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Stellarium
0.16.1
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Main class of the module, inherits from StelModule. More...
#include <Scenery3d.hpp>
Public Slots | |
void | relativeMove (const Vec3d &move) |
Performs a relative translation of the viewer's position. More... | |
void | reloadShaders () |
Clears the shader cache, forcing a reload of shaders on use. More... | |
void | showMessage (const QString &message) |
Display text message on screen, fade out automatically. More... | |
void | showStoredViewDialog () |
Shows the stored view dialog. More... | |
void | setEnableScene (const bool val) |
Enables/Disables the plugin. More... | |
bool | getEnableScene () const |
void | setEnablePixelLighting (const bool val) |
bool | getEnablePixelLighting (void) const |
void | setEnableShadows (const bool enableShadows) |
Use this to set/get the enableShadows flag. More... | |
bool | getEnableShadows (void) const |
void | setUseSimpleShadows (const bool simpleShadows) |
If true, only 1 shadow cascade is used, giving a speedup. More... | |
bool | getUseSimpleShadows () const |
void | setEnableBumps (const bool enableBumps) |
Use this to set/get the enableBumps flag. More... | |
bool | getEnableBumps (void) const |
S3DEnum::ShadowFilterQuality | getShadowFilterQuality (void) const |
Returns the current shadow filter quality. More... | |
void | setShadowFilterQuality (const S3DEnum::ShadowFilterQuality val) |
Sets the shadow filter quality. More... | |
void | setEnablePCSS (const bool val) |
bool | getEnablePCSS () const |
S3DEnum::CubemappingMode | getCubemappingMode (void) const |
Returns the current cubemapping mode. More... | |
void | setCubemappingMode (const S3DEnum::CubemappingMode val) |
Sets the cubemapping mode. More... | |
bool | getUseFullCubemapShadows () const |
void | setUseFullCubemapShadows (const bool useFullCubemapShadows) |
void | setEnableDebugInfo (const bool debugEnabled) |
Set to true to show some rendering debug information. More... | |
bool | getEnableDebugInfo () const |
void | setEnableLocationInfo (const bool enableLocationInfo) |
Set to true to show the current standing positin as text on screen. More... | |
bool | getEnableLocationInfo () const |
void | setEnableTorchLight (const bool enableTorchLight) |
Set to true to add an additional light source centered at the current position, useful in night scenes. More... | |
bool | getEnableTorchLight () const |
void | setTorchStrength (const float torchStrength) |
Sets the strength of the additional illumination that can be toggled when pressing a button. More... | |
float | getTorchStrength () const |
void | setTorchRange (const float torchRange) |
Sets the range of the torchlight. More... | |
float | getTorchRange () const |
void | setEnableLazyDrawing (const bool val) |
Sets the state of the cubemap lazy-drawing mode. More... | |
bool | getEnableLazyDrawing () const |
void | setOnlyDominantFaceWhenMoving (const bool val) |
When true, only the face which currently is most dominantly visible is updated while moving. More... | |
bool | getOnlyDominantFaceWhenMoving () const |
void | setSecondDominantFaceWhenMoving (const bool val) |
bool | getSecondDominantFaceWhenMoving () const |
void | forceCubemapRedraw () |
Forces a redraw of the cubemap. More... | |
void | setLazyDrawingInterval (const double val) |
Sets the interval for cubemap lazy-drawing mode. More... | |
double | getLazyDrawingInterval () const |
void | setCubemapSize (const uint val) |
Sets the size used for cubemap rendering. More... | |
uint | getCubemapSize () const |
void | setShadowmapSize (const uint val) |
Sets the size used for shadowmap rendering. More... | |
uint | getShadowmapSize () const |
bool | getIsGeometryShaderSupported () const |
bool | getAreShadowsSupported () const |
bool | getIsShadowFilteringSupported () const |
bool | getIsANGLE () const |
uint | getMaximumFramebufferSize () const |
SceneInfo | getCurrentScene () const |
Gets the SceneInfo of the scene that is currently being displayed. More... | |
QString | getCurrentSceneID () const |
Returns the ID of the currently loaded scene, or an null string if nothing is displayed. More... | |
QString | getLoadingSceneID () const |
Returns the ID of the currently loading scene, or null if nothing is being loaded. More... | |
SceneInfo | getLoadingScene () const |
Gets the SceneInfo of the scene that is currently in the process of being loaded. More... | |
SceneInfo | loadScenery3dByName (const QString &name) |
This starts the scene loading process. More... | |
SceneInfo | loadScenery3dByID (const QString &id) |
This starts the scene loading process. More... | |
QString | getDefaultScenery3dID () const |
void | setDefaultScenery3dID (const QString &id) |
void | setView (const StoredView &view, const bool setDate) |
Changes the current view to the given view. JD is updated only if view contains valid data and setDate is true. More... | |
StoredView | getCurrentView () |
Returns a StoredView that represents the current observer position + view direction. More... | |
Signals | |
void | enableSceneChanged (const bool val) |
void | enablePixelLightingChanged (const bool val) |
void | enableShadowsChanged (const bool val) |
void | useSimpleShadowsChanged (const bool val) |
void | enableBumpsChanged (const bool val) |
void | shadowFilterQualityChanged (const S3DEnum::ShadowFilterQuality val) |
void | enablePCSSChanged (const bool val) |
void | cubemappingModeChanged (const S3DEnum::CubemappingMode val) |
void | useFullCubemapShadowsChanged (const bool val) |
void | enableDebugInfoChanged (const bool val) |
void | enableLocationInfoChanged (const bool val) |
void | enableTorchLightChanged (const bool val) |
void | torchStrengthChanged (const float val) |
void | torchRangeChanged (const float val) |
void | enableLazyDrawingChanged (const bool val) |
void | lazyDrawingIntervalChanged (const double val) |
void | onlyDominantFaceWhenMovingChanged (const bool val) |
void | secondDominantFaceWhenMovingChanged (const bool val) |
void | cubemapSizeChanged (const uint val) |
void | shadowmapSizeChanged (const uint val) |
void | currentSceneChanged (const SceneInfo &sceneInfo) |
void | currentSceneIDChanged (const QString &sceneID) |
void | loadingSceneIDChanged (const QString &sceneID) |
void | progressReport (const QString &str, int val, int min, int max) const |
This signal is emitted from another thread than this QObject belongs to, so use QueuedConnection. More... | |
Public Member Functions | |
virtual void | init () |
Initialize itself. More... | |
virtual void | deinit () |
Called before the module will be delete, and before the openGL context is suppressed. More... | |
virtual void | draw (StelCore *core) |
Execute all the drawing functions for this module. More... | |
virtual void | update (double deltaTime) |
Update the module with respect to the time. More... | |
virtual double | getCallOrder (StelModuleActionName actionName) const |
Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations. More... | |
virtual bool | configureGui (bool show) |
Detect or show the configuration GUI elements for the module. More... | |
virtual void | handleKeys (QKeyEvent *e) |
Walk/Fly Navigation with Ctrl+Cursor and Ctrl+PgUp/Dn keys. More... | |
void | updateProgress (const QString &str, int val, int min, int max) const |
Sends the progressReport() signal, which eventually updates the progress bar. Can be called from another thread. More... | |
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virtual QString | getModuleVersion () const |
Get the version of the module, default is stellarium main version. More... | |
virtual QString | getAuthorName () const |
Get the name of the module author. More... | |
virtual QString | getAuthorEmail () const |
Get the email adress of the module author. More... | |
virtual void | handleMouseClicks (class QMouseEvent *) |
Handle mouse clicks. More... | |
virtual void | handleMouseWheel (class QWheelEvent *) |
Handle mouse wheel. More... | |
virtual bool | handleMouseMoves (int x, int y, Qt::MouseButtons b) |
Handle mouse moves. More... | |
virtual bool | handlePinch (qreal scale, bool started) |
Handle pinch gesture events. More... | |
Properties | |
bool | enableScene |
bool | enablePixelLighting |
bool | enableShadows |
bool | useSimpleShadows |
bool | enableBumps |
S3DEnum::ShadowFilterQuality | shadowFilterQuality |
bool | enablePCSS |
S3DEnum::CubemappingMode | cubemappingMode |
bool | useFullCubemapShadows |
bool | enableDebugInfo |
bool | enableLocationInfo |
bool | enableTorchLight |
float | torchStrength |
float | torchRange |
bool | enableLazyDrawing |
double | lazyDrawingInterval |
bool | onlyDominantFaceWhenMoving |
bool | secondDominantFaceWhenMoving |
uint | cubemapSize |
uint | shadowmapSize |
QString | currentSceneID |
QString | loadingSceneID |
bool | isGeometryShaderSupported |
bool | areShadowsSupported |
bool | isShadowFilteringSupported |
bool | isANGLE |
uint | maximumFramebufferSize |
Additional Inherited Members | |
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enum | StelModuleSelectAction { AddToSelection, ReplaceSelection, RemoveFromSelection } |
Enum used when selecting objects to define whether to add to, replace, or remove from the existing selection list. More... | |
enum | StelModuleActionName { ActionDraw, ActionUpdate, ActionHandleMouseClicks, ActionHandleMouseMoves, ActionHandleKeys } |
Define the possible action for which an order is defined. More... | |
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class StelAction * | addAction (const QString &id, const QString &groupId, const QString &text, QObject *target, const char *slot, const QString &shortcut="", const QString &altShortcut="") |
convenience methods to add an action (call to slot) to the StelActionMgr object. More... | |
class StelAction * | addAction (const QString &id, const QString &groupId, const QString &text, const char *slot, const QString &shortcut="", const QString &altShortcut="") |
convenience methods to add an action (call to own slot) to the StelActionMgr object. More... | |
Main class of the module, inherits from StelModule.
Manages initialization, provides an interface to change Scenery3d properties and handles user input
Definition at line 51 of file Scenery3d.hpp.
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virtual |
Detect or show the configuration GUI elements for the module.
This is to be used with plugins to display a configuration dialog from the plugin list window.
show | if true, make the configuration GUI visible. If false, hide the config GUI if there is one. |
Reimplemented from StelModule.
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Called before the module will be delete, and before the openGL context is suppressed.
Deinitialize all openGL texture in this method.
Reimplemented from StelModule.
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virtual |
Execute all the drawing functions for this module.
core | the core to use for the drawing |
Reimplemented from StelModule.
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Forces a redraw of the cubemap.
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Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations.
actionName | the name of the action for which we want the call order |
Reimplemented from StelModule.
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Returns the current cubemapping mode.
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Gets the SceneInfo of the scene that is currently being displayed.
Check SceneInfo::isValid to determine if a scene is displayed.
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Returns the ID of the currently loaded scene, or an null string if nothing is displayed.
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Returns a StoredView that represents the current observer position + view direction.
Label and description are empty.
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inlineslot |
Gets the SceneInfo of the scene that is currently in the process of being loaded.
Check SceneInfo::isValid to determine if a scene is loaded.
Definition at line 258 of file Scenery3d.hpp.
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Returns the ID of the currently loading scene, or null if nothing is being loaded.
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Returns the current shadow filter quality.
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virtual |
Walk/Fly Navigation with Ctrl+Cursor and Ctrl+PgUp/Dn keys.
Pressing Ctrl-Alt: 5x, Ctrl-Shift: 10x speedup; Ctrl-Shift-Alt: 50x! To allow fine control, zoom in. If you release Ctrl key while pressing cursor key, movement will continue.
Reimplemented from StelModule.
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virtual |
Initialize itself.
If the initialization takes significant time, the progress should be displayed on the loading bar.
Implements StelModule.
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This starts the scene loading process.
This is asynchronous, this method returns after metadata loading.
id | a valid scene id/folder path |
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This starts the scene loading process.
This is asynchronous, this method returns after metadata loading.
name | a valid scene name |
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signal |
This signal is emitted from another thread than this QObject belongs to, so use QueuedConnection.
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Performs a relative translation of the viewer's position.
The values should usually be given pre-adjusted with the delta time. Does nothing if no scene is currently loaded.
The first component specifies movement in the "right" direction, the second component in the "forward" directon, and the last value is used to adjust the height offset of the viewer (he is still positioned according to the heightmap).
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Clears the shader cache, forcing a reload of shaders on use.
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Sets the cubemapping mode.
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Sets the size used for cubemap rendering.
For best compatibility and performance, this should be a power of 2.
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Use this to set/get the enableBumps flag.
If set to true, bump mapping is enabled for the 3D scene.
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Set to true to show some rendering debug information.
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Sets the state of the cubemap lazy-drawing mode.
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Set to true to show the current standing positin as text on screen.
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Enables/Disables the plugin.
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Use this to set/get the enableShadows flag.
If set to true, shadow mapping is enabled for the 3D scene.
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Set to true to add an additional light source centered at the current position, useful in night scenes.
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Sets the interval for cubemap lazy-drawing mode.
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When true, only the face which currently is most dominantly visible is updated while moving.
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Sets the shadow filter quality.
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slot |
Sets the size used for shadowmap rendering.
For best compatibility and performance, this should be a power of 2.
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Sets the range of the torchlight.
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slot |
Sets the strength of the additional illumination that can be toggled when pressing a button.
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slot |
If true, only 1 shadow cascade is used, giving a speedup.
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Changes the current view to the given view. JD is updated only if view contains valid data and setDate is true.
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Display text message on screen, fade out automatically.
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Shows the stored view dialog.
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virtual |
Update the module with respect to the time.
deltaTime | the time increment in second since last call. |
Implements StelModule.
void Scenery3d::updateProgress | ( | const QString & | str, |
int | val, | ||
int | min, | ||
int | max | ||
) | const |
Sends the progressReport() signal, which eventually updates the progress bar. Can be called from another thread.