A structure for global shader parameters.
#include <ShaderManager.hpp>
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bool | openglES |
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bool | shadowTransform |
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bool | pixelLighting |
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bool | bump |
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bool | shadows |
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S3DEnum::ShadowFilterQuality | shadowFilterQuality |
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bool | pcss |
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bool | geometryShader |
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bool | torchLight |
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int | frustumSplits |
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bool | hwShadowSamplers |
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| bool GlobalShaderParameters::bump |
| int GlobalShaderParameters::frustumSplits |
| bool GlobalShaderParameters::geometryShader |
| bool GlobalShaderParameters::hwShadowSamplers |
| bool GlobalShaderParameters::openglES |
| bool GlobalShaderParameters::pcss |
| bool GlobalShaderParameters::pixelLighting |
| bool GlobalShaderParameters::shadows |
| bool GlobalShaderParameters::shadowTransform |
| bool GlobalShaderParameters::torchLight |