TCP/IP connection to a client.
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#include <Connection.hpp>
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| Connection (Server &server, SOCKET fd) |
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long long int | getServerMinusClientTime (void) const |
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void | hangup () |
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virtual bool | isClosed () const |
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void | performReading (void) |
| Receives data from a TCP/IP connection and stores it in the read buffer. More...
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void | performWriting (void) |
| Sends the contents of the write buffer over a TCP/IP connection. More...
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void | prepareSelectFds (fd_set &read_fds, fd_set &write_fds, int &fd_max) |
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| Socket (Server &server, SOCKET fd) |
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int | readNonblocking (void *buf, int count) |
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int | writeNonblocking (const void *buf, int count) |
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char | read_buff [120] |
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char * | read_buff_end |
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char | write_buff [120] |
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char * | write_buff_end |
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Server & | server |
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SOCKET | fd |
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TCP/IP connection to a client.
Definition at line 31 of file Connection.hpp.
void Connection::performReading |
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void |
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Receives data from a TCP/IP connection and stores it in the read buffer.
void Connection::performWriting |
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void |
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protected |
Sends the contents of the write buffer over a TCP/IP connection.
The documentation for this class was generated from the following file: