Stellarium 0.13.3
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Matrix4< T > Class Template Reference

A templatized column-major 4x4 matrix compatible with openGL. More...

#include <VecMath.hpp>

Public Member Functions

 Matrix4 (T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T)
 
 Matrix4 (const T *)
 
 Matrix4 (const Vector4< T > &, const Vector4< T > &, const Vector4< T > &, const Vector4< T > &)
 
Matrix4operator= (const T *)
 
void set (T, T, T, T, T, T, T, T, T, T, T, T, T, T, T, T)
 
T & operator[] (int)
 
 operator T * ()
 
 operator const T * () const
 
Matrix4 operator- (const Matrix4< T > &) const
 
Matrix4 operator+ (const Matrix4< T > &) const
 
Matrix4 operator* (const Matrix4< T > &) const
 
Vector3< T > operator* (const Vector3< T > &) const
 
Vector3< T > multiplyWithoutTranslation (const Vector3< T > &a) const
 
Vector4< T > operator* (const Vector4< T > &) const
 
void transfo (Vector3< T > &) const
 
Matrix4< T > transpose () const
 
Matrix4< T > inverse () const
 
Matrix3< T > upper3x3 () const
 
Vector4< T > getRow (const int row) const
 
Vector4< T > getColumn (const int column) const
 
QMatrix4x4 convertToQMatrix () const
 
void print (void) const
 

Static Public Member Functions

static Matrix4< T > identity ()
 
static Matrix4< T > translation (const Vector3< T > &)
 
static Matrix4< T > rotation (const Vector3< T > &, T)
 
static Matrix4< T > xrotation (T)
 
static Matrix4< T > yrotation (T)
 
static Matrix4< T > zrotation (T)
 
static Matrix4< T > scaling (const Vector3< T > &)
 
static Matrix4< T > scaling (T)
 

Public Attributes

r [16]
 

Detailed Description

template<class T>
class Matrix4< T >

A templatized column-major 4x4 matrix compatible with openGL.

Use Mat4d or Mat4f typdef for matrices of doubles and floats respectively.

Definition at line 35 of file VecMath.hpp.


The documentation for this class was generated from the following file: