Stellarium  24.4
Data Structures | Public Member Functions
LandscapeOldStyle Class Reference

This was the original landscape, introduced for decorative purposes. More...

#include <Landscape.hpp>

Data Structures

struct  landscapeTexCoord
 

Public Member Functions

 LandscapeOldStyle (float radius=2.0f)
 
void load (const QSettings &landscapeIni, const QString &landscapeId) override
 Load landscape. More...
 
void draw (StelCore *core, bool onlyPolygon) override
 Draw the landscape. If onlyPolygon, only draw the landscape polygon, if one is defined. If no polygon is defined, the.
 
float getOpacity (Vec3d azalt) const override
 Find opacity in a certain direction. More...
 
- Public Member Functions inherited from Landscape
 Landscape (float _radius=2.f)
 
virtual void initGL ()
 
unsigned int getMemorySize () const
 Return approximate memory footprint in bytes (required for cache cost estimate in LandscapeMgr) The returned value is only approximate, content of QStrings and other small containers like the horizon polygon are not put in in detail. More...
 
void update (double deltaTime)
 
void setBrightness (const double b, const double pollutionBrightness=0.0)
 Set the brightness of the landscape plus brightness of optional add-on night lightscape. More...
 
void setTint (Vec3f color)
 Set a tint to render the landscape. Useful for low-sun scenes.
 
double getBrightness () const
 Returns the current brightness level.
 
double getLightscapeBrightness () const
 Returns the lightscape brightness.
 
double getTargetLightscapeBrightness () const
 Returns the lightscape brightness modulated with the fader's target state (i.e. binary on/off)
 
double getEffectiveLightscapeBrightness () const
 Gets the currently effective lightscape brightness (modulated by the fader)
 
void setFlagShow (const bool b)
 Set whether landscape is displayed (does not concern fog)
 
bool getFlagShow ()
 Get whether landscape is displayed (does not concern fog)
 
float getEffectiveLandFadeValue ()
 Returns the currently effective land fade value.
 
void setFlagShowFog (const bool b)
 Set whether fog is displayed.
 
bool getFlagShowFog ()
 Get whether fog is displayed.
 
QString getName () const
 Get landscape name.
 
QString getAuthorName () const
 Get landscape author name.
 
QString getDescription () const
 Get landscape description.
 
QString getId () const
 Get landscape id. This is the landscape directory name, used for cache handling.
 
const StelLocationgetLocation () const
 Return the associated location (may be empty!)
 
bool hasLocation () const
 Return if the location is valid (a valid location has a valid planetName!)
 
QVariant getDefaultLightPollutionLuminance () const
 Return default light pollution luminance in cd/m², if present.
 
int getDefaultFogSetting () const
 Return default fog setting (0/1) or -1 (no change)
 
double getDefaultAtmosphericExtinction () const
 Return default atmosperic extinction [mag/airmass], or -1 (no change)
 
double getDefaultAtmosphericTemperature () const
 Return configured atmospheric temperature [degrees Celsius], for refraction computation, or -1000 for "unknown/no change".
 
double getDefaultAtmosphericPressure () const
 Return configured atmospheric pressure [mbar], for refraction computation. More...
 
double getLandscapeMinimalBrightness () const
 Return minimal brightness for landscape returns -1 to signal "standard conditions" (use default value from config.ini)
 
void setZRotation (float d)
 Set an additional z-axis (azimuth) rotation after landscape has been loaded. More...
 
bool getIsFullyVisible () const
 Get whether the landscape is currently fully visible (i.e. opaque).
 
double getSinMinAltitudeLimit () const
 Get the sine of the limiting altitude (can be used to short-cut drawing below horizon, like star fields). There is no set here, value is only from landscape.ini.
 
void loadLabels (const QString &landscapeId)
 Load descriptive labels from optional file gazetteer.LANG.utf8.
 
bool hasLandscapePolygon () const
 

Additional Inherited Members

- Public Types inherited from Landscape
enum  horizonListMode {
  invalid =-1 , azDeg_altDeg = 0 , azDeg_zdDeg = 1 , azRad_altRad = 2 ,
  azRad_zdRad = 3 , azGrad_altGrad = 4 , azGrad_zdGrad = 5
}
 The list of azimuths (counted from True North towards East) and altitudes can come in various formats. We read the first two elements, which can be of formats: More...
 
- Static Public Member Functions inherited from Landscape
static void setFlagShowIllumination (const bool b)
 Set whether illumination is displayed.
 
static bool getFlagShowIllumination ()
 Get whether illumination is displayed.
 
static void setTransparency (const double f)
 
- Protected Member Functions inherited from Landscape
void setupCurrentVAO ()
 
void bindVAO ()
 
void releaseVAO ()
 
void loadCommon (const QSettings &landscapeIni, const QString &landscapeId)
 Load attributes common to all landscapes. More...
 
void drawLabels (StelCore *core, StelPainter *painter)
 Draw optional labels on the landscape.
 
void createPolygonalHorizon (const QString &lineFileName, const float polyAngleRotateZ=0.0f, const QString &listMode="azDeg_altDeg")
 Create a StelSphericalPolygon that describes a measured horizon line. More...
 
void drawHorizonLine (StelCore *core, StelPainter &painter)
 
- Static Protected Member Functions inherited from Landscape
static const QString getTexturePath (const QString &basename, const QString &landscapeId)
 search for a texture in landscape directory, else global textures directory More...
 
- Protected Attributes inherited from Landscape
std::unique_ptr< QOpenGLVertexArrayObject > vao
 
std::unique_ptr< QOpenGLBuffer > vbo
 
StelProjectorP prevProjector
 
std::unique_ptr< QOpenGLShaderProgram > renderProgram
 
double radius
 
QString name
 
QString author
 Read from landscape.ini:[landscape]name.
 
QString description
 Read from landscape.ini:[landscape]author.
 
QString id
 Read from landscape.ini:[landscape]description.
 
float minBrightness
 Set during load. Required for consistent caching.
 
float landscapeBrightness
 Read from landscape.ini:[landscape]minimal_brightness. Allows minimum visibility that cannot be underpowered.
 
Vec3f landscapeTint
 brightness [0..1] to draw the landscape. Computed by the LandscapeMgr.
 
float lightScapeBrightness
 color tint to draw the landscape (daylight texture only). Nice for sunrise/sunset.
 
bool validLandscape
 can be used to draw nightscape texture (e.g. city light pollution), if available. Computed by the LandscapeMgr.
 
LinearFader landFader
 was a landscape loaded properly?
 
LinearFader fogFader
 Used to slowly fade in/out landscape painting.
 
unsigned int rows
 Used to slowly fade in/out landscape feature labels.
 
unsigned int cols
 horizontal rows. May be given in landscape.ini:[landscape]tesselate_rows. More indicates higher accuracy, but is slower.
 
float angleRotateZ
 vertical columns. May be given in landscape.ini:[landscape]tesselate_cols. More indicates higher accuracy, but is slower.
 
float angleRotateZOffset
 [radians] if pano does not have its left border in the east, rotate in azimuth. Configured in landscape.ini[landscape]angle_rotatez (or decor_angle_rotatez for old_style landscapes)
 
double sinMinAltitudeLimit
 [radians] This is a rotation changeable at runtime via setZRotation (called by LandscapeMgr::setZRotation). More...
 
StelLocation location
 
QVariant defaultLightPollutionLuminance
 OPTIONAL. If present, can be used to set location. More...
 
int defaultFogSetting
 
double defaultExtinctionCoefficient
 May be given in landscape.ini:[location]display_fog: -1(no change), 0(off), 1(on). Default: -1.
 
double defaultTemperature
 May be given in landscape.ini:[location]atmospheric_extinction_coefficient. Default -1 (no change).
 
double defaultPressure
 [Celsius] May be given in landscape.ini:[location]atmospheric_temperature. default: -1000.0 (no change)
 
SphericalRegionP horizonPolygon
 [mbar] May be given in landscape.ini:[location]atmospheric_pressure. Default -1.0 (compute from [location]/altitude), use -2 to indicate "no change".
 
QList< LandscapeLabellandscapeLabels
 [0...5] used to draw the horizon polygon, if defined. Set 0 to switch off.
 
unsigned int memorySize
 Rotation angle for landscape labels, degrees. Useful for landscapes with many labels. More...
 
bool multisamplingEnabled_
 
bool initialized = false
 
- Static Protected Attributes inherited from Landscape
static LinearFader illumFader
 Used to slowly fade in/out fog painting.
 
static LinearFader labelFader
 Used to slowly fade in/out illumination painting.
 
static double landscapeTransparency
 Minimal altitude of landscape cover. Can be used to construct bounding caps, so that e.g. no stars are drawn below this altitude. Default -0.035, i.e. sin(-2 degrees).
 
static Vec3f horizonPolygonLineColor
 Optional element describing the horizon line. More...
 
static int horizonPolygonLineThickness
 for all horizon types, the horizonPolygon line, if specified, will be drawn in this color More...
 
static int fontSize
 
static Vec3f labelColor
 Used for landscape labels (optionally indicating landscape features)
 
static int labelAngle
 Color for the landscape labels.
 

Detailed Description

This was the original landscape, introduced for decorative purposes.

It segments the horizon in several tiles (usually 4 or 8), therefore allowing very high resolution horizons also on limited hardware, and closes the ground with a separate bottom piece. (You may want to configure a map with pointers to surrounding mountains or a compass rose instead!) You can use panoramas created in equirectangular or cylindrical coordinates, for the latter case set [landscape]tan_mode=true. Until V0.10.5 there was an undetected bug involving vertical positioning. For historical reasons (many landscapes were already configured and published), it was decided to keep this bug as feature, but a fix for new landscapes is available: [landscape]calibrated=true. As of 0.10.6, the fix is only valid for equirectangular panoramas. As of V0.13, [landscape]calibrated=true and [landscape]tan_mode=true go together for cylindrical panoramas. It is more involved to configure, but may still be preferred if you require the resolution, e.g. for alignment studies for archaeoastronomy. In this case, don't forget to set calibrated=true in landscape.ini. Since V0.13.1, also this landscape has a self-luminous (light pollution) option: Configure light<n> entries with textures overlaid the tex<n> textures. Only textures with light are necessary! Can be easily made using layers with e.g. Photoshop or Gimp.


Data Structure Documentation

◆ LandscapeOldStyle::landscapeTexCoord

struct LandscapeOldStyle::landscapeTexCoord
Data Fields
StelTextureSP tex
StelTextureSP tex_illum
float texCoords[4]

Member Function Documentation

◆ getOpacity()

float LandscapeOldStyle::getOpacity ( Vec3d  azalt) const
overridevirtual

Find opacity in a certain direction.

(New in V0.13 series) can be used to find sunrise or visibility questions on the real-world landscape horizon. Default implementation indicates the horizon equals math horizon.

Reimplemented from Landscape.

◆ load()

void LandscapeOldStyle::load ( const QSettings &  landscapeIni,
const QString &  landscapeId 
)
overridevirtual

Load landscape.

Parameters
landscapeIniA reference to an existing QSettings object which describes the landscape
landscapeIdThe name of the directory for the landscape files (e.g. "ocean")

Implements Landscape.