46 enum ShadowFilterQuality
Uses a 16-tap Poisson disk.
Uses 6 textures, one for each side of the cube. Seems to be the best for old Intel drivers...
Uses a single GL_TEXTURE_CUBEMAP, seems to work a bit better on "modern" GPUs.
Uses a 64-tap Poisson disk + hardware filtering.
Uses a single GL_TEXTURE_CUBEMAP and a geometry shader to render all 6 sides in one pass...
Uses a 16-tap Poisson disk + hardware filtering.
ShadowFilterQuality
Contains different shadow filter settings.
Disables shadow filtering completely.
Uses a 64-tap Poisson disk.
CubemappingMode
Determines the method used for cubemap creation.
Enables OpenGL hardware shadow filtering.