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Stellarium 0.15.2
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A structure for global shader parameters. More...
#include <ShaderManager.hpp>
Public Attributes | |
| bool | openglES |
| bool | shadowTransform |
| bool | pixelLighting |
| bool | bump |
| bool | shadows |
| S3DEnum::ShadowFilterQuality | shadowFilterQuality |
| bool | pcss |
| bool | geometryShader |
| bool | torchLight |
| int | frustumSplits |
| bool | hwShadowSamplers |
A structure for global shader parameters.
Definition at line 32 of file ShaderManager.hpp.
1.8.11