Stellarium 0.15.2
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A vertex struct holds the vertex itself (position), corresponding texture coordinates, normals, tangents and bitangents It does not use Vec3f etc. More...
#include <OBJ.hpp>
Public Attributes | |
GLfloat | position [3] |
GLfloat | texCoord [2] |
GLfloat | normal [3] |
GLfloat | tangent [4] |
GLfloat | bitangent [3] |
Static Public Attributes | |
static const Vertex | EmptyVertex |
A vertex struct holds the vertex itself (position), corresponding texture coordinates, normals, tangents and bitangents It does not use Vec3f etc.
to be POD compliant (needed for offsetof in some compilers)