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Stellarium
0.20.4
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Allows to define non linear operations in addition to the standard linear (Matrix 4d) ModelView transformation. More...
#include <StelProjector.hpp>
Public Member Functions | |
| virtual void | forward (Vec3d &) const =0 |
| virtual void | backward (Vec3d &) const =0 |
| virtual void | forward (Vec3f &) const =0 |
| virtual void | backward (Vec3f &) const =0 |
| virtual void | combine (const Mat4d &)=0 |
| virtual ModelViewTranformP | clone () const =0 |
| virtual Mat4d | getApproximateLinearTransfo () const =0 |
1.8.13