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Stellarium 0.15.2
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21 #ifndef _SPHERICMIRRORCALCULATOR_HPP_ 22 #define _SPHERICMIRRORCALCULATOR_HPP_ 24 #include "VecMath.hpp" 31 float getHorzZoomFactor()
const {
return horzZoomFactor;}
32 float getVertZoomFactor()
const {
return vertZoomFactor;}
33 bool transform(
const Vec3f &v,
float &x,
float &y)
const;
34 bool retransform(
float x,
float y,
Vec3f &v)
const;
36 bool retransform(
float x,
float y,
Vec3f& v,
Vec3f& vX,
Vec3f& vY)
const;
38 void initRotMatrix(
float alpha,
float delta,
float phi);
48 float alphaDeltaPhi[9];
51 #endif // _SPHERICMIRRORCALCULATOR_HPP_