|
| StelProjectorFisheye (ModelViewTranformP func) |
|
virtual QString | getNameI18 () const |
| Get a human-readable name for this projection type.
|
|
virtual QString | getDescriptionI18 () const |
| Get a human-readable short description for this projection type.
|
|
virtual float | getMaxFov () const |
| Get the maximum FOV apperture in degree.
|
|
bool | forward (Vec3f &v) const |
| Apply the transformation in the forward direction in place. More...
|
|
bool | backward (Vec3d &v) const |
| Apply the transformation in the backward projection in place.
|
|
float | fovToViewScalingFactor (float fov) const |
| Convert a Field Of View radius value in radians in ViewScalingFactor (used internally)
|
|
float | viewScalingFactorToFov (float vsf) const |
| Convert a ViewScalingFactor value (used internally) in Field Of View radius in radians.
|
|
float | deltaZoom (float fov) const |
| Return the small zoom increment to use at the given FOV for nice movements.
|
|
virtual | ~StelProjector () |
| Destructor.
|
|
QString | getHtmlSummary () const |
| Get a HTML version of the short description for this projection type.
|
|
bool | intersectViewportDiscontinuity (const Vec3d &p1, const Vec3d &p2) const |
| Determine whether a great circle connection p1 and p2 intersects with a projection discontinuity. More...
|
|
bool | intersectViewportDiscontinuity (const SphericalCap &cap) const |
|
bool | getFlagGravityLabels () const |
| Get the current state of the flag which decides whether to arrage labels so that they are aligned with the bottom of a 2d screen, or a 3d dome. More...
|
|
const Vec4i & | getViewport () const |
| Get the lower left corner of the viewport and the width, height.
|
|
Vector2< qreal > | getViewportCenter () const |
| Get the center of the viewport relative to the lower left corner of the screen.
|
|
Vector2< qreal > | getViewportCenterOffset () const |
|
int | getViewportPosX () const |
| Get the horizontal viewport offset in pixels.
|
|
int | getViewportPosY () const |
| Get the vertical viewport offset in pixels.
|
|
int | getViewportWidth () const |
| Get the viewport width in pixels.
|
|
int | getViewportHeight () const |
| Get the viewport height in pixels.
|
|
qreal | getDevicePixelsPerPixel () const |
| Get the number of device pixels per "Device Independent Pixels" (value is usually 1, but 2 for mac retina screens).
|
|
SphericalRegionP | getViewportConvexPolygon (float marginX=0., float marginY=0.) const |
| Return a convex polygon on the sphere which includes the viewport in the current frame. More...
|
|
const SphericalCap & | getBoundingCap () const |
| Return a SphericalCap containing the whole viewport.
|
|
float | getPixelPerRadAtCenter () const |
| Get size of a radian in pixels at the center of the viewport disk.
|
|
float | getFov () const |
| Get the current FOV diameter in degrees.
|
|
bool | needGlFrontFaceCW () const |
| Get whether front faces need to be oriented in the clockwise direction.
|
|
bool | checkInViewport (const Vec3d &pos) const |
| Check to see if a 2d position is inside the viewport. More...
|
|
bool | checkInViewport (const Vec3f &pos) const |
| Check to see if a 2d position is inside the viewport. More...
|
|
Vec3d | viewPortIntersect (const Vec3d &p1, const Vec3d &p2) const |
| Return the position where the 2 2D point p1 and p2 cross the viewport edge P1 must be inside the viewport and P2 outside (check with checkInViewport() before calling this method)
|
|
bool | project (const Vec3d &v, Vec3d &win) const |
| Project the vector v from the current frame into the viewport. More...
|
|
bool | project (const Vec3f &v, Vec3f &win) const |
| Project the vector v from the current frame into the viewport. More...
|
|
virtual void | project (int n, const Vec3d *in, Vec3f *out) |
|
virtual void | project (int n, const Vec3f *in, Vec3f *out) |
|
bool | projectInPlace (Vec3d &vd) const |
| Project the vector v from the current frame into the viewport. More...
|
|
bool | projectInPlace (Vec3f &v) const |
| Project the vector v from the current frame into the viewport. More...
|
|
bool | projectCheck (const Vec3d &v, Vec3d &win) const |
| Project the vector v from the current frame into the viewport. More...
|
|
bool | projectCheck (const Vec3f &v, Vec3f &win) const |
| Project the vector v from the current frame into the viewport. More...
|
|
bool | unProject (const Vec3d &win, Vec3d &v) const |
| Project the vector v from the viewport frame into the current frame. More...
|
|
bool | unProject (double x, double y, Vec3d &v) const |
|
bool | projectLineCheck (const Vec3d &v1, Vec3d &win1, const Vec3d &v2, Vec3d &win2) const |
| Project the vectors v1 and v2 from the current frame into the viewport. More...
|
|
ModelViewTranformP | getModelViewTransform () const |
| Get the current model view matrix.
|
|
Mat4f | getProjectionMatrix () const |
| Get the current projection matrix.
|
|
StelProjectorMaskType | getMaskType (void) const |
| Get the current type of the mask if any.
|
|