Stellarium 0.15.2
SupernovaeDialog.hpp
1 /*
2  * Stellarium Historical Supernovae Plug-in GUI
3  *
4  * Copyright (C) 2012 Alexander Wolf
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
19 */
20 
21 #ifndef _SUPERNOVAEDIALOG_HPP_
22 #define _SUPERNOVAEDIALOG_HPP_
23 
24 #include <QObject>
25 #include "StelDialog.hpp"
26 #include "Supernovae.hpp"
27 
28 class Ui_supernovaeDialog;
29 class QTimer;
30 class Supernovae;
31 
34 {
35  Q_OBJECT
36 
37 public:
40 
41 protected:
43  void createDialogContent();
44 
45 public slots:
46  void retranslate();
47  void refreshUpdateValues(void);
48 
49 private slots:
50  void setUpdateValues(int days);
51  void setUpdatesEnabled(int checkState);
52  void updateStateReceiver(Supernovae::UpdateState state);
53  void updateCompleteReceiver();
54  void restoreDefaults(void);
55  void saveSettings(void);
56  void updateJSON(void);
57 
58 private:
59  Ui_supernovaeDialog* ui;
60  Supernovae* sn;
61  void setAboutHtml(void);
62  void updateGuiFromSettings(void);
63  QTimer* updateTimer;
64 
65 };
66 
67 #endif // _SUPERNOVAEDIALOG_HPP_
Base class for all the GUI windows in Stellarium.
Definition: StelDialog.hpp:72
Main class of the Historical Supernovae plugin.
Definition: Supernovae.hpp:68
UpdateState
Used for keeping for track of the download/update status.
Definition: Supernovae.hpp:74
void createDialogContent()
Initialize the dialog widgets and connect the signals/slots.