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const ToastGrid * | getGrid () const |
| Return the toast grid used by the tile.
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bool | isVisible (const SphericalCap &viewportShape, int maxVisibleLevel) const |
| Return whether the tile should be drawn.
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bool | isCovered (const SphericalCap &viewportShape) const |
| return whether the tile is covered by its children tiles This is used to avoid drawing tiles that will be covered anyway
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void | prepareDraw (Vec3f color) |
| prepare arrays. color is set for a global brightness scaling. With atmosphere on, this will also set extinction effects.
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Represents a tile in a TOAST image. The tiles are stored in a tree structure