Stellarium 0.14.3
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A structure for global shader parameters. More...
#include <ShaderManager.hpp>
Public Attributes | |
bool | openglES |
bool | shadowTransform |
bool | pixelLighting |
bool | bump |
bool | shadows |
S3DEnum::ShadowFilterQuality | shadowFilterQuality |
bool | pcss |
bool | geometryShader |
bool | torchLight |
int | frustumSplits |
A structure for global shader parameters.
Definition at line 32 of file ShaderManager.hpp.