|
| Matrix3 (T, T, T, T, T, T, T, T, T) |
|
| Matrix3 (const T *) |
|
| Matrix3 (const Vector3< T > &, const Vector3< T > &, const Vector3< T > &) |
|
Matrix3 & | operator= (const T *) |
|
void | set (T, T, T, T, T, T, T, T, T) |
|
T & | operator[] (int) |
|
| operator T* () |
|
| operator const T * () const |
|
Matrix3 | operator- (const Matrix3< T > &) const |
|
Matrix3 | operator+ (const Matrix3< T > &) const |
|
Matrix3 | operator* (const Matrix3< T > &) const |
|
Vector3< T > | operator* (const Vector3< T > &) const |
|
Matrix3< T > | transpose () const |
|
Matrix3< T > | inverse () const |
|
T | trace () const |
| return trace (sum of diagonal elements).
|
|
T | angle () const |
| return rotational angle
|
|
void | print (void) const |
|
QString | toString (int fieldWidth=0, char format='g', int precision=-1) const |
|
A templatized column-major 3x3 matrix compatible with OpenGL (mostly for NormalMatrix calculation). Use Mat3d or Mat3f typedef for matrices of doubles and floats respectively.