Stellarium 0.15.2
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This class performs refraction computations, following literature from atmospheric optics and astronomy. More...
#include <RefractionExtinction.hpp>
Public Member Functions | |
void | forward (Vec3d &altAzPos) const |
Apply refraction. More... | |
void | backward (Vec3d &altAzPos) const |
Remove refraction from position ("reduce"). More... | |
void | forward (Vec3f &altAzPos) const |
Apply refraction. More... | |
void | backward (Vec3f &altAzPos) const |
Remove refraction from position ("reduce"). More... | |
void | combine (const Mat4d &m) |
Mat4d | getApproximateLinearTransfo () const |
StelProjector::ModelViewTranformP | clone () const |
void | setPressure (float p_mbar) |
Set surface air pressure (mbars), influences refraction computation. More... | |
float | getPressure () const |
void | setTemperature (float t_C) |
Set surface air temperature (degrees Celsius), influences refraction computation. More... | |
float | getTemperature () const |
void | setPreTransfoMat (const Mat4d &m) |
Set the transformation matrices used to transform input vector to AltAz frame. More... | |
void | setPostTransfoMat (const Mat4d &m) |
This class performs refraction computations, following literature from atmospheric optics and astronomy.
Refraction solutions can only be approximate, given the turbulent, unpredictable real atmosphere. Typical horizons do not go down below -1, so strange effects (distortion) between -2 and -5 should be covered. Note that forward/backward are no absolute reverse operations! All the computations should be in effect (1) only if atmosphere effects are true (2) only for celestial objects, never for landscape images (3) only for terrestrial locations, not on Moon/Mars/Saturn etc
Definition at line 121 of file RefractionExtinction.hpp.
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virtual |
Remove refraction from position ("reduce").
altAzPos | is the apparent star position vector, to be transformed into geometrical position. Note that forward/backward are no absolute reverse operations! |
Implements StelProjector::ModelViewTranform.
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virtual |
Remove refraction from position ("reduce").
altAzPos | is the apparent star position vector, to be transformed into geometrical position. Note that forward/backward are no absolute reverse operations! |
Implements StelProjector::ModelViewTranform.
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virtual |
Apply refraction.
altAzPos | is the geometrical star position vector, to be transformed into apparent position. Note that forward/backward are no absolute reverse operations! |
Implements StelProjector::ModelViewTranform.
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virtual |
Apply refraction.
altAzPos | is the geometrical star position vector, to be transformed into apparent position. Note that forward/backward are no absolute reverse operations! |
Implements StelProjector::ModelViewTranform.
void Refraction::setPressure | ( | float | p_mbar | ) |
Set surface air pressure (mbars), influences refraction computation.
void Refraction::setPreTransfoMat | ( | const Mat4d & | m | ) |
Set the transformation matrices used to transform input vector to AltAz frame.
void Refraction::setTemperature | ( | float | t_C | ) |
Set surface air temperature (degrees Celsius), influences refraction computation.