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Stellarium
0.19.3
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A templatized column-major 4x4 matrix compatible with openGL. More...
#include <VecMath.hpp>
Public Member Functions | |
| Matrix4 (T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T) | |
| Matrix4 (const T *) | |
| Matrix4 (const Vector4< T > &, const Vector4< T > &, const Vector4< T > &, const Vector4< T > &) | |
| Matrix4 & | operator= (const T *) |
| void | set (T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T) |
| T & | operator[] (int) |
| operator T* () | |
| operator const T * () const | |
| Matrix4 | operator- (const Matrix4< T > &) const |
| Matrix4 | operator+ (const Matrix4< T > &) const |
| Matrix4 | operator* (const Matrix4< T > &) const |
| Vector3< T > | operator* (const Vector3< T > &) const |
| Vector3< T > | multiplyWithoutTranslation (const Vector3< T > &a) const |
| Vector4< T > | operator* (const Vector4< T > &) const |
| void | transfo (Vector3< T > &) const |
| Matrix4< T > | transpose () const |
| Matrix4< T > | inverse () const |
| Matrix3< T > | upper3x3 () const |
| Matrix3< T > | upper3x3Transposed () const |
| Vector4< T > | getRow (const int row) const |
| Vector4< T > | getColumn (const int column) const |
| QMatrix4x4 | convertToQMatrix () const |
| void | print (void) const |
| QString | toString (int fieldWidth=0, char format='g', int precision=-1) const |
Static Public Member Functions | |
| static Matrix4< T > | identity () |
| static Matrix4< T > | translation (const Vector3< T > &) |
| static Matrix4< T > | rotation (const Vector3< T > &, T) |
| static Matrix4< T > | xrotation (T) |
| static Matrix4< T > | yrotation (T) |
| static Matrix4< T > | zrotation (T) |
| static Matrix4< T > | scaling (const Vector3< T > &) |
| static Matrix4< T > | scaling (T) |
Data Fields | |
| T | r [16] |
Use Mat4d or Mat4f typdef for matrices of doubles and floats respectively.
1.8.13