Stellarium 0.15.2
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Models a single sporadic meteor with a random color and a random radiant. More...
#include <SporadicMeteor.hpp>
Public Member Functions | |
SporadicMeteor (const StelCore *core, const float &maxVel, const StelTextureSP &bolideTexture) | |
Create a SporadicMeteor object. More... | |
Public Member Functions inherited from Meteor | |
Meteor (const StelCore *core, const StelTextureSP &bolideTexture) | |
Create a Meteor object. More... | |
void | init (const float &radiantAlpha, const float &radiantDelta, const float &speed, const QList< ColorPair > colors) |
Initialize meteor. More... | |
virtual bool | update (double deltaTime) |
Updates the position of the meteor, and expires it if necessary. More... | |
virtual void | draw (const StelCore *core, StelPainter &sPainter) |
Draws the meteor. More... | |
bool | isAlive () |
Indicate if the meteor still visible. More... | |
void | setAbsMag (float mag) |
Set meteor absolute magnitude. More... | |
float | absMag () |
Get meteor absolute magnitude. More... | |
Additional Inherited Members | |
Public Types inherited from Meteor | |
typedef QPair< QString, int > | ColorPair |
<colorName, intensity> More... | |
Models a single sporadic meteor with a random color and a random radiant.
Definition at line 28 of file SporadicMeteor.hpp.
SporadicMeteor::SporadicMeteor | ( | const StelCore * | core, |
const float & | maxVel, | ||
const StelTextureSP & | bolideTexture | ||
) |
Create a SporadicMeteor object.