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Stellarium 0.14.3
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A vertex struct holds the vertex itself (position), corresponding texture coordinates, normals, tangents and bitangents It does not use Vec3f etc. More...
#include <OBJ.hpp>
Public Attributes | |
| GLfloat | position [3] |
| GLfloat | texCoord [2] |
| GLfloat | normal [3] |
| GLfloat | tangent [4] |
| GLfloat | bitangent [3] |
Static Public Attributes | |
| static const Vertex | EmptyVertex |
A vertex struct holds the vertex itself (position), corresponding texture coordinates, normals, tangents and bitangents It does not use Vec3f etc.
to be POD compliant (needed for offsetof in some compilers)
1.8.8