Stellarium  0.16.1
StelTextureMgr.hpp
1 /*
2  * Stellarium
3  * Copyright (C) 2006 Fabien Chereau
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
18  */
19 
20 #ifndef _STELTEXTUREMGR_HPP_
21 #define _STELTEXTUREMGR_HPP_
22 
23 #include "StelTexture.hpp"
24 #include <QObject>
25 #include <QMap>
26 #include <QWeakPointer>
27 #include <QMutex>
28 
29 class QNetworkReply;
30 class QThread;
31 class QThreadPool;
32 
36 class StelTextureMgr : QObject
37 {
38  Q_OBJECT
39 public:
45 
52  StelTextureSP createTextureThread(const QString& url, const StelTexture::StelTextureParams& params=StelTexture::StelTextureParams(), bool lazyLoading=true);
53 
58  StelTextureSP wrapperForGLTexture(GLuint texId);
59 
61  int getGLMemoryUsage();
62 
63 private:
64  friend class StelTexture;
65  friend class ImageLoader;
66  friend class StelApp;
67 
69  StelTextureMgr(QObject* parent = Q_NULLPTR);
70 
71  unsigned int glMemoryUsage;
72 
74  QThreadPool* loaderThreadPool;
75 
76  StelTextureSP lookupCache(const QString& file);
77  typedef QMap<QString,QWeakPointer<StelTexture> > TexCache;
78  typedef QMap<GLuint,QWeakPointer<StelTexture> > IdMap;
79  QMutex mutex;
80  TexCache textureCache;
81  IdMap idMap;
82 };
83 
84 
85 #endif // _STELTEXTUREMGR_HPP_
StelTextureSP createTextureThread(const QString &url, const StelTexture::StelTextureParams &params=StelTexture::StelTextureParams(), bool lazyLoading=true)
Load an image from a file and create a new texture from it in a new thread.
Contains the parameters defining how a texture is created.
Definition: StelTexture.hpp:47
int getGLMemoryUsage()
Returns the estimated memory usage of all textures currently loaded through StelTexture.
StelTextureSP createTexture(const QString &filename, const StelTexture::StelTextureParams &params=StelTexture::StelTextureParams())
Load an image from a file and create a new texture from it.
StelTextureSP wrapperForGLTexture(GLuint texId)
Creates or finds a StelTexture wrapper for the specified OpenGL texture object.
Base texture class.
Definition: StelTexture.hpp:41
Manage textures loading.
QSharedPointer< StelTexture > StelTextureSP
Use shared pointer to simplify memory managment.
Singleton main Stellarium application class.
Definition: StelApp.hpp:68