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Stellarium 0.11.4 | ||
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Contains the parameters defining how a texture is created. More...
#include <StelTexture.hpp>
Public Member Functions | |
| StelTextureParams (bool qgenerateMipmaps=false, GLint afiltering=GL_LINEAR, GLint awrapMode=GL_CLAMP_TO_EDGE) | |
Public Attributes | |
| bool | generateMipmaps |
| Define if mipmaps must be created. | |
| GLint | filtering |
| Define the scaling filter to use. Must be one of GL_NEAREST or GL_LINEAR. | |
| GLint | wrapMode |
| Define the wrapping mode to use. Must be one of GL_CLAMP_TO_EDGE, or GL_REPEAT. | |
Contains the parameters defining how a texture is created.
Define the scaling filter to use. Must be one of GL_NEAREST or GL_LINEAR.
Define if mipmaps must be created.
Define the wrapping mode to use. Must be one of GL_CLAMP_TO_EDGE, or GL_REPEAT.
1.6.3