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| Matrix4 (T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T) |
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| Matrix4 (const T *) |
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| Matrix4 (const Vector4< T > &, const Vector4< T > &, const Vector4< T > &, const Vector4< T > &) |
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Matrix4 & | operator= (const T *) |
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void | set (T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T) |
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T & | operator[] (int) |
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| operator T* () |
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| operator const T * () const |
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Matrix4 | operator- (const Matrix4< T > &) const |
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Matrix4 | operator+ (const Matrix4< T > &) const |
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Matrix4 | operator* (const Matrix4< T > &) const |
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Vector3< T > | operator* (const Vector3< T > &) const |
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Vector3< T > | multiplyWithoutTranslation (const Vector3< T > &a) const |
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Vector4< T > | operator* (const Vector4< T > &) const |
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void | transfo (Vector3< T > &) const |
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Matrix4< T > | transpose () const |
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Matrix4< T > | inverse () const |
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Matrix3< T > | upper3x3 () const |
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Matrix3< T > | upper3x3Transposed () const |
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Vector4< T > | getRow (const int row) const |
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Vector4< T > | getColumn (const int column) const |
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QMatrix4x4 | convertToQMatrix () const |
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void | print (void) const |
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QString | toString (int fieldWidth=0, char format='g', int precision=-1) const |
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A templatized column-major 4x4 matrix compatible with OpenGL. Use Mat4d or Mat4f typdef for matrices of doubles and floats respectively.