Stellarium  0.16.1
Scenery3d Member List

This is the complete list of members for Scenery3d, including all inherited members.

ActionDraw enum valueStelModule
ActionHandleKeys enum valueStelModule
ActionHandleMouseClicks enum valueStelModule
ActionHandleMouseMoves enum valueStelModule
ActionUpdate enum valueStelModule
addAction(const QString &id, const QString &groupId, const QString &text, QObject *target, const char *slot, const QString &shortcut="", const QString &altShortcut="")StelModuleprotected
addAction(const QString &id, const QString &groupId, const QString &text, const char *slot, const QString &shortcut="", const QString &altShortcut="")StelModuleinlineprotected
AddToSelection enum valueStelModule
areShadowsSupported (defined in Scenery3d)Scenery3d
configureGui(bool show)Scenery3dvirtual
cubemappingMode (defined in Scenery3d)Scenery3d
cubemappingModeChanged(const S3DEnum::CubemappingMode val) (defined in Scenery3d)Scenery3dsignal
cubemapSize (defined in Scenery3d)Scenery3d
cubemapSizeChanged(const uint val) (defined in Scenery3d)Scenery3dsignal
currentSceneChanged(const SceneInfo &sceneInfo) (defined in Scenery3d)Scenery3dsignal
currentSceneID (defined in Scenery3d)Scenery3d
currentSceneIDChanged(const QString &sceneID) (defined in Scenery3d)Scenery3dsignal
deinit()Scenery3dvirtual
draw(StelCore *core)Scenery3dvirtual
enableBumps (defined in Scenery3d)Scenery3d
enableBumpsChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enableDebugInfo (defined in Scenery3d)Scenery3d
enableDebugInfoChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enableLazyDrawing (defined in Scenery3d)Scenery3d
enableLazyDrawingChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enableLocationInfo (defined in Scenery3d)Scenery3d
enableLocationInfoChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enablePCSS (defined in Scenery3d)Scenery3d
enablePCSSChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enablePixelLighting (defined in Scenery3d)Scenery3d
enablePixelLightingChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enableScene (defined in Scenery3d)Scenery3d
enableSceneChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enableShadows (defined in Scenery3d)Scenery3d
enableShadowsChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
enableTorchLight (defined in Scenery3d)Scenery3d
enableTorchLightChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
forceCubemapRedraw()Scenery3dslot
getAreShadowsSupported() const (defined in Scenery3d)Scenery3dslot
getAuthorEmail() const StelModuleinlinevirtual
getAuthorName() const StelModuleinlinevirtual
getCallOrder(StelModuleActionName actionName) const Scenery3dvirtual
getCubemappingMode(void) const Scenery3dslot
getCubemapSize() const (defined in Scenery3d)Scenery3dslot
getCurrentScene() const Scenery3dslot
getCurrentSceneID() const Scenery3dslot
getCurrentView()Scenery3dslot
getDefaultScenery3dID() const (defined in Scenery3d)Scenery3dinlineslot
getEnableBumps(void) const (defined in Scenery3d)Scenery3dslot
getEnableDebugInfo() const (defined in Scenery3d)Scenery3dslot
getEnableLazyDrawing() const (defined in Scenery3d)Scenery3dslot
getEnableLocationInfo() const (defined in Scenery3d)Scenery3dslot
getEnablePCSS() const (defined in Scenery3d)Scenery3dslot
getEnablePixelLighting(void) const (defined in Scenery3d)Scenery3dslot
getEnableScene() const (defined in Scenery3d)Scenery3dinlineslot
getEnableShadows(void) const (defined in Scenery3d)Scenery3dslot
getEnableTorchLight() const (defined in Scenery3d)Scenery3dslot
getIsANGLE() const (defined in Scenery3d)Scenery3dslot
getIsGeometryShaderSupported() const (defined in Scenery3d)Scenery3dslot
getIsShadowFilteringSupported() const (defined in Scenery3d)Scenery3dslot
getLazyDrawingInterval() const (defined in Scenery3d)Scenery3dslot
getLoadingScene() const Scenery3dinlineslot
getLoadingSceneID() const Scenery3dslot
getMaximumFramebufferSize() const (defined in Scenery3d)Scenery3dslot
getModuleVersion() const StelModulevirtual
getOnlyDominantFaceWhenMoving() const (defined in Scenery3d)Scenery3dslot
getSecondDominantFaceWhenMoving() const (defined in Scenery3d)Scenery3dslot
getShadowFilterQuality(void) const Scenery3dslot
getShadowmapSize() const (defined in Scenery3d)Scenery3dslot
getTorchRange() const (defined in Scenery3d)Scenery3dslot
getTorchStrength() const (defined in Scenery3d)Scenery3dslot
getUseFullCubemapShadows() const (defined in Scenery3d)Scenery3dslot
getUseSimpleShadows() const (defined in Scenery3d)Scenery3dslot
handleKeys(QKeyEvent *e)Scenery3dvirtual
handleMouseClicks(class QMouseEvent *)StelModuleinlinevirtual
handleMouseMoves(int x, int y, Qt::MouseButtons b)StelModuleinlinevirtual
handleMouseWheel(class QWheelEvent *)StelModuleinlinevirtual
handlePinch(qreal scale, bool started)StelModuleinlinevirtual
init()Scenery3dvirtual
isANGLE (defined in Scenery3d)Scenery3d
isGeometryShaderSupported (defined in Scenery3d)Scenery3d
isShadowFilteringSupported (defined in Scenery3d)Scenery3d
lazyDrawingInterval (defined in Scenery3d)Scenery3d
lazyDrawingIntervalChanged(const double val) (defined in Scenery3d)Scenery3dsignal
loadingSceneID (defined in Scenery3d)Scenery3d
loadingSceneIDChanged(const QString &sceneID) (defined in Scenery3d)Scenery3dsignal
loadScenery3dByID(const QString &id)Scenery3dslot
loadScenery3dByName(const QString &name)Scenery3dslot
maximumFramebufferSize (defined in Scenery3d)Scenery3d
onlyDominantFaceWhenMoving (defined in Scenery3d)Scenery3d
onlyDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
progressReport(const QString &str, int val, int min, int max) const Scenery3dsignal
relativeMove(const Vec3d &move)Scenery3dslot
reloadShaders()Scenery3dslot
RemoveFromSelection enum valueStelModule
ReplaceSelection enum valueStelModule
Scenery3d() (defined in Scenery3d)Scenery3d
secondDominantFaceWhenMoving (defined in Scenery3d)Scenery3d
secondDominantFaceWhenMovingChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
setCubemappingMode(const S3DEnum::CubemappingMode val)Scenery3dslot
setCubemapSize(const uint val)Scenery3dslot
setDefaultScenery3dID(const QString &id) (defined in Scenery3d)Scenery3dslot
setEnableBumps(const bool enableBumps)Scenery3dslot
setEnableDebugInfo(const bool debugEnabled)Scenery3dslot
setEnableLazyDrawing(const bool val)Scenery3dslot
setEnableLocationInfo(const bool enableLocationInfo)Scenery3dslot
setEnablePCSS(const bool val) (defined in Scenery3d)Scenery3dslot
setEnablePixelLighting(const bool val) (defined in Scenery3d)Scenery3dslot
setEnableScene(const bool val)Scenery3dslot
setEnableShadows(const bool enableShadows)Scenery3dslot
setEnableTorchLight(const bool enableTorchLight)Scenery3dslot
setLazyDrawingInterval(const double val)Scenery3dslot
setOnlyDominantFaceWhenMoving(const bool val)Scenery3dslot
setSecondDominantFaceWhenMoving(const bool val) (defined in Scenery3d)Scenery3dslot
setShadowFilterQuality(const S3DEnum::ShadowFilterQuality val)Scenery3dslot
setShadowmapSize(const uint val)Scenery3dslot
setTorchRange(const float torchRange)Scenery3dslot
setTorchStrength(const float torchStrength)Scenery3dslot
setUseFullCubemapShadows(const bool useFullCubemapShadows) (defined in Scenery3d)Scenery3dslot
setUseSimpleShadows(const bool simpleShadows)Scenery3dslot
setView(const StoredView &view, const bool setDate)Scenery3dslot
shadowFilterQuality (defined in Scenery3d)Scenery3d
shadowFilterQualityChanged(const S3DEnum::ShadowFilterQuality val) (defined in Scenery3d)Scenery3dsignal
shadowmapSize (defined in Scenery3d)Scenery3d
shadowmapSizeChanged(const uint val) (defined in Scenery3d)Scenery3dsignal
showMessage(const QString &message)Scenery3dslot
showStoredViewDialog()Scenery3dslot
StelModule() (defined in StelModule)StelModule
StelModuleActionName enum nameStelModule
StelModuleSelectAction enum nameStelModule
torchRange (defined in Scenery3d)Scenery3d
torchRangeChanged(const float val) (defined in Scenery3d)Scenery3dsignal
torchStrength (defined in Scenery3d)Scenery3d
torchStrengthChanged(const float val) (defined in Scenery3d)Scenery3dsignal
update(double deltaTime)Scenery3dvirtual
updateProgress(const QString &str, int val, int min, int max) const Scenery3d
useFullCubemapShadows (defined in Scenery3d)Scenery3d
useFullCubemapShadowsChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
useSimpleShadows (defined in Scenery3d)Scenery3d
useSimpleShadowsChanged(const bool val) (defined in Scenery3d)Scenery3dsignal
~Scenery3d() (defined in Scenery3d)Scenery3dvirtual
~StelModule() (defined in StelModule)StelModuleinlinevirtual