Stellarium  1.2
Public Member Functions | Data Fields
StelTexture::StelTextureParams Struct Reference

Contains the parameters defining how a texture is created.

#include <StelTexture.hpp>

Public Member Functions

 StelTextureParams (bool qgenerateMipmaps=false, GLint afiltering=GL_LINEAR, GLint awrapMode=GL_CLAMP_TO_EDGE, bool qfilterMipmaps=false)
 

Data Fields

bool generateMipmaps
 Define if mipmaps must be created.
 
bool filterMipmaps
 If true, mipmapped textures are filtered with GL_LINEAR_MIPMAP_LINEAR instead of GL_LINEAR_MIPMAP_NEAREST (i.e. enabling "trilinear" filtering)
 
GLint filtering
 Define the scaling filter to use. Must be one of GL_NEAREST or GL_LINEAR.
 
GLint wrapMode
 Define the wrapping mode to use. Must be one of GL_CLAMP_TO_EDGE, or GL_REPEAT.