Stellarium
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Manage textures loading. More...
#include <StelTextureMgr.hpp>
Public Member Functions | |
StelTextureSP | createTexture (const QString &filename, const StelTexture::StelTextureParams ¶ms=StelTexture::StelTextureParams()) |
Load an image from a file and create a new texture from it. More... | |
StelTextureSP | createTexture (const QImage &image, const StelTexture::StelTextureParams ¶ms=StelTexture::StelTextureParams()) |
Create a texture from a QImage. | |
StelTextureSP | createTextureThread (const QString &url, const StelTexture::StelTextureParams ¶ms=StelTexture::StelTextureParams(), bool lazyLoading=true) |
Load an image from a file and create a new texture from it in a new thread. More... | |
StelTextureSP | wrapperForGLTexture (GLuint texId) |
Creates or finds a StelTexture wrapper for the specified OpenGL texture object. More... | |
StelTextureSP | getDitheringTexture (const int samplerToBindTo) |
Creates or gets existing dither pattern texture. More... | |
Friends | |
class | StelTexture |
class | ImageLoader |
class | StelApp |
Manage textures loading.
It provides method for loading images in a separate thread.
StelTextureSP StelTextureMgr::createTexture | ( | const QString & | filename, |
const StelTexture::StelTextureParams & | params = StelTexture::StelTextureParams() |
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Load an image from a file and create a new texture from it.
filename | the texture file name, can be absolute path if starts with '/' otherwise the file will be looked for in Stellarium's standard textures directories. |
params | the texture creation parameters. |
StelTextureSP StelTextureMgr::createTextureThread | ( | const QString & | url, |
const StelTexture::StelTextureParams & | params = StelTexture::StelTextureParams() , |
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bool | lazyLoading = true |
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Load an image from a file and create a new texture from it in a new thread.
url | the texture file name or URL, can be absolute path if starts with '/' otherwise the file will be looked for in Stellarium's standard textures directories. |
params | the texture creation parameters. |
lazyLoading | define whether the texture should be actually loaded only when needed, i.e. when bind() is called the first time. |
StelTextureSP StelTextureMgr::getDitheringTexture | ( | const int | samplerToBindTo | ) |
Creates or gets existing dither pattern texture.
samplerToBindTo | The sampler unit that the texture will be bound to. E.g. for GL_TEXTURE3 this value should be 3. This parameter is necessary because glTexImage2D needs the texture to be bound to a sampler unit. |
StelTextureSP StelTextureMgr::wrapperForGLTexture | ( | GLuint | texId | ) |
Creates or finds a StelTexture wrapper for the specified OpenGL texture object.
The wrapper takes ownership of the texture and will delete it if it is destroyed.
texID | The OpenGL texture ID which should be wrapped. If this is already a StelTexture, the existing wrapper will be returned. |