Stellarium
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Contains the parameters defining how a texture is created. More...
#include <StelTexture.hpp>
Public Member Functions | |
StelTextureParams (bool qgenerateMipmaps=false, GLint afiltering=GL_LINEAR, GLint awrapMode=GL_CLAMP_TO_EDGE, bool qfilterMipmaps=false, int decimateBy=1) | |
Data Fields | |
bool | generateMipmaps |
Define if mipmaps must be created. | |
bool | filterMipmaps |
If true, mipmapped textures are filtered with GL_LINEAR_MIPMAP_LINEAR instead of GL_LINEAR_MIPMAP_NEAREST (i.e. More... | |
GLint | filtering |
Define the scaling filter to use. Must be one of GL_NEAREST or GL_LINEAR. | |
GLint | wrapMode |
Define the wrapping mode to use. Must be one of GL_CLAMP_TO_EDGE, or GL_REPEAT. | |
int | decimation |
Allow a reduction of the size of the texture image (useful for very limited hardware) The image size will be divided by this factor (e.g. More... | |
Contains the parameters defining how a texture is created.
int StelTexture::StelTextureParams::decimation |
Allow a reduction of the size of the texture image (useful for very limited hardware) The image size will be divided by this factor (e.g.
2, 3, 4, ...)
bool StelTexture::StelTextureParams::filterMipmaps |
If true, mipmapped textures are filtered with GL_LINEAR_MIPMAP_LINEAR instead of GL_LINEAR_MIPMAP_NEAREST (i.e.
enabling "trilinear" filtering)