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Stellarium
0.20.4
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A templatized 3d vector compatible with OpenGL. More...
#include <VecMath.hpp>
Public Member Functions | |
| Vector3 () | |
| The vector is not initialized! | |
| Vector3 (T) | |
| Sets all components of the vector to the same value. | |
| Vector3 (const T *) | |
| Explicit conversion constructor from an array (copies values) More... | |
| Vector3 (T, T, T) | |
| Vector3 (QString s) | |
| Constructor from a comma-separated QString like "2,4,6" or "2.1,4.2,6.3". | |
| Vector3 (QStringList s) | |
| Constructor from a QStringList like { "2", "4", "6" } or { "2.1", "4.2", "6.3" }. | |
| Vector3 (QColor c) | |
| Constructor from a QColor. | |
| Vector3 & | operator= (const T *) |
| Assignment from array. More... | |
| void | set (T, T, T) |
| Vector3 | setFromHtmlColor (QString s) |
| Assign from HTML color The Vec3i type will have values 0...255 Vec3f and Vec3d will have [0...[1. | |
| bool | operator== (const Vector3< T > &) const |
| bool | operator!= (const Vector3< T > &) const |
| bool | fuzzyEquals (const Vector3< T > &, T epsilon=std::numeric_limits< T >::epsilon()) const |
| allows for a fuzzy comparison using some epsilon value | |
| T & | operator[] (int) |
| const T & | operator[] (int) const |
| operator const T * () const | |
| operator T* () | |
| const T * | data () const |
| T * | data () |
| void | operator+= (const Vector3< T > &) |
| void | operator-= (const Vector3< T > &) |
| void | operator*= (T) |
| void | operator/= (T) |
| Vector3 | operator- (const Vector3< T > &) const |
| Vector3 | operator+ (const Vector3< T > &) const |
| Vector3 | operator- () const |
| Vector3 | operator+ () const |
| Vector3 | operator* (T) const |
| Vector3 | operator/ (T) const |
| T | dot (const Vector3< T > &) const |
| Vector3 | operator^ (const Vector3< T > &) const |
| T | latitude () const |
| T | longitude () const |
| T | angle (const Vector3< T > &) const |
| T | angleNormalized (const Vector3< T > &) const |
| T | length () const |
| T | lengthSquared () const |
| void | normalize () |
| void | transfo4d (const Mat4d &) |
| void | transfo4d (const Mat4f &) |
| Vec3f | toVec3f () const |
| Vec3d | toVec3d () const |
| QString | toString () const |
| Formatted string with brackets. | |
| QString | toStr () const |
| Compact comma-separated string without brackets and spaces. More... | |
| QString | toStringLonLat () const |
| QString | toHtmlColor () const |
| Convert a Vec3i/Vec3f/Vec3d to HTML color notation. In case of Vec3i, components are 0...255, else 0...1. | |
| QColor | toQColor () const |
| Convert to a QColor. | |
Data Fields | |
| T | v [3] |
Use Vec3i for integer and Vec3d or Vec3f typedef for vectors of double and float respectively.
| QString Vector3< T >::toStr | ( | ) | const |
The result can be restored into a Vector2 by the Vector3(QString s) constructors.
1.8.13