Stellarium 0.11.4
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StelTextureMgr Class Reference

Manage textures loading. More...

#include <StelTextureMgr.hpp>

List of all members.

Public Member Functions

void init ()
 Initialize some variable from the openGL contex.
StelTextureSP createTexture (const QString &filename, const StelTexture::StelTextureParams &params=StelTexture::StelTextureParams())
 Load an image from a file and create a new texture from it.
StelTextureSP createTextureThread (const QString &url, const StelTexture::StelTextureParams &params=StelTexture::StelTextureParams(), const QString &fileExtension=QString(), bool lazyLoading=true)
 Load an image from a file and create a new texture from it in a new thread.

Detailed Description

Manage textures loading.

It provides method for loading images in a separate thread.


Member Function Documentation

StelTextureSP StelTextureMgr::createTexture ( const QString &  filename,
const StelTexture::StelTextureParams params = StelTexture::StelTextureParams() 
)

Load an image from a file and create a new texture from it.

Parameters:
filename the texture file name, can be absolute path if starts with '/' otherwise the file will be looked in stellarium standard textures directories.
params the texture creation parameters.
StelTextureSP StelTextureMgr::createTextureThread ( const QString &  url,
const StelTexture::StelTextureParams params = StelTexture::StelTextureParams(),
const QString &  fileExtension = QString(),
bool  lazyLoading = true 
)

Load an image from a file and create a new texture from it in a new thread.

Parameters:
url the texture file name or URL, can be absolute path if starts with '/' otherwise the file will be looked in stellarium standard textures directories.
params the texture creation parameters.
fileExtension the file extension to assume. If not set the extension is determined from url
lazyLoading define whether the texture should be actually loaded only when needed, i.e. when bind() is called the first time.
void StelTextureMgr::init (  ) 

Initialize some variable from the openGL contex.

Must be called after the creation of the GLContext.

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