Stellarium  1.2
Public Member Functions | Data Fields
StelOBJ::Vertex Struct Reference

A Vertex struct holds the vertex itself (position), corresponding texture coordinates, normals, tangents and bitangents It does not use Vec3f etc. More...

#include <StelOBJ.hpp>

Public Member Functions

bool operator== (const Vertex &b) const
 Checks if the 2 vertices correspond to the same data using memcmp.
 

Data Fields

GLfloat position [3]
 The XYZ position.
 
GLfloat texCoord [2]
 The UV texture coordinate.
 
GLfloat normal [3]
 The vertex normal.
 
GLfloat tangent [4]
 The vertex tangent.
 
GLfloat bitangent [3]
 The vertex bitangent.
 

Detailed Description

to be POD compliant (needed for offsetof)