Stellarium
1.2
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#include <StelPainter.hpp>
Public Types | |
enum | SphericalPolygonDrawMode { SphericalPolygonDrawModeFill =0, SphericalPolygonDrawModeBoundary =1, SphericalPolygonDrawModeTextureFill =2, SphericalPolygonDrawModeTextureFillColormodulated =3 } |
Define the drawing mode when drawing polygons. More... | |
enum | DrawingMode { Points = 0x0000, Lines = 0x0001, LineLoop = 0x0002, LineStrip = 0x0003, Triangles = 0x0004, TriangleStrip = 0x0005, TriangleFan = 0x0006 } |
Define the drawing mode when drawing vertex. More... | |
Public Member Functions | |
StelPainter (const StelProjectorP &prj) | |
QOpenGLFunctions * | glFuncs () |
Returns a QOpenGLFunctions object suitable for drawing directly with OpenGL while this StelPainter is active. More... | |
const StelProjectorP & | getProjector () const |
Return the instance of projector associated to this painter. | |
void | setProjector (const StelProjectorP &p) |
void | drawViewportShape (void) |
Fill with black around the viewport. | |
void | drawText (float x, float y, const QString &str, float angleDeg=0.f, float xshift=0.f, float yshift=0.f, bool noGravity=true) |
Draw the string at the given position and angle with the given font. More... | |
void | drawText (const Vec3d &v, const QString &str, float angleDeg=0.f, float xshift=0.f, float yshift=0.f, bool noGravity=true) |
void | drawSphericalRegion (SphericalRegion *region, SphericalPolygonDrawMode drawMode=SphericalPolygonDrawModeFill, const SphericalCap *clippingCap=Q_NULLPTR, bool doSubDivise=true, double maxSqDistortion=5., const Vec3d &observerVelocity=Vec3d(0.)) |
Draw the given SphericalRegion. More... | |
void | drawGreatCircleArcs (const StelVertexArray &va, const SphericalCap *clippingCap=Q_NULLPTR) |
void | drawSphericalTriangles (const StelVertexArray &va, bool textured, bool colored, const SphericalCap *clippingCap=Q_NULLPTR, bool doSubDivide=true, double maxSqDistortion=5.) |
void | drawSmallCircleArc (const Vec3d &start, const Vec3d &stop, const Vec3d &rotCenter, void(*viewportEdgeIntersectCallback)(const Vec3d &screenPos, const Vec3d &direction, void *userData)=Q_NULLPTR, void *userData=Q_NULLPTR) |
Draw a small circle arc between points start and stop with rotation point in rotCenter. More... | |
void | drawGreatCircleArc (const Vec3d &start, const Vec3d &stop, const SphericalCap *clippingCap=Q_NULLPTR, void(*viewportEdgeIntersectCallback)(const Vec3d &screenPos, const Vec3d &direction, void *userData)=Q_NULLPTR, void *userData=Q_NULLPTR) |
Draw a great circle arc between points start and stop. More... | |
void | drawPath (const QVector< Vec3d > &points, const QVector< Vec4f > &colors) |
Draw a curve defined by a list of points. More... | |
void | drawCircle (float x, float y, float r) |
Draw a simple circle, 2d viewport coordinates in pixel. | |
void | drawSprite2dMode (float x, float y, float radius) |
Draw a square using the current texture at the given projected 2d position. More... | |
void | drawSprite2dMode (const Vec3d &v, float radius) |
void | drawSprite2dModeNoDeviceScale (float x, float y, float radius) |
Same as drawSprite2dMode but don't scale according to display device scaling. | |
void | drawSprite2dMode (float x, float y, float radius, float rotation) |
Draw a rotated square using the current texture at the given projected 2d position. More... | |
void | drawPoint2d (float x, float y) |
Draw a GL_POINT at the given position. More... | |
void | drawLine2d (float x1, float y1, float x2, float y2) |
Draw a line between the 2 points. More... | |
void | drawRect2d (float x, float y, float width, float height, bool textured=true) |
Draw a rectangle using the current texture at the given projected 2d position. More... | |
void | sSphere (const double radius, const double oneMinusOblateness, const unsigned int slices, const unsigned int stacks, const bool orientInside=false, const bool flipTexture=false, const float topAngle=0.0f, const float bottomAngle=static_cast< float >(M_PI)) |
void | sCylinder (double radius, double height, int slices, int orientInside=0) |
Re-implementation of gluCylinder : glu is overridden for non-standard projection. | |
void | sSphereMap (double radius, unsigned int slices, unsigned int stacks, float textureFov=2.f *static_cast< float >(M_PI), int orientInside=0) |
Draw a fisheye texture in a sphere. | |
void | setFont (const QFont &font) |
Set the font to use for subsequent text drawing. | |
void | setColor (float r, float g, float b, float a=1.f) |
Set the color to use for subsequent drawing. | |
void | setColor (Vec3f rgb, float a=1.f) |
Set the color to use for subsequent drawing. | |
void | setColor (Vec4f rgba) |
Set the color to use for subsequent drawing. | |
Vec4f | getColor () const |
Get the color currently used for drawing. | |
QFontMetrics | getFontMetrics () const |
Get the font metrics for the current font. | |
void | setBlending (bool enableBlending, GLenum blendSrc=GL_SRC_ALPHA, GLenum blendDst=GL_ONE_MINUS_SRC_ALPHA) |
Enable OpenGL blending. More... | |
bool | getBlending (GLenum *src=Q_NULLPTR, GLenum *dst=Q_NULLPTR) const |
Retrieve current blending configuration It is useful to preserve and restore these settings with setBlending() later. | |
void | setDepthTest (bool enable) |
void | setDepthMask (bool enable) |
void | setCullFace (bool enable) |
Set the OpenGL GL_CULL_FACE state, by default face culling is disabled. | |
void | setLineSmooth (bool enable) |
Enables/disables line smoothing. By default, smoothing is disabled. | |
void | setLineWidth (float width) |
Sets the line width. Default is 1.0f. | |
float | getLineWidth () const |
Gets the line width. | |
void | setSaturation (float v) |
Sets the color saturation effect value, from 0 (grayscale) to 1 (no effect). | |
void | setVertexPointer (int size, GLenum type, const void *pointer) |
use instead of glVertexPointer | |
void | setTexCoordPointer (int size, GLenum type, const void *pointer) |
use instead of glTexCoordPointer | |
void | setColorPointer (int size, GLenum type, const void *pointer) |
use instead of glColorPointer | |
void | setNormalPointer (GLenum type, const void *pointer) |
use instead of glNormalPointer | |
void | enableClientStates (bool vertex, bool texture=false, bool color=false, bool normal=false) |
Simulates glEnableClientState, basically you describe what data the ::drawFromArray call has available. | |
void | setArrays (const Vec3d *vertices, const Vec2f *texCoords=Q_NULLPTR, const Vec3f *colorArray=Q_NULLPTR, const Vec3f *normalArray=Q_NULLPTR) |
convenience method that enable and set all the given arrays. More... | |
void | setArrays (const Vec3f *vertices, const Vec2f *texCoords=Q_NULLPTR, const Vec3f *colorArray=Q_NULLPTR, const Vec3f *normalArray=Q_NULLPTR) |
void | drawFromArray (DrawingMode mode, int count, int offset=0, bool doProj=true, const unsigned short *indices=Q_NULLPTR) |
Draws primitives using vertices from the arrays specified by setArrays() or enabled via enableClientStates(). More... | |
void | drawStelVertexArray (const StelVertexArray &arr, bool checkDiscontinuity=true, Vec3d aberration=Vec3d(0.)) |
Draws the primitives defined in the StelVertexArray. More... | |
Static Public Member Functions | |
static StelVertexArray | computeSphereNoLight (double radius, double oneMinusOblateness, unsigned int slices, unsigned int stacks, int orientInside=0, bool flipTexture=false, float topAngle=0.0f, float bottomAngle=static_cast< float >(M_PI)) |
Generate a StelVertexArray for a sphere. More... | |
static void | computeFanDisk (float radius, uint innerFanSlices, uint level, QVector< Vec3d > &vertexArr, QVector< Vec2f > &texCoordArr) |
Draw a disk with a special texturing mode having texture center at center of disk. More... | |
static void | initGLShaders () |
Create the OpenGL shaders programs used by the StelPainter. More... | |
static void | deinitGLShaders () |
Delete the OpenGL shaders objects. More... | |
static bool | linkProg (class QOpenGLShaderProgram *prog, const QString &name) |
Link an opengl program and show a message in case of error or warnings. More... | |
Friends | |
class | VertexArrayProjector |
class | StelTextureMgr |
class | StelTexture |
Provides functions for performing openGL drawing operations. All coordinates are converted using the StelProjector instance passed at construction. Because openGL is not thread safe, only one instance of StelPainter can exist at a time, enforcing thread safety. As a coding rule, no openGL calls should be performed when no instance of StelPainter exist. Typical usage is to create a local instance of StelPainter where drawing operations are needed.
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The disk is made up of concentric circles with increasing refinement. The number of slices of the outmost circle is (innerFanSlices<<level).
radius | the radius of the disk. |
innerFanSlices | the number of slices. |
level | the number of concentric circles. |
vertexArr | the vertex array in which the resulting vertices are returned. |
texCoordArr | the vertex array in which the resulting texture coordinates are returned. |
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radius | |
oneMinusOblateness | |
slices | number of vertical segments ("meridian zones") |
stacks | number of horizontal segments ("latitude zones") |
orientInside | 1 to have normals point inside, e.g. for Milky Way, Zodiacal Light, etc. |
flipTexture | if texture should be mapped to inside of sphere, e.g. Milky Way. |
topAngle | An opening angle [radians] at top of the sphere. Useful if there is an empty region around the top pole, like North Galactic Pole. |
bottomAngle | An opening angle [radians] at bottom of the sphere. Useful if there is an empty region around the bottom pole, like South Galactic Pole. |
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This method needs to be called once before exit.
void StelPainter::drawFromArray | ( | DrawingMode | mode, |
int | count, | ||
int | offset = 0 , |
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bool | doProj = true , |
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const unsigned short * | indices = Q_NULLPTR |
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mode | The type of primitive to draw. If |
indices | is Q_NULLPTR, this operation will consume |
count | values from the enabled arrays, starting at |
offset. | Else it will consume |
count | elements of |
indices,starting | at |
offset,which | are used to index into the enabled arrays. NOTE: Prefer to use drawStelVertexArray, else there are wrap-around rendering artifacts in a few projections. |
void StelPainter::drawGreatCircleArc | ( | const Vec3d & | start, |
const Vec3d & | stop, | ||
const SphericalCap * | clippingCap = Q_NULLPTR , |
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void(*)(const Vec3d &screenPos, const Vec3d &direction, void *userData) | viewportEdgeIntersectCallback = Q_NULLPTR , |
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void * | userData = Q_NULLPTR |
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The angle between start and stop must be < 180 deg. The algorithm ensures that the line will look smooth, even for non linear distortion. Each time the great circle crosses the edge of the viewport, the viewportEdgeIntersectCallback is called with the screen 2d position, direction of the currently drawn arc toward the inside of the viewport.
clippingCap | if not set to Q_NULLPTR, tells the painter to try to clip part of the region outside the cap. |
void StelPainter::drawLine2d | ( | float | x1, |
float | y1, | ||
float | x2, | ||
float | y2 | ||
) |
x1 | x position of point 1 in the viewport in pixels. 0 is at left. |
y1 | y position of point 1 in the viewport in pixels. 0 is at bottom. |
x2 | x position of point 2 in the viewport in pixels. 0 is at left. |
y2 | y position of point 2 in the viewport in pixels. 0 is at bottom. |
The points should be already tesselated to ensure that the path will look smooth. The algorithm takes care of cutting the path if it crosses a viewport discontinuity.
void StelPainter::drawPoint2d | ( | float | x, |
float | y | ||
) |
x | x position in the viewport in pixels. |
y | y position in the viewport in pixels. |
void StelPainter::drawRect2d | ( | float | x, |
float | y, | ||
float | width, | ||
float | height, | ||
bool | textured = true |
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This method is not thread safe.
x | x position of the top left corner in the viewport in pixel. |
y | y position of the tope left corner in the viewport in pixel. |
width | width in pixel. |
height | height in pixel. |
textured | whether the current texture should be used for painting. |
void StelPainter::drawSmallCircleArc | ( | const Vec3d & | start, |
const Vec3d & | stop, | ||
const Vec3d & | rotCenter, | ||
void(*)(const Vec3d &screenPos, const Vec3d &direction, void *userData) | viewportEdgeIntersectCallback = Q_NULLPTR , |
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void * | userData = Q_NULLPTR |
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The angle between start and stop must be < 180 deg. The algorithm ensures that the line will look smooth, even for non linear distortion. Each time the small circle crosses the edge of the viewport, the viewportEdgeIntersectCallback is called with the screen 2d position, direction of the currently drawn arc toward the inside of the viewport. Example: A latitude circle has 0/0/sin(latitude) as rotCenter. If rotCenter is equal to 0,0,0, the method draws a great circle.
void StelPainter::drawSphericalRegion | ( | SphericalRegion * | region, |
SphericalPolygonDrawMode | drawMode = SphericalPolygonDrawModeFill , |
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const SphericalCap * | clippingCap = Q_NULLPTR , |
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bool | doSubDivise = true , |
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double | maxSqDistortion = 5. , |
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const Vec3d & | observerVelocity = Vec3d(0.) |
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region | The SphericalRegion to draw. If observerVelocity is given, it will be modified. |
drawMode | define whether to draw the outline or the fill or both. |
clippingCap | if not set to Q_NULLPTR, tells the painter to try to clip part of the region outside the cap. |
doSubDivise | if true tesselates the object to follow projection distortions. Typically set that to false if you think that the region is fully contained in the viewport. |
observerVelocity | precomputed vector shift for aberration correction |
void StelPainter::drawSprite2dMode | ( | float | x, |
float | y, | ||
float | radius | ||
) |
This method is not thread safe.
x | x position in the viewport in pixel. |
y | y position in the viewport in pixel. |
radius | the half size of a square side in pixel. |
v | direction vector of object to draw. Will draw only if this is in the visible hemisphere. |
void StelPainter::drawSprite2dMode | ( | float | x, |
float | y, | ||
float | radius, | ||
float | rotation | ||
) |
This method is not thread safe.
x | x position in the viewport in pixel. |
y | y position in the viewport in pixel. |
radius | the half size of a square side in pixel. |
rotation | rotation angle in degree. |
void StelPainter::drawStelVertexArray | ( | const StelVertexArray & | arr, |
bool | checkDiscontinuity = true , |
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Vec3d | aberration = Vec3d(0.) |
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checkDiscontinuity | will check and suppress discontinuities if necessary. |
aberration | a vector which moves all vertices according to aberration effects. The vector must be transformed to the frame used in the array. |
void StelPainter::drawText | ( | float | x, |
float | y, | ||
const QString & | str, | ||
float | angleDeg = 0.f , |
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float | xshift = 0.f , |
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float | yshift = 0.f , |
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bool | noGravity = true |
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If the gravity label flag is set, uses drawTextGravity180.
x | horizontal position of the lower left corner of the first character of the text in pixel. |
y | vertical position of the lower left corner of the first character of the text in pixel. |
str | the text to print. |
angleDeg | rotation angle in degree. Rotation is around x,y. |
xshift | shift in pixel in the rotated x direction. |
yshift | shift in pixel in the rotated y direction. |
noGravity | don't take into account the fact that the text should be written with gravity. |
v | direction vector of object to draw. GZ20120826: Will draw only if this is in the visible hemisphere. |
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inline |
This is recommended to be used instead of QOpenGLContext::currentContext()->functions() when a StelPainter is available, and you only need to call a few GL functions directly.
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This method needs to be called once at init.
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void StelPainter::setArrays | ( | const Vec3d * | vertices, |
const Vec2f * | texCoords = Q_NULLPTR , |
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const Vec3f * | colorArray = Q_NULLPTR , |
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const Vec3f * | normalArray = Q_NULLPTR |
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) |
It is equivalent to calling enableClientStates() and set the array pointer for each array.
void StelPainter::setBlending | ( | bool | enableBlending, |
GLenum | blendSrc = GL_SRC_ALPHA , |
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GLenum | blendDst = GL_ONE_MINUS_SRC_ALPHA |
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By default, blending is disabled. The additional parameters specify the blending mode, the default parameters are suitable for "normal" blending operations that you want in most cases. Blending will be automatically disabled when the StelPainter is destroyed.