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Stellarium
0.20.4
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A templatized 2d vector compatible with OpenGL. More...
#include <VecMath.hpp>
Public Member Functions | |
| Vector2 () | |
| The vector is not initialized! | |
| Vector2 (T) | |
| Sets all components of the vector to the same value. | |
| Vector2 (const T *) | |
| Explicit conversion constructor from an array (copies values) More... | |
| template<class T2 > | |
| Vector2 (const Vector2< T2 > &) | |
| Explicit conversion constructor from another Vec2 of any type. More... | |
| Vector2 (T, T) | |
| Vector2 (QString s) | |
| Constructor from a comma-separated QString like "2,4" or "2.1,4.2". | |
| Vector2 (QStringList s) | |
| Constructor from a QStringList like { "2", "4" } or { "2.1", "4.2", "6.3" }. | |
| Vector2< T > & | operator= (const T *) |
| Assignment from array. More... | |
| void | set (T, T) |
| bool | operator== (const Vector2< T > &) const |
| bool | operator!= (const Vector2< T > &) const |
| const T & | operator[] (int x) const |
| T & | operator[] (int) |
| operator const T * () const | |
| operator T* () | |
| Vector2< T > & | operator+= (const Vector2< T > &) |
| Vector2< T > & | operator-= (const Vector2< T > &) |
| Vector2< T > & | operator*= (T) |
| Scalar multiplication. | |
| Vector2< T > & | operator*= (const Vector2< T > &) |
| Component-wise multiplication. | |
| Vector2< T > & | operator/= (T) |
| Scalar division. | |
| Vector2< T > & | operator/= (const Vector2< T > &) |
| Component-wise division. | |
| Vector2< T > | operator- (const Vector2< T > &) const |
| Vector2< T > | operator+ (const Vector2< T > &) const |
| Vector2< T > | operator- () const |
| Vector2< T > | operator+ () const |
| Vector2< T > | operator* (T) const |
| Scalar multiplication. | |
| Vector2< T > | operator* (const Vector2< T > &) const |
| Component-wise multiplication. | |
| Vector2< T > | operator/ (T) const |
| Scalar division. | |
| Vector2< T > | operator/ (const Vector2< T > &) const |
| Component-wise division. | |
| Vector2< T > | min (const Vector2< T > &) const |
| Component-wise minimum determination. | |
| Vector2< T > | max (const Vector2< T > &) const |
| Component-wise maximum determination. | |
| Vector2< T > | clamp (const Vector2< T > &low, const Vector2< T > &high) const |
| Component-wise clamping to the specified upper and lower bounds. | |
| T | dot (const Vector2< T > &) const |
| T | length () const |
| T | lengthSquared () const |
| void | normalize () |
| QString | toString () const |
| Formatted string with brackets. | |
| QString | toStr () const |
| Compact comma-separated string without brackets and spaces. More... | |
Data Fields | |
| T | v [2] |
Use Vec2i for integer and Vec2d or Vec2f typedef for vectors of double and float respectively.
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inlineexplicit |
Uses default primitive type conversion
| QString Vector2< T >::toStr | ( | ) | const |
The result can be restored into a Vector2 by the Vector2(QString s) constructors.
1.8.13