Stellarium 0.15.2
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Manage a collection of StelModules including both core and plugin modules. More...
#include <StelModuleMgr.hpp>
Classes | |
struct | PluginDescriptor |
Contains the information read from the module.ini file. More... | |
Public Member Functions | |
void | update () |
Regenerate calling lists if necessary. More... | |
void | registerModule (StelModule *m, bool generateCallingLists=false) |
Register a new StelModule to the list The module is later referenced by its QObject name. More... | |
void | unloadModule (const QString &moduleID, bool alsoDelete=true) |
Unregister and delete a StelModule. More... | |
StelModule * | loadPlugin (const QString &moduleID) |
Load dynamically a module. More... | |
void | unloadAllPlugins () |
Unload all plugins. More... | |
void | setPluginLoadAtStartup (const QString &key, bool b) |
Define whether a plugin should be loaded at startup. More... | |
StelModule * | getModule (const QString &moduleID, bool noWarning=false) |
Get the corresponding module or NULL if can't find it. More... | |
QList< StelModule * > | getAllModules () |
Get the list of all the currently registered modules. More... | |
const QList< StelModule * > & | getCallOrders (StelModule::StelModuleActionName action) |
Get the list of modules in the correct order for calling the given action. More... | |
QList< PluginDescriptor > | getPluginsList () |
Return the list of all the external module found in the modules directories. More... | |
Manage a collection of StelModules including both core and plugin modules.
The order in which some actions like draw or update are called for each module can be retrieved with the getCallOrders() method.
Definition at line 36 of file StelModuleMgr.hpp.
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inline |
Get the list of all the currently registered modules.
Definition at line 76 of file StelModuleMgr.hpp.
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inline |
Get the list of modules in the correct order for calling the given action.
Definition at line 79 of file StelModuleMgr.hpp.
StelModule* StelModuleMgr::getModule | ( | const QString & | moduleID, |
bool | noWarning = false |
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Get the corresponding module or NULL if can't find it.
moduleID | the QObject name of the module instance, by convention it is equal to the class name. |
noWarning | if true, don't display any warning if the module is not found. |
QList<PluginDescriptor> StelModuleMgr::getPluginsList | ( | ) |
Return the list of all the external module found in the modules directories.
StelModule* StelModuleMgr::loadPlugin | ( | const QString & | moduleID | ) |
Load dynamically a module.
moduleID | the name of the module = name of the dynamic library file without extension (e.g "mymodule" for mymodule.so or mymodule.dll) |
void StelModuleMgr::registerModule | ( | StelModule * | m, |
bool | generateCallingLists = false |
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) |
Register a new StelModule to the list The module is later referenced by its QObject name.
void StelModuleMgr::setPluginLoadAtStartup | ( | const QString & | key, |
bool | b | ||
) |
Define whether a plugin should be loaded at startup.
key | the key of the plugin as in the PluginDescriptor class. |
b | the value to set. |
void StelModuleMgr::unloadAllPlugins | ( | ) |
Unload all plugins.
void StelModuleMgr::unloadModule | ( | const QString & | moduleID, |
bool | alsoDelete = true |
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) |
Unregister and delete a StelModule.
The program will hang if other modules depend on the removed one
moduleID | the unique ID of the module, by convention equal to the class name |
alsoDelete | if true also delete the StelModule instance, otherwise it has to be deleted by external code. |
void StelModuleMgr::update | ( | ) |
Regenerate calling lists if necessary.