Stellarium
0.20.4
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This was the original landscape, introduced for decorative purposes. More...
#include <Landscape.hpp>
Data Structures | |
struct | landscapeTexCoord |
Public Member Functions | |
LandscapeOldStyle (float radius=2.0f) | |
virtual void | load (const QSettings &landscapeIni, const QString &landscapeId) Q_DECL_OVERRIDE |
Load landscape. More... | |
virtual void | draw (StelCore *core, bool onlyPolygon) Q_DECL_OVERRIDE |
Draw the landscape. If onlyPolygon, only draw the landscape polygon, if one is defined. If no polygon is defined, the. | |
virtual float | getOpacity (Vec3d azalt) const Q_DECL_OVERRIDE |
Find opacity in a certain direction. More... | |
Public Member Functions inherited from Landscape | |
Landscape (float _radius=2.f) | |
unsigned int | getMemorySize () const |
Return approximate memory footprint in bytes (required for cache cost estimate in LandscapeMgr) The returned value is only approximate, content of QStrings and other small containers like the horizon polygon are not put in in detail. More... | |
void | update (double deltaTime) |
void | setBrightness (const double b, const double pollutionBrightness=0.0) |
Set the brightness of the landscape plus brightness of optional add-on night lightscape. More... | |
double | getBrightness () const |
Returns the current brightness level. | |
double | getLightscapeBrightness () const |
Returns the lightscape brightness. | |
double | getTargetLightscapeBrightness () const |
Returns the lightscape brighness modulated with the fader's target state (i.e. binary on/off) | |
double | getEffectiveLightscapeBrightness () const |
Gets the currently effective lightscape brightness (modulated by the fader) | |
void | setFlagShow (const bool b) |
Set whether landscape is displayed (does not concern fog) | |
bool | getFlagShow () const |
Get whether landscape is displayed (does not concern fog) | |
float | getEffectiveLandFadeValue () const |
Returns the currently effective land fade value. | |
void | setFlagShowFog (const bool b) |
Set whether fog is displayed. | |
bool | getFlagShowFog () const |
Get whether fog is displayed. | |
void | setFlagShowIllumination (const bool b) |
Set whether illumination is displayed. | |
bool | getFlagShowIllumination () const |
Get whether illumination is displayed. | |
void | setFlagShowLabels (const bool b) |
Set whether labels are displayed. | |
bool | getFlagShowLabels () const |
Get whether labels are displayed. | |
void | setLabelFontSize (const int size) |
change font and fontsize for landscape labels | |
QString | getName () const |
Get landscape name. | |
QString | getAuthorName () const |
Get landscape author name. | |
QString | getDescription () const |
Get landscape description. | |
QString | getId () const |
Get landscape id. This is the landscape directory name, used for cache handling. | |
const StelLocation & | getLocation () const |
Return the associated location (may be empty!) | |
bool | hasLocation () const |
Return if the location is valid (a valid location has a valid planetName!) | |
int | getDefaultBortleIndex () const |
Return default Bortle index (light pollution value) or -1 (unknown/no change) | |
int | getDefaultFogSetting () const |
Return default fog setting (0/1) or -1 (no change) | |
double | getDefaultAtmosphericExtinction () const |
Return default atmosperic extinction [mag/airmass], or -1 (no change) | |
double | getDefaultAtmosphericTemperature () const |
Return configured atmospheric temperature [degrees Celsius], for refraction computation, or -1000 for "unknown/no change". | |
double | getDefaultAtmosphericPressure () const |
Return configured atmospheric pressure [mbar], for refraction computation. More... | |
double | getLandscapeMinimalBrightness () const |
Return minimal brightness for landscape returns -1 to signal "standard conditions" (use default value from config.ini) | |
void | setZRotation (float d) |
Set an additional z-axis (azimuth) rotation after landscape has been loaded. More... | |
bool | getIsFullyVisible () const |
Get whether the landscape is currently fully visible (i.e. opaque). | |
double | getSinMinAltitudeLimit () const |
Get the sine of the limiting altitude (can be used to short-cut drawing below horizon, like star fields). There is no set here, value is only from landscape.ini. | |
void | loadLabels (const QString &landscapeId) |
Load descriptive labels from optional file gazetteer.LANG.utf8. | |
bool | hasLandscapePolygon () const |
Additional Inherited Members | |
Public Types inherited from Landscape | |
enum | horizonListMode { invalid =-1, azDeg_altDeg = 0, azDeg_zdDeg = 1, azRad_altRad = 2, azRad_zdRad = 3, azGrad_altGrad = 4, azGrad_zdGrad = 5 } |
The list of azimuths (counted from True North towards East) and altitudes can come in various formats. We read the first two elements, which can be of formats: More... | |
Protected Member Functions inherited from Landscape | |
void | loadCommon (const QSettings &landscapeIni, const QString &landscapeId) |
Load attributes common to all landscapes. More... | |
void | drawLabels (StelCore *core, StelPainter *painter) |
Draw optional labels on the landscape. | |
void | createPolygonalHorizon (const QString &lineFileName, const float polyAngleRotateZ=0.0f, const QString &listMode="azDeg_altDeg") |
Create a StelSphericalPolygon that describes a measured horizon line. More... | |
Static Protected Member Functions inherited from Landscape | |
static const QString | getTexturePath (const QString &basename, const QString &landscapeId) |
search for a texture in landscape directory, else global textures directory More... | |
Protected Attributes inherited from Landscape | |
double | radius |
QString | name |
QString | author |
Read from landscape.ini:[landscape]name. | |
QString | description |
Read from landscape.ini:[landscape]author. | |
QString | id |
Read from landscape.ini:[landscape]description. | |
float | minBrightness |
Set during load. Required for consistent caching. | |
float | landscapeBrightness |
Read from landscape.ini:[landscape]minimal_brightness. Allows minimum visibility that cannot be underpowered. | |
float | lightScapeBrightness |
brightness [0..1] to draw the landscape. Computed by the LandscapeMgr. | |
bool | validLandscape |
can be used to draw nightscape texture (e.g. city light pollution), if available. Computed by the LandscapeMgr. | |
LinearFader | landFader |
was a landscape loaded properly? | |
LinearFader | fogFader |
Used to slowly fade in/out landscape painting. | |
LinearFader | illumFader |
Used to slowly fade in/out fog painting. | |
LinearFader | labelFader |
Used to slowly fade in/out illumination painting. | |
unsigned int | rows |
Used to slowly fade in/out landscape feature labels. | |
unsigned int | cols |
horizontal rows. May be given in landscape.ini:[landscape]tesselate_rows. More indicates higher accuracy, but is slower. | |
float | angleRotateZ |
vertical columns. May be given in landscape.ini:[landscape]tesselate_cols. More indicates higher accuracy, but is slower. | |
float | angleRotateZOffset |
[radians] if pano does not have its left border in the east, rotate in azimuth. Configured in landscape.ini[landscape]angle_rotatez (or decor_angle_rotatez for old_style landscapes) | |
double | sinMinAltitudeLimit |
[radians] This is a rotation changeable at runtime via setZRotation (called by LandscapeMgr::setZRotation). More... | |
StelLocation | location |
Minimal altitude of landscape cover. Can be used to construct bounding caps, so that e.g. no stars are drawn below this altitude. Default -0.035, i.e. sin(-2 degrees). | |
int | defaultBortleIndex |
OPTIONAL. If present, can be used to set location. | |
int | defaultFogSetting |
May be given in landscape.ini:[location]light_pollution. Default: -1 (no change). | |
double | defaultExtinctionCoefficient |
May be given in landscape.ini:[location]display_fog: -1(no change), 0(off), 1(on). Default: -1. | |
double | defaultTemperature |
May be given in landscape.ini:[location]atmospheric_extinction_coefficient. Default -1 (no change). | |
double | defaultPressure |
[Celsius] May be given in landscape.ini:[location]atmospheric_temperature. default: -1000.0 (no change) | |
SphericalRegionP | horizonPolygon |
[mbar] May be given in landscape.ini:[location]atmospheric_pressure. Default -1.0 (compute from [location]/altitude), use -2 to indicate "no change". | |
Vec3f | horizonPolygonLineColor |
Optional element describing the horizon line. More... | |
QList< LandscapeLabel > | landscapeLabels |
for all horizon types, the horizonPolygon line, if specified, will be drawn in this color More... | |
int | fontSize |
Vec3f | labelColor |
Used for landscape labels (optionally indicating landscape features) | |
unsigned int | memorySize |
Color for the landscape labels. More... | |
It segments the horizon in several tiles (usually 4 or 8), therefore allowing very high resolution horizons also on limited hardware, and closes the ground with a separate bottom piece. (You may want to configure a map with pointers to surrounding mountains or a compass rose instead!) You can use panoramas created in equirectangular or cylindrical coordinates, for the latter case set [landscape]tan_mode=true. Until V0.10.5 there was an undetected bug involving vertical positioning. For historical reasons (many landscapes were already configured and published), it was decided to keep this bug as feature, but a fix for new landscapes is available: [landscape]calibrated=true. As of 0.10.6, the fix is only valid for equirectangular panoramas. As of V0.13, [landscape]calibrated=true and [landscape]tan_mode=true go together for cylindrical panoramas. It is more involved to configure, but may still be preferred if you require the resolution, e.g. for alignment studies for archaeoastronomy. In this case, don't forget to set calibrated=true in landscape.ini. Since V0.13.1, also this landscape has a self-luminous (light pollution) option: Configure light<n> entries with textures overlaid the tex<n> textures. Only textures with light are necessary! Can be easily made using layers with e.g. Photoshop or Gimp.
struct LandscapeOldStyle::landscapeTexCoord |
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virtual |
(New in V0.13 series) can be used to find sunrise or visibility questions on the real-world landscape horizon. Default implementation indicates the horizon equals math horizon.
Reimplemented from Landscape.
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virtual |
landscapeIni | A reference to an existing QSettings object which describes the landscape |
landscapeId | The name of the directory for the landscape files (e.g. "ocean") |
Implements Landscape.