Stellarium
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TCP/IP connection to a client. More...
#include <Connection.hpp>
Public Member Functions | |
Connection (Server &server, SOCKET fd) | |
long long int | getServerMinusClientTime (void) const |
Public Member Functions inherited from Socket | |
void | hangup () |
virtual bool | isClosed () const |
Protected Member Functions | |
void | performReading (void) |
Receives data from a TCP/IP connection and stores it in the read buffer. | |
void | performWriting (void) |
Sends the contents of the write buffer over a TCP/IP connection. | |
void | prepareSelectFds (fd_set &read_fds, fd_set &write_fds, int &fd_max) override |
Protected Member Functions inherited from Socket | |
Socket (Server &server, SOCKET fd) | |
int | readNonblocking (void *buf, int count) |
int | writeNonblocking (const void *buf, int count) |
Protected Attributes | |
char | read_buff [120] |
char * | read_buff_end |
char | write_buff [120] |
char * | write_buff_end |
Protected Attributes inherited from Socket | |
Server & | server |
SOCKET | fd |
TCP/IP connection to a client.